Difference between revisions of "Gun Mettle Campaign"
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==Contracts== | ==Contracts== | ||
− | Participating players are granted two contracts each week during the event. | + | Participating players are granted two contracts each week during the event. These contracts can be completed anytime during the event but must be completed before the event ends. Players who join the Campaign after the initial week will have access to the same number of contracts as players who joined on day one. |
− | Each contract sets a number of skill-based challenges the player can do to earn Contract Points (CP). | + | Each contract sets a number of skill-based challenges the player can do to earn Contract Points (CP). This includes one or more Advanced objectives that award Bonus CP. To complete a contract a player must earn 100 CP from that contract's objectives. They can then turn in the contract immediately or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract is completed the player is awarded a Campaign-exclusive weapon or weapons case. The contract's CP is also added to the player's total CP on their [[#Campaign Coin|Campaign Coin]]. |
===In Game=== | ===In Game=== | ||
− | The in-game [[HUD]] displays information about your active contracts. | + | The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value. |
===List of potential contract objectives=== | ===List of potential contract objectives=== | ||
====Open objectives==== | ====Open objectives==== | ||
*Score points: 1 CP | *Score points: 1 CP | ||
− | *Score 10 points in a single life | + | *(Advanced) Score 10 points in a single life: 10 CP |
====Kill objectives==== | ====Kill objectives==== | ||
*Get a kill: 1 CP | *Get a kill: 1 CP | ||
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*Score points as Scout: 1 CP | *Score points as Scout: 1 CP | ||
*Kill while mid-jump as Scout | *Kill while mid-jump as Scout | ||
− | *Kill a Demoman as Scout | + | *Kill a Demoman as Scout: 2 CP |
− | *Capture an objective as Scout | + | *(Advanced) Capture an objective as Scout: 10 CP |
*Kill as Scout | *Kill as Scout | ||
*Kill a Medic as Scout | *Kill a Medic as Scout | ||
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*Kill while blast jumping as Soldier | *Kill while blast jumping as Soldier | ||
*Scouts killed as Soldier | *Scouts killed as Soldier | ||
− | *Kill an airborne target with your secondary | + | *(Advanced) Kill an airborne target with your secondary: 5 CP |
− | *Get a direct hit with a rocket | + | *Get a direct hit with a rocket: 2 CP |
*Demomen killed as Soldier | *Demomen killed as Soldier | ||
*Heavies killed as Soldier | *Heavies killed as Soldier | ||
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*Score points as Demoman: 1 CP | *Score points as Demoman: 1 CP | ||
*Sticky grenade kill as Demoman | *Sticky grenade kill as Demoman | ||
− | *Melee kill as Demoman: 3 CP | + | *(Advanced) Melee kill as Demoman: 3 CP |
*As Demoman, kill an enemy doing the objective | *As Demoman, kill an enemy doing the objective | ||
− | *Get a kill as Demoman | + | *Get a kill as Demoman: 2 CP |
*Bash an enemy with a shield | *Bash an enemy with a shield | ||
====Heavy objectives==== | ====Heavy objectives==== | ||
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====Engineer objectives==== | ====Engineer objectives==== | ||
*Score points as Engineer: 1 CP | *Score points as Engineer: 1 CP | ||
− | *Get 5 kills with a single {{botignore|Sentry}} | + | *(Advanced) Get 5 kills with a single {{botignore|Sentry}}: 10 CP |
