Difference between revisions of "Community Mannhattan strategy"
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== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | *Use your [[Mad Milk]] to soak Giant Scouts that are running with the bomb. | + | *Use your [[Mad Milk]] to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants. |
− | *The [[Force-A-Nature]] can help push away Gatebots and | + | *The [[Force-A-Nature]] can help push away Gatebots and bots carrying the bomb. |
*Due to the maps large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility. | *Due to the maps large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility. | ||
*Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed. | *Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed. | ||
− | *Use your [[ | + | *Use your [[Fan-O-War]]'s mark for death to weaken a [[Robots#Giant Robots|Giant Robot's]] defenses. Make sure to mark Giant Medics before their pockets. |
− | **The [[ | + | **The [[Sandman]] can also accomplish this with the proper upgrade. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | * | + | *Upgrade one point of Rocket Specialist to slow Giants, especially Super Scouts, and negate damage fall-off. |
− | * | + | *Rocket jumping allows you to easily reach the left ledge near the initial robot spawn. Kill any bots coming down the stairs there. |
+ | *The lack of Tanks on Mannhattan makes the [[Buff Banner]] less valuable than on other maps. Equipping the [[Battalion's Backup]] to aid your team against crit-boosted bots should be considered. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | *Use your stickies to take out large clusters of | + | *Use your stickies to take out large clusters of Gatebots that have either been stunned, or are capturing. |
+ | *Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Uber Medics coming from the upper entrance. Lay sticky traps to take them out. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | + | *Kill Giant Medics by shooting them '''''point-blank''''' with your [[Minigun]]. Do not use Rage to separate them from their heal target, especially since Mannhattan's Giant Medics have no Megaheal to deploy. | |
− | *Kill Giant Medics by shooting them '''''point-blank''''' with your [[Minigun]]. | + | *Knockback Rage can be used to push Giant Gatebots away from the gates. |
− | *If you have a [[Glossary of player terms#P|pocket Medic]], stay near the robot spawn. You can easily stop the robots from advancing their spawn | + | *If you have a [[Glossary of player terms#P|pocket Medic]], stay near the robot spawn and bodyblock by the crate. You can easily stop the robots from capturing a gate and advancing their spawn. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
Main Gate | Main Gate | ||
− | *You can place your [[Dispenser]] behind the red oil tank near the main gate to | + | *You can place your [[Dispenser]] behind the red oil tank near the main gate to keep your team healed. |
*There are multiple [[Sentry Gun]] spots to cover the main gate. | *There are multiple [[Sentry Gun]] spots to cover the main gate. | ||
+ | **Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage. | ||
**Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack. | **Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack. | ||
**Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot. | **Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot. | ||
**Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire. | **Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire. | ||
− | + | **Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn. | |
− | **Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main | ||
*It's not recommended to put your [[Teleporter]] in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A. | *It's not recommended to put your [[Teleporter]] in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A. | ||
Point A | Point A | ||
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**The top of the containers makes for a very good sentry base, as you have coverage over the choke point between A and B. | **The top of the containers makes for a very good sentry base, as you have coverage over the choke point between A and B. | ||
**If Gatebots are posing a problem to your team, consider putting your sentry facing Gate B. | **If Gatebots are posing a problem to your team, consider putting your sentry facing Gate B. | ||
− | *Due to the | + | *Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers. |
+ | *Due to the small nature of this point, Giant Scouts can be a problem. Consider having a [[Scout]] or [[Sniper]] Jarate or Milk them to help your Sentry destroy them. | ||
Point B/Bomb Slot | Point B/Bomb Slot | ||
− | *Hiding your sentry behind the fences at the hatch is a good | + | *Hiding your sentry behind the fences at the hatch is a good last resort. |
*If your team can manage to control B, then keep your sentry on the shipping crates if there are no Giant Scouts. | *If your team can manage to control B, then keep your sentry on the shipping crates if there are no Giant Scouts. | ||
**If there are Giant Scouts, then move your sentry back near the bomb slot. | **If there are Giant Scouts, then move your sentry back near the bomb slot. | ||
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=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | * Sentry Busters, lone Scouts | + | *Sentry Busters, lone Scouts, deactivated robots, and boss robots with "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly. |
**Maximize Movement Speed to help catch Sentry Busters. This is cheaper and more efficient than Ubercharge Rate upgrades. | **Maximize Movement Speed to help catch Sentry Busters. This is cheaper and more efficient than Ubercharge Rate upgrades. | ||
− | *Using the | + | *Using the Projectile Shield, block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts. |
− | *Your [[ | + | *Your [[Mad Milk]] [[Syringe Gun|syringes]] can help your team regain health when you can't reach them to heal them. |
− | *Reviving your team with the | + | *Reviving your team with the [[Reanimator]] can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive. |
+ | |||
+ | === {{class link|Sniper}} === | ||
+ | *Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to. | ||
+ | *Focus Medics. Explosive Headshots can drop groups of Uber Medics, and high-damage headshots can quickly take down Giant Medics. | ||
+ | *Use the [[Machina]]'s ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | * Mannhattan is a great Spy map. The enclosed area makes it easy to collect money, and the zig-zagging bomb path includes plenty of cover to dodge behind. | + | * Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind. |
− | * The [[Sapper]] upgrade is more useful here than other maps due to the large numbers of robots, as are resistances, but Movement Speed, Stabbing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife. | + | * The [[Sapper]] upgrade is more useful here than other maps due to the large numbers of robots, as are resistances, but Movement Speed, Stabbing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive. |
* This map features plenty of Giants and Steel Gauntlets to backstab. | * This map features plenty of Giants and Steel Gauntlets to backstab. | ||
* When Giant Black Box Soldiers appear, avoid getting hit and giving them health. Wait until they are low on health, then finish them off. | * When Giant Black Box Soldiers appear, avoid getting hit and giving them health. Wait until they are low on health, then finish them off. | ||
* If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off. | * If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off. | ||
− | * Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for Ubersaw. | + | * Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for Ubersaw charge. |
{{Map strategy}} | {{Map strategy}} |
Revision as of 16:13, 19 July 2014
“ | Little metal men try to take gate!
