Difference between revisions of "Anti-Sniper strategy"
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{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | ||
− | The '''[[Sniper]]''' | + | The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his [[Submachine Gun]] or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]''' | ||
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− | * Make use of | + | * The Sniper's goal is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target. |
− | * A Sniper is most effective when he fights from a distance | + | * A Sniper is most effective when he fights from a distance. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
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− | * The Sniper has a rather low amount of health; he | + | * The Sniper has a rather low amount of health; he will generally lose in a direct fight against sturdier classes. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * The Sniper walks and runs at an average pace, but | + | * The Sniper walks and runs at an average pace, but tends to slow down heavily while aiming. This makes his ability to flee from fights quite poor. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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− | * The Sniper's primary weapons are unaffected by damage | + | * The Sniper's primary weapons are unaffected by damage fall-off. Try not to get hit at all, as even an uncharged headshot from the default Sniper Rifle already does 150 damage. |
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=== Primary weapons === | === Primary weapons === | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200" | Weapon | ! class="header" colspan="1" width="200" | Weapon | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Sniper Rifle|100px}}<br />'''[[Sniper Rifle]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Sniper Rifle|100px}}<br />'''[[Sniper Rifle]] + reskins''' | ||
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− | * | + | * The Sniper Rifle fires a single, perfectly accurate bullet. This makes it ineffective in crowded or close quarters. |
− | ** Even with the limited visibility | + | * The Sniper Rifle has the ability to zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, he moves very slowly and has a limited field of vision. He will be scoped often, making his susceptible to ambushes. |
− | * If you | + | ** Even with the limited visibility, some players are still capable to dealing headshots to targets who are only a few feet from their faces. Charging at him from the front is ill-advised. |
+ | * Try to check and see if there is a Sniper or his weapon's laser dot before entering an area to avoid walking into a charged shot. He can only cover one route at a time, so take a different route or move once he drops his guard. | ||
+ | * If you must approach a Sniper while in the open, fire at him to cause flinching oreven force him to take cover. | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} <br />'''[[Huntsman]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} <br />'''[[Huntsman]] + reskins''' |
Revision as of 06:59, 24 September 2014
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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![]() Sniper Rifle + reskins |
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![]() Huntsman + reskins |
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![]() Sydney Sleeper |
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![]() Bazaar Bargain |
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![]() Machina |
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![]() Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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![]() SMG |
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![]() Razorback |
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![]() Jarate + reskins |
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![]() Darwin's Danger Shield |
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![]() Cozy Camper |
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![]() Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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![]() Tribalman's Shiv |
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![]() Bushwacka |
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![]() Shahanshah |
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See also
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