*Get a kill with a {{botignore|Sentry}} | *Get a kill with a {{botignore|Sentry}} | ||
*Teleport a teammate: 2 CP | *Teleport a teammate: 2 CP | ||
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*Get a kill as Sniper | *Get a kill as Sniper | ||
====Spy objectives==== | ====Spy objectives==== | ||
− | *Score points as Spy: | + | *Score points as Spy: 2 CP |
− | *Destroy a building with a Sapper | + | *(Advanced) Destroy a building with a Sapper: 10 CP |
*Get a Backstab | *Get a Backstab | ||
*Kill a Medic as Spy | *Kill a Medic as Spy | ||
*Kill an Engineer as Spy | *Kill an Engineer as Spy | ||
− | *Kill a Sniper as Spy | + | *Kill a Sniper as Spy: 4 CP |
*Get a kill as Spy | *Get a kill as Spy | ||
====Powerhouse objectives==== | ====Powerhouse objectives==== | ||
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*Capture an objective on Powerhouse | *Capture an objective on Powerhouse | ||
*Kill an enemy capturing a point on Powerhouse: 10 CP | *Kill an enemy capturing a point on Powerhouse: 10 CP | ||
− | *Win a round on Powerhouse: 10 CP | + | *(Advanced) Win a round on Powerhouse: 10 CP |
*Score points on Powerhouse: 1 CP | *Score points on Powerhouse: 1 CP | ||
====Snowplow objectives==== | ====Snowplow objectives==== | ||
*Score points on Snowplow: 1 CP | *Score points on Snowplow: 1 CP | ||
*Capture an objective on Snowplow | *Capture an objective on Snowplow | ||
− | *Defend an objective on Snowplow | + | *Defend an objective on Snowplow: 10 CP |
− | *Win a round on Snowplow | + | *(Advanced) Win a round on Snowplow: 10 CP |
====Borneo objectives==== | ====Borneo objectives==== | ||
*Score points on Borneo | *Score points on Borneo |
Revision as of 20:17, 10 July 2015
The Gun Mettle Campaign is a three-month event introduced in the Gun Mettle Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapons cases. Participation in the event required a Gun Mettle Campaign Pass. Using the Campaign Pass converted it to a Gravel Gun Mettle Campaign Coin. This Campaign Pass was not available for sale during the last week of the event.
Contents
- 1 Contracts
- 1.1 In Game
- 1.2 List of potential contract objectives
- 1.2.1 Open objectives
- 1.2.2 Kill objectives
- 1.2.3 Scout objectives
- 1.2.4 Soldier objectives
- 1.2.5 Pyro objectives
- 1.2.6 Demoman objectives
- 1.2.7 Heavy objectives
- 1.2.8 Engineer objectives
- 1.2.9 Medic objectives
- 1.2.10 Sniper objectives
- 1.2.11 Spy objectives
- 1.2.12 Powerhouse objectives
- 1.2.13 Snowplow objectives
- 1.2.14 Borneo objectives
- 1.2.15 Suijin objectives
- 1.3 Notes
- 2 Campaign Coin
- 3 Campaign Weapons
- 4 Rarities
- 5 See also
Contracts
Participating players are granted two contracts each week during the event. These contracts can be completed anytime during the event but must be completed before the event ends. Players who join the Campaign after the initial week will have access to the same number of contracts as players who joined on day one.
Each contract sets a number of skill-based challenges the player can do to earn Contract Points (CP). This includes one or more Advanced objectives that award Bonus CP. To complete a contract a player must earn 100 CP from that contract's objectives. They can then turn in the contract immediately or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract is completed the player is awarded a Campaign-exclusive weapon or weapons case. The contract's CP is also added to the player's total CP on their Campaign Coin.