Click to listen
— The Heavy warning his team of the gate being captured.
|
” |
Community Mannhattan strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban City |
Setting: | Daylight, Sunny |
Map Photos | |
This article is about Community Mannhattan strategy
Contents
General (All Classes)
- All team-mates must work together to make sure the robots don't capture the gates. Once the gates are captured, they cannot be re-taken.
- Keep an eye out for robots with yellow lit up heads, this means they're headed for a nearby gate.
- Tanks do not spawn on this map, so don't put all your money into tank takedown abilities.
- Once the first gate gets captured and the gatebots get stunned, make sure to take out as many as possible so they can't get a head start on capturing the next gate.
- Any class with knockback capabilities should try to push bomb carriers into the grinder near gate A, e.g. Soldier, Pyro, Engineer.
Class-specific strategy
Scout
- Use your Mad Milk to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants.
- The Force-A-Nature can help push away Gatebots and bots carrying the bomb.
- Due to the maps large, open spaces, the Soda Popper can greatly help in credit collection and general agility.
- Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed.
- Use your Fan-O-War's mark for death to weaken a Giant Robot's defenses. Make sure to mark Giant Medics before their pockets.
- The Sandman can also accomplish this with the proper upgrade.
Soldier
- Upgrade one point of Rocket Specialist to slow Giants, especially Super Scouts, and negate damage fall-off.
- Rocket jumping allows you to easily reach the left ledge near the initial robot spawn. Kill any bots coming down the stairs there.
- The lack of Tanks on Mannhattan makes the Buff Banner less valuable than on other maps. Equipping the Battalion's Backup to aid your team against crit-boosted bots should be considered.
Pyro
- Bonk Scouts can spawn on this map, so make sure to have a fully upgraded Airblast ability.
Demoman
- Use your stickies to take out large clusters of Gatebots that have either been stunned, or are capturing.
- Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Uber Medics coming from the upper entrance. Lay sticky traps to take them out.
Heavy
- Kill Giant Medics by shooting them point-blank with your Minigun. Do not use Rage to separate them from their heal target, especially since Mannhattan's Giant Medics have no Megaheal to deploy.
- Knockback Rage can be used to push Giant Gatebots away from the gates.
- If you have a pocket Medic, stay near the robot spawn and bodyblock by the crate. You can easily stop the robots from capturing a gate and advancing their spawn.
Engineer
Main Gate
- You can place your Dispenser behind the red oil tank near the main gate to keep your team healed.
- There are multiple Sentry Gun spots to cover the main gate.
- Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
- Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
- Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot.
- Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire.
- Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
- It's not recommended to put your Teleporter in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A.
Point A
- The large stack of shipping containers makes for a good Engineer base, both on top and in the small cave underneath.
- The cave is a good spot for a Dispenser and Teleporter while the main gate is active, but while Gate A is open, robots can run in and destroy them.
- The top of the containers makes for a very good sentry base, as you have coverage over the choke point between A and B.
- If Gatebots are posing a problem to your team, consider putting your sentry facing Gate B.
- Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers.
- Due to the small nature of this point, Giant Scouts can be a problem. Consider having a Scout or Sniper Jarate or Milk them to help your Sentry destroy them.
Point B/Bomb Slot
- Hiding your sentry behind the fences at the hatch is a good last resort.
- If your team can manage to control B, then keep your sentry on the shipping crates if there are no Giant Scouts.
- If there are Giant Scouts, then move your sentry back near the bomb slot.
Medic
- Sentry Busters, lone Scouts, deactivated robots, and boss robots with "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly.
- Maximize Movement Speed to help catch Sentry Busters. This is cheaper and more efficient than Ubercharge Rate upgrades.
- Using the Projectile Shield, block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts.
- Your Mad Milk syringes can help your team regain health when you can't reach them to heal them.
- Reviving your team with the Reanimator can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive.
Sniper
- Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to.
- Focus Medics. Explosive Headshots can drop groups of Uber Medics, and high-damage headshots can quickly take down Giant Medics.
- Use the Machina's ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further.
Spy
- Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind.
- The Sapper upgrade is more useful here than other maps due to the large numbers of robots, as are resistances, but Movement Speed, Stabbing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive.
- This map features plenty of Giants and Steel Gauntlets to backstab.
- When Giant Black Box Soldiers appear, avoid getting hit and giving them health. Wait until they are low on health, then finish them off.
- If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off.
- Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for Ubersaw charge.