Difference between revisions of "Anti-Sniper strategy"
m (I changed: If you must approach a Sniper while in the open, fire at him to cause flinching oreven force him to take cover. To: If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover.) |
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! class="header" colspan="1" width="800" | Anti-Sniper strategy | ! class="header" colspan="1" width="800" | Anti-Sniper strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins''' |
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* The Sniper Rifle fires a single, perfectly accurate bullet. This makes it ineffective in crowded or close quarters. | * The Sniper Rifle fires a single, perfectly accurate bullet. This makes it ineffective in crowded or close quarters. | ||
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* If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover. | * If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' |
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* The Huntsman fires arrows, which move nowhere as quickly as bullets. Keep moving to deny the Sniper an accurate shot. | * The Huntsman fires arrows, which move nowhere as quickly as bullets. Keep moving to deny the Sniper an accurate shot. | ||
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! class="header" colspan="1" width="800" | Anti-Sniper strategy | ! class="header" colspan="1" width="800" | Anti-Sniper strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''reskins''' |
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* The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper attempts to attack you with it, try to move away from him while attacking with a more powerful weapon. | * The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper attempts to attack you with it, try to move away from him while attacking with a more powerful weapon. | ||
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** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun. | ** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' |
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* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | ||
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! class="header" colspan="1" width="800"| Anti-Sniper strategy | ! class="header" colspan="1" width="800"| Anti-Sniper strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Kukri}} + '''reskins''' |
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* A Sniper will generally only use this weapon as a last resort. Simply back up and finish him off. | * A Sniper will generally only use this weapon as a last resort. Simply back up and finish him off. |
Revision as of 06:24, 23 December 2014
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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