In Game
The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
List of potential contract objectives
Open objectives
- Score points: 1 CP
- (Advanced) Score 10 points in a single life: 10 CP
Kill objectives
- Get a kill: 1 CP
- Get 5 kills in a single life
- Kill a Spy
- Kill a Scout
- Kill a Soldier
- Kill a Pyro
- Kill a Demoman
- Kill a Heavy
- Kill an Engineer
- Kill a Medic
- Kill a Sniper
Scout objectives
- Score points as Scout: 1 CP
- Kill while mid-jump as Scout
- Kill a Demoman as Scout: 2 CP
- (Advanced) Capture an objective as Scout: 10 CP
- Kill as Scout
- Kill a Medic as Scout
Soldier objectives
- Score points as Soldier: 1 CP
- Secondary weapon kill as Soldier
- Kill while blast jumping as Soldier
- Scouts killed as Soldier
- (Advanced) Kill an airborne target with your secondary: 5 CP
- Get a direct hit with a rocket: 2 CP
- Demomen killed as Soldier
- Heavies killed as Soldier
- Engineers killed as Soldier
- Medics killed as Soldier
- Snipers killed as Soldier
- Spies killed as Soldier
- Kill as Soldier
Pyro objectives
- Score points as Pyro: 1 CP
- Extinguish a teammate as Pyro
- Kill with a reflected projectile as Pyro
- Environment kill as Pyro
- Ignite an invisible or disguised Spy as Pyro
- Kill as Pyro
Demoman objectives
- Score points as Demoman: 1 CP
- Sticky grenade kill as Demoman
- (Advanced) Melee kill as Demoman: 3 CP
- As Demoman, kill an enemy doing the objective
- Get a kill as Demoman: 2 CP
- Bash an enemy with a shield
Heavy objectives
- Score points as Heavy: 1 CP
- Capture or defend an objective as Heavy
- Kill a Scout as Heavy
- Destroy an Engineer building as Heavy
- Kill a Heavy as Heavy
- Take 1000 damage in a single life as Heavy
- Get a kill as Heavy
Engineer objectives
- Score points as Engineer: 1 CP
- (Advanced) Get 5 kills with a single Sentry: 10 CP
- Get a kill with a Sentry
- Teleport a teammate: 2 CP
- Get a kill as Engineer
- Dispense 500 health to teammates
Medic objectives
- Score points as Medic: 1 CP
- Get an assist with an Ubered Heavy
- Assist in destroying a sentry while Ubered
- Get an assist with an Ubered Demoman
Sniper objectives
- Score points as Sniper: 1 CP
- Scoped bodyshot kill as Sniper
- Headshot kill as Sniper: 3 CP
- Kill a Medic as Sniper
- Kill a Heavy as Sniper: 3 CP
- Kill a Sniper as Sniper
- Get a kill as Sniper
Spy objectives
- Score points as Spy: 2 CP
- (Advanced) Destroy a building with a Sapper: 10 CP
- Get a Backstab
- Kill a Medic as Spy
- Kill an Engineer as Spy
- Kill a Sniper as Spy: 4 CP
- Get a kill as Spy
Powerhouse objectives
- Get a kill on Powerhouse
- Capture an objective on Powerhouse
- Kill an enemy capturing a point on Powerhouse: 10 CP
- (Advanced) Win a round on Powerhouse: 10 CP
- Score points on Powerhouse: 1 CP
Snowplow objectives
- Score points on Snowplow: 1 CP
- Capture an objective on Snowplow
- Defend an objective on Snowplow: 10 CP
- (Advanced) Win a round on Snowplow: 10 CP
Borneo objectives
- Score points on Borneo
- Capture an objective on Borneo
- Defend the cart on Borneo
- Win a round on Borneo
Suijin objectives
- Score points on Suijin
- Defend the objective on Suijin
- Capture the objective on Suijin
- Win a round on Suijin
Notes
- Assists count as kills.
- Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
Campaign Coin
Upon entering the Campaign a player is given a Gravel Gun Mettle Campaign Coin. This non-tradable coin makes the player eligible to receive weekly campaign contracts. It also tracks the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge will increase in quality for every 1000 CP earned during the event.
Level 1 | Gravel Gun Mettle Campaign Coin | |
Level 2 (1000 CP) |
Bronze Gun Mettle Campaign Coin | |
Level 3 (2000 CP) |
Silver Gun Mettle Campaign Coin | |
Level 4 (3000 CP) |
Gold Gun Mettle Campaign Coin |
Campaign Weapons
Each contract a player completes awards them a Campaign-exclusive weapon or weapon crate. These weapons are functionally equivalent to standard weapons but contain one-of-a-kind paint applications. Standard paint patterns are uniquely placed on each weapon to make it different from any other awarded. Weapons also come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange capability, can more rarely be Unusual, and in the rarest case can be both.
Rarities
Weapons awarded during the Gun Mettle Campaign are of one of six different rarities. Weapons awarded for completed a contract are from the first four grades. Weapons obtained by unlocking weapons crates are from grades 3-6.
Color | Name | Example |
---|---|---|
#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
See also
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