Difference between revisions of "Unused content/ko"
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| [[헤비]] | | [[헤비]] | ||
| [[나타샤]] | | [[나타샤]] | ||
− | | | + | | 1번 발사는 보통의 [[Minigun/ko|미니건]]과 같은 기능을 했지만, 2번 발사는 데미지가 적으나 [[Blutsauger/ko|블루트자우거]]처럼 명중당한 적에게서 체력을 흡수하였습니다. 단점으로는 이 무기는 공회전이 불가능하다는 것이었습니다. |
|- | |- | ||
| '''[[못총]]''' | | '''[[못총]]''' | ||
| [[스카웃]] | | [[스카웃]] | ||
| [[스캐터건]] | | [[스캐터건]] | ||
− | | | + | | [[Trailer 2/ko|트레일러 2]]에서 스카웃이 들고 있던 ''[[Team Fortress Classic/ko|팀 포트리스 클래식]]''의 무기입니다. |
|- | |- | ||
− | | '''[[Tranquilizer Gun]]''' | + | | '''[[Tranquilizer Gun/ko|마취총]]''' |
− | | [[Spy]] | + | | [[Spy/ko|스파이]] |
− | | [[Revolver]] | + | | [[Revolver/ko|리볼버]] |
− | | | + | | [[Trailer 1/ko|트레일러 1]]에서 스파이가 들고 있던 무기입니다. |
|- | |- | ||
| '''[[전통 생활 체험]]''' | | '''[[전통 생활 체험]]''' | ||
| [[스나이퍼]] | | [[스나이퍼]] | ||
| [[사냥활]] | | [[사냥활]] | ||
− | | | + | | 플레이어가 저격 중에도 보통 속도로 움직일 수 있지만 데미지가 줄어들었고 충전 기능이 없는 무기입니다. |
|- | |- | ||
| '''[[Heraldic Targe]]''' | | '''[[Heraldic Targe]]''' | ||
| [[데모맨]] | | [[데모맨]] | ||
| 알 수 없음 | | 알 수 없음 | ||
− | | | + | | [[The Chargin' Targe/ko|돌격 방패]]의 대체로 추정되나, 진짜 기능은 알 수 없습니다. The Heraldic Targe was revealed in the {{Patch name|12|23|2010}}. |
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Revision as of 23:58, 8 February 2015
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | Back to the drawing board, genius!
클릭하시면 들을 수 있습니다
— 부적절하게 디자인된 요소의 스나이퍼가
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” |
많은 비디오 게임처럼, '팀 포트리스 2'도 개발중에 상당한 변화가 있었습니다. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used, like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals, and sometimes, content was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases, leftover in some form in the game's .gcf files.
목차
무기
주무기
무기명 | 사용 클래스 | 대체된 무기 | 설명 |
---|---|---|---|
루드밀라 | 헤비 | 나타샤 | 1번 발사는 보통의 미니건과 같은 기능을 했지만, 2번 발사는 데미지가 적으나 블루트자우거처럼 명중당한 적에게서 체력을 흡수하였습니다. 단점으로는 이 무기는 공회전이 불가능하다는 것이었습니다. |
못총 | 스카웃 | 스캐터건 | 트레일러 2에서 스카웃이 들고 있던 팀 포트리스 클래식의 무기입니다. |
마취총 | 스파이 | 리볼버 | 트레일러 1에서 스파이가 들고 있던 무기입니다. |
전통 생활 체험 | 스나이퍼 | 사냥활 | 플레이어가 저격 중에도 보통 속도로 움직일 수 있지만 데미지가 줄어들었고 충전 기능이 없는 무기입니다. |
Heraldic Targe | 데모맨 | 알 수 없음 | 돌격 방패의 대체로 추정되나, 진짜 기능은 알 수 없습니다. The Heraldic Targe was revealed in the 2010년 12월 23일 패치. |
보조무기
무기명 | 사용 클래스 | 대체된 무기 | Notes |
---|---|---|---|
배낭 | 스카웃 | 봉크! 아토믹 펀치 | Would have allowed the Scout to pick up items like Health, Ammo, and Metal and drop them in the field for easier access to allies. |
다이너마이트 묶음 | 데모맨 | 점착 폭탄 발사기 | Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the Demoman in both Trailers 1 and 2. |
순간이동 | 엔지니어 | 랭글러 | Would have allowed the Engineer to instantly teleport back to his teleport exit. |
과치료기 | 메딕 | 크리츠크리크 | Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all. |
주사기 | 메딕 | 메디건 | Would heal allies on injection. Wielded by the Medic in Trailer 1. |
Melee Weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Beer stein | Unknown - Assumed Demoman | Unknown - Assumed Bottle | |
Branding iron | Pyro | Fire Axe | Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron". |
Catcher's mitt | Scout | Sandman | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
Club | Sniper | Kukri | The Kukri is still listed as a club in the console. |
Crowbar | All | Standard Melee Weapons | Team Fortress Classic weapon. |
Lead pipe | Heavy | Fists |
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher and Loch-n-Load. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a taunt, but does not throw them.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Name | Class | Notes |
---|---|---|
Bear trap | Sniper | Possibly would have had the same functionality as the Team Fortress Classic caltrops. |
Concussion Grenade | Scout | Team Fortress Classic weapon. |
EMP Grenade | Engineer | Team Fortress Classic weapon. |
Frag Grenade | All (except Scout) | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt. |
Gas Grenade | Spy | Team Fortress Classic weapon. |
Heal Grenade | Medic | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
MIRV Grenade | Demoman/Heavy | Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher. |
Nail Grenade | Soldier | Team Fortress Classic weapon. |
Napalm Grenade | Pyro | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Buildings
Name | Notes |
---|---|
Repair Node | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Turrets
Name | Notes |
---|---|
Turrets | The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Hats
Name | Class | Notes |
---|---|---|
Bonk'n'Flash | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat. |
Legionaire's Lid | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Sam's Hat | All classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Bullseye's Head | Scout | Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011. |
Vehicles
Name | Notes |
---|---|
Prototype rideable cart models | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier. |
Prototype cart bomb | Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
Other items
Name | Item Type | Notes |
---|---|---|
Camera | World item | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Neutral Intelligence | World item | A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps. |
Decapitation models | Aesthetic item | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat. |
Scroll | Pickup | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Ticket Booth | Prop | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Unused kill icons | Icon | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image. |
Alternate Deathcam UI | User interface | Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
Tobor | Unknown | Unused texture added in the Mac Update. |
Unused Noise Makers | Tool | Three unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," one from the Shogun Pack called "Yell," and one from the Japan Charity Bundle called "Prayer Bowl." |
See also
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