Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | ||
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− | * The Huntsman fires arrows, which move nowhere as quickly as bullets. Keep moving to deny the Sniper an accurate shot. | + | * The Huntsman fires arrows, which move nowhere as quickly as bullets, making it possible to dodge incoming arrows. Keep moving to deny the Sniper an accurate shot. |
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | * Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | ||
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. | * The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. | ||
+ | ** Despite his inability to zoom in, the Sniper has a wider field of view when aiming the Huntsman, allowing him to spot targets easier. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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* After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's focus ability. Take note that a Sniper who stays alive long enough to obtain that much kill credit may be skilled. | * After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's focus ability. Take note that a Sniper who stays alive long enough to obtain that much kill credit may be skilled. | ||
− | * | + | * When focus is activated, the Hitman's Heatmaker uses tracer rounds that reveal the Sniper after each shot, making him easier to locate. |
* The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for just partially dodging the Sniper's shots. | * The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for just partially dodging the Sniper's shots. | ||
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* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | * The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | ||
* A Sniper may wear the Razorback to discourage Spies from backstabbing him, but they can still freely use their Revolver. | * A Sniper may wear the Razorback to discourage Spies from backstabbing him, but they can still freely use their Revolver. | ||
− | ** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun. | + | ** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun. Consider using the [[Ambassador]], as a headshot will be much easier to land when in close range of the Sniper. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
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* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | ||
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
− | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka. Don't carelessly rush into melee range after being covered, even if the Sniper is traditionally weak up close. | + | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka, as he will deal a guaranteed 195 damage on doused enemies with it. Don't carelessly rush into melee range after being covered, even if the Sniper is traditionally weak up close. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | ||
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* Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | * Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | ||
− | * The bullet resistance and health bonus the Danger Shield offers allows the Sniper to survive a fully charged bodyshot from an enemy Sniper, | + | * The bullet resistance and health bonus the Danger Shield offers allows the Sniper to survive a fully charged bodyshot or uncharged headshot from an enemy Sniper, leaving him with 7HP from full health. This makes headshots paramount to winning a Sniper duel. |
− | * The Danger shield increases the Sniper's vulnerability to explosives | + | * The Danger shield increases the Sniper's vulnerability to explosives. Take advantage of this downside as Soldier or Demoman when dealing with the Sniper at closer ranges. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | ||
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− | * A Sniper equipped with the Cozy Camper will not flinch if you try to harass him from long range. The Cozy Camper's innate health regeneration also offsets minor damage. | + | * A Sniper equipped with the Cozy Camper will not flinch if you try to harass him from long range with bullets or fire. The Cozy Camper's innate health regeneration also offsets minor damage. |
* The Cozy Camper deprives the Sniper of a secondary weapon, making him even weaker in close-range combat. | * The Cozy Camper deprives the Sniper of a secondary weapon, making him even weaker in close-range combat. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}} | ||
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− | * The Tribalman's Shiv does less damage upfront, giving you an immediate advantage in melee combat. However, it causes you to [[bleed]] and take extra damage over time, so end the fight quickly and know where you can | + | * The Tribalman's Shiv does less damage upfront, giving you an immediate advantage in melee combat. However, it causes you to [[bleed]] and take extra damage over time, so end the fight quickly and know where you can locate a health pack. |
* Do not let the Sniper get close to you if you have been doused in Jarate, as bleeding is affected by Mini-Crits. | * Do not let the Sniper get close to you if you have been doused in Jarate, as bleeding is affected by Mini-Crits. | ||
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* The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | * The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | ||
− | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. | + | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to the Bushwacka strategy, attempt to keep your distance and kill him before he can reach you. |
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Revision as of 06:54, 16 December 2015
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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