Difference between revisions of "Fists"
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Dealing significant damage with less than normal speed, the Fists are suitable when an opponent is at close range and the [[Minigun]] is possibly out of [[ammo]]. Alternatively, the Fists may be used to attack enemies within melee range if the wind-up time for the Minigun is too costly. When the Heavy dies with his Fists out, he drops his Minigun, which can be picked up for ammo. | Dealing significant damage with less than normal speed, the Fists are suitable when an opponent is at close range and the [[Minigun]] is possibly out of [[ammo]]. Alternatively, the Fists may be used to attack enemies within melee range if the wind-up time for the Minigun is too costly. When the Heavy dies with his Fists out, he drops his Minigun, which can be picked up for ammo. | ||
− | By default, | + | By default, the primary fire key throws a left-handed punch, while the secondary fire key throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed and do the same damage if and when they make contact. [[Critical hit]] punches appear as a right-handed uppercut animation no matter which button was pressed. |
Players that [[taunt]] with the Fists equipped will activate the special [[Showdown]] taunt kill, which is known for its sizeable range. | Players that [[taunt]] with the Fists equipped will activate the special [[Showdown]] taunt kill, which is known for its sizeable range. | ||
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==Damage== | ==Damage== |
Revision as of 04:20, 8 November 2010
Template:Targeted Template:Weapon infobox
“ | My fists, they are made of STEEL!
Click to listen
— The Heavy
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” |
Fists are the default melee weapons of the Heavy. They are simply his large meaty hands curled into deadly weapons.
Dealing significant damage with less than normal speed, the Fists are suitable when an opponent is at close range and the Minigun is possibly out of ammo. Alternatively, the Fists may be used to attack enemies within melee range if the wind-up time for the Minigun is too costly. When the Heavy dies with his Fists out, he drops his Minigun, which can be picked up for ammo.
By default, the primary fire key throws a left-handed punch, while the secondary fire key throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed and do the same damage if and when they make contact. Critical hit punches appear as a right-handed uppercut animation no matter which button was pressed.
Players that taunt with the Fists equipped will activate the special Showdown taunt kill, which is known for its sizeable range.
Contents
Damage
- Base: 65 (59 to 72)
- Mini-Crit: 88
- Critical hit: 195
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Previous Changes
- Until the August 19, 2008 Patch, the kill icon for the Fists was that of the current kill icon for the K.G.B. The console version still uses the K.G.B kill icon for the Fists.
Trivia
- If the player is Stunned, right-clicking will still function, allowing attacks to still be made.
- The bucket icon for the Fists have RED or BLU gloves depending on what team the Heavy is on, showing that sometime in the beta the Heavy had team colored gloves.
Gallery
- Fists 1st person cropped.png
1st person view.
- Bucket Fists RED.png
The unused RED fists
- Bucket Fists BLU.png
The unused BLU fists