Difference between revisions of "Anti-Sniper strategy"
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=== Primary weapons === | === Primary weapons === | ||
− | * If you | + | * A Sniper moves very slowly while charging his primary weapon. Ambush him during this time, and he will be less likely to escape. |
− | ** | + | * If you are caught in a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the [[Cozy Camper]] equipped). |
+ | ** Firing projectiles at the Sniper may cause him to unscope and run to avoid damage, giving you a chance to proceed and/or hide. | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Sniper Rifle|100px}}<br />'''[[Sniper Rifle]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Sniper Rifle|100px}}<br />'''[[Sniper Rifle]] + reskins''' | ||
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− | * A Sniper has a very limited field of vision while he scopes in with his Sniper Rifle; ambush him from the side or the back. | + | * A Sniper has a very limited field of vision while he scopes in with his Sniper Rifle; ambush him from the side or the back. |
− | * If you believe Snipers are watching the upcoming path, find an alternate one to bypass or attack them from, if possible. | + | ** Even with the limited visibility a Sniper has while scoped, charging at him from the front is ill-advised; many players are capable of dealing headshots to targets who are only a few feet from their faces. |
+ | * If you believe Snipers are watching the upcoming path (often evidenced by moving dots on a wall), find an alternate one to bypass or attack them from, if possible. | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} <br />'''[[Huntsman]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} <br />'''[[Huntsman]] + reskins''' | ||
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* While Huntsman arrows are nowhere as fast as bullets, they are just as dangerous, even more so the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). | * While Huntsman arrows are nowhere as fast as bullets, they are just as dangerous, even more so the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). | ||
− | * If you can, send a | + | * If you can, send a Sniper airborne, as this will prevent him from firing his Huntsman until he lands. Stay out of his line of sight, as he may have been readying an arrow that will be fired upon landing. |
* A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | * A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | ||
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{{Table icon|Classic}} | {{Table icon|Classic}} | ||
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− | *The Classic | + | *The Classic can only headshot when it is fully charged, and body shots deal slightly less damage. Engage a Sniper who has started charging his shot. |
− | + | *Avoid closing in on a Sniper who has fully charged his Classic, as this will only make it easier for him to shoot you while unscoped. | |
− | *Sniper has | ||
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* The Razorback deprives a Sniper of his secondary weapon, so attack him just outside his melee range. | * The Razorback deprives a Sniper of his secondary weapon, so attack him just outside his melee range. | ||
* A Sniper wearing the Razorback may discourage Spies from backstabbing him, but it shouldn't deter you from attacking the Sniper from outside his view anyway. | * A Sniper wearing the Razorback may discourage Spies from backstabbing him, but it shouldn't deter you from attacking the Sniper from outside his view anyway. | ||
− | ** Additionally, a Spy wielding the [[Ambassador]] may aim for a [[headshot]] to deal 102 damage to the Sniper and finish him off with another shot | + | ** Additionally, a Spy wielding the [[Ambassador]] may aim for a [[headshot]] to deal 102 damage to the Sniper and finish him off with another shot. |
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Jarate|100px}}<br />'''[[Jarate]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Jarate|100px}}<br />'''[[Jarate]] + reskins''' | ||
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* Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range. | * Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range. | ||
* As a Spy, do not be intimidated by the presence of the Darwin's Danger Shield on a potential victim; the item does not prevent backstabs like the Razorback does. | * As a Spy, do not be intimidated by the presence of the Darwin's Danger Shield on a potential victim; the item does not prevent backstabs like the Razorback does. | ||
− | * | + | * The Darwin's Danger Shield reduces bullet damage by 15%, but increases explosive damage by 20%, so attack with explosives if you can. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | ||
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− | * A Sniper equipped with the Cozy Camper will not flinch if you attack or burn him, allowing him an extended | + | * A Sniper equipped with the Cozy Camper will not flinch if you attack or burn him, allowing him an extended opportunity to shoot you. Use this bonus against him by attacking him from where he can't see you. By the time the Sniper realizes where he's being damaged, it should be too late for him to react. |
− | * A Sniper with the Cozy Camper takes 20% more damage. | + | * A Sniper with the Cozy Camper takes 20% more damage. Use your most powerful weapons to make short work of him. |
* A Sniper with the Cozy Camper equipped will automatically regenerate health in a rate similar to the Medic, but only restores one health per second. Kill the Sniper before he gets away, or he may come back to continue harassing you and your team. | * A Sniper with the Cozy Camper equipped will automatically regenerate health in a rate similar to the Medic, but only restores one health per second. Kill the Sniper before he gets away, or he may come back to continue harassing you and your team. | ||
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Revision as of 01:57, 14 August 2014
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This strategy may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Any Sniper using a rifle and not the Huntsman will display a pointer on the surface that their rifle is scoped in on. Try to observe walls around corners so that you don't walk into a surprise headshot. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- A Sniper moves very slowly while charging his primary weapon. Ambush him during this time, and he will be less likely to escape.
- If you are caught in a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the Cozy Camper equipped).
- Firing projectiles at the Sniper may cause him to unscope and run to avoid damage, giving you a chance to proceed and/or hide.
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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