Difference between revisions of "Obtaining Sniper achievements"

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{{Show achievement|Sniper|My Brilliant Career
 
{{Show achievement|Sniper|My Brilliant Career
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Switch to Sniper, rush in, and get some assists if possible.
+
| obtain-text = Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates thanks to points given for healing. Once you've attained a sizable lead, switch to Sniper, rush in, finish the round, and get some assists if possible.
 
}}
 
}}
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad

Revision as of 21:15, 16 November 2010

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed or carrying the Darwin's Danger Shield.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Since you are using the Huntsman, you will in general have to be closer to the pair. Since the Medic is in the back, try to kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed. Keep your distance and the spread of his Minigun will do minimal damage. If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows. A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage. Going for the Heavy first has the advantage of finishing off the higher health target first. Since a Medic can be taken down with one good arrow, this can actually be a more definite way of completing this achievement, but keep in mind a dodging Medic is hard to hit. As with all sniping, your targets will generally be easier to take out if they aren't aware of your presence until it's too late.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Easy-Medium
How to obtain: Be on RED on a CP map, and await people when you zoom in. Heavies that are revved up are a good bet for this. The kills don't have to be done in one life, just don't miss while attempting this achievement, so be sure to take your time to fully charge and ensure a kill.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Simply taunt with your melee weapon equipped immediately upon killing an enemy. Beware if your victim was a Spy though, as he may be using the Dead Ringer.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing Sniper.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: This achievement requires either good timing or good luck to get. An easy way is to find a lone Heavy and get him to shoot at you with his Minigun. While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead. If done right, you should release the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer sentry guns.
Difficulty: Medium
How to obtain: A fully charged shot from the Sniper Rifle will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough, and will deny the Engineer a chance to repair them. Beware of Engineers using the Wrangler, try to dispose of the Engineer before destroying his gun.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Scouts aren't the easiest targets to hit, but can still be killed with good prediction. Simply keep an eye out for areas where Scouts must double- or triple-jump to access, and shoot the scout immediately after his second jump. A fully-charged shot will kill the Scout in one hit unless he is wearing the Special Delivery Kit.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. If you decide to try to get the intelligence yourself, make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you with much more mobility. You can get this achievement far more easily by picking up the intelligence after a teammate drops it.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Difficulty: Medium-Hard
How to obtain: You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Having a Medic deploy an ÜberCharge on you can help considerably, a regular one can help offset the Sniper's low health. Try to use the Bushwacka to get this achievement, as it allows you to land guaranteed full Crits on your targets.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor, though you may have to guess at his path after bumping into you. You can also try throwing your Jarate into corners or recesses, as Spies using the Cloak and Dagger will try to hide in these places to recharge their cloak. This achievement can also be obtained by using Mad Milk to reveal a Spy while playing as a Scout.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: As with "Dropped Dead," try to keep an eye on areas that requires a rocket jump to access, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done some damage unless it is a Soldier equipped with the Gunboats.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This is a basic grind achievement, and while it will take some time, it's an easy one to get.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates thanks to points given for healing. Once you've attained a sizable lead, switch to Sniper, rush in, finish the round, and get some assists if possible.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Position yourself near a capture point or the Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble or return fire, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart, so take advantage of this. Alternatively, search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and kill him with the Kukri.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: This achievement description is misleading, as you must get five assists in a single life. Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point. Using the Sydney Sleeper allows you to inflict Jarate at long range, making this achievement somewhat easier.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Keep your crosshair on them until their charge wears off, and fire. Heavies work best for this due to their slow speed, and they will likely be spun up and moving even more slowly. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement. If possible, fire uncharged arrows as those can be fired faster and do less damage, but also be sure to lead your target accordingly.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his patient as well.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: On CTF maps, always try to snipe from a place that has a direct line of sight to the paths that lead to your intelligence. Often, Scouts will be the ones to try to take the intelligence, so try to pick them off with your arrows as they return to their base. Remember that a fully-charged arrow can often kill 125 HP classes in one shot, but not always.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium-Hard
How to obtain: Getting a domination is relatively easy, but getting close enough to use Jarate without being killed is another story. If you are dominating a Heavy, try to launch your Jarate while flanked by teammates to prevent him from singling you out.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper not carrying Darwin's Danger Shield. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later. Remember not to use the Sydney Sleeper, and don't bother trying to headshot Snipers wearing the Croc-o-style Kit.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy and kill him with your Huntsman taunt. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stand still, or any other unaware players.


Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, however; they will merely switch to their Revolver or Ambassador, so you may have better luck if inexperienced Spies are playing on the other team.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy not using the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Simply try to specifically headshot any Demoman that you see. Demomen will often stand still while laying sticky traps, and will usually pay little attention outside of their immediate surroundings when locked in a melee battle if they are using a melee weapon and Chargin' Targe combo.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Simply taunt with your Sniper Rifle equipped upon killing an enemy. Be sure to retreat behind cover before attempting this though, as taunting out in the open is an easy way for an enemy Sniper to kill you.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Very Easy
How to obtain: Equip your SMG, and simply try to get a kill with all three of your weapons. You do not have to kill the same enemy with the three weapons or in the same life, simply get a kill with the Sniper Rifle or Huntsman, another with the SMG, and a melee kill.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Medium
How to obtain: A no-scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. If possible, try to weaken your target with SMG fire first, and finish him off with the Sniper Rifle.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium
How to obtain: You should always make Medics your priority target, so eventually you will kill one who has a full Über. Keep in mind that Medics will often actively avoid wide-open areas to prevent being sniped, so try to hit them from an unexpected angle. You can also try to kill a Medic at the start of a round, right when the gates open.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.