Difference between revisions of "Demoman match-ups"

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(~~~~translating now, for it was previously just copy/paste from the english version.)
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="3" width="200"| Class
+
! class="header" colspan="3" width="200"| Klasse
! class="header" | Strategy
+
! class="header" | Strategie
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]]
| [[Scout]]s are difficult to kill as a [[Demoman]], and at high level play are considered your main counter. They can dodge and evade your [[Grenade launcher|Grenades]] and can run past your [[Sticky bombs]] if you don't see them coming. Your best bet is to attempt to predict their actions. Lead them with the [[Grenade Launcher]] if they are attempting to strafe you, Sticky trap corners and doors if you happen to see a [[Scout]] approaching, or shell in front of them if they are trying to run away.
+
| Ein Scout ist für einen Demoman schwierig zu töten und gilt auf professionellerem Spielerlevel als die Gegenklasse des Demoman. Er kann deinen Granaten ausweichen und deine Haftbomben einfach um laufen, wenn du ihn nicht kommen siehst. Die Beste Möglichkeit einen Vorteil zu erlangen ist es, sein Bewegungsmuster voraus zu ahnen. Führe ihn auf bestimmte Bahnen, durch Schüsse aus deinem Granatenwerfer, wenn er dich umkreist. Baue Haftbomben-Fallen an Ecken und Türen wenn du ihn auf dich zurennen siehst, oder schiesse vor ihn in den Lauf, wenn er sich von dir zurück zieht.
 +
 
 +
Wenn er versucht, nahe an dich heran zu kommen, benutze den sich daraus ergebenen Vorteil ihn mit einer deiner Granaten zu treffen; ein direkter Granatentreffer sollte ausreichen, einen Scout zu töten; der Explosionsschaden sollte ihn ansonsten schwer verwunden. Wenn du die klassischen Haftbomben benutzt, könnte es dir gelingen denn Scout zu töten, in dem du in seine Richtung feuerst und frühst möglich zündest, während du wild umher springst, um seinen Schüssen aus zu weichen. In einem Kampf Mann-gegen-Mann wird ein Scout nicht einen Gang runter schalten, ein Wechsel auf die Flasche, oder den Eyelander kann dir eher einen Treffer ermöglichen, auch wenn das eher als die letze Möglichkeit angesehen werden sollte; ein Scout kann sich sehr schnell außerhalb deines Schlagradius bewegen und dir fehlt in diesem Fall die Geschwindigkeit, ihm hinterher zu setzen. Ein Scout weicht normalerweise auch leicht einem Angriff mit dem Sturmschild aus. Auf der anderen Seite, - wenn es dir gelungen ist, schon ein paar Köpfe ein zu sammeln, könntest du einen sich zurück ziehenden Scout mit deiner Geschwindigkeit überraschen, und deinem Eyelander-Kopfkonto, eine weitere Gutschrift hinzufügen.
  
If they try to get in close, take advantage of the increased accuracy this gives you with your grenades; a grenade to the face should kill a [[Scout]] with one hit; the splash damage should severely injure him otherwise. If using the classic [[Sticky Bombs]], you might be able to kill the [[Scout]] by planting stickies and detonating them as soon as possible while jumping erratically to mess up the [[Scout]]'s shot. If in one-on-one combat the [[Scout]] won't slow down, switching to your [[Bottle]] or [[Eyelander]] may yield better results, though it's best to be used as a last resort; the [[Scout]] can easily back off and you won't be able to reach him. A [[Scout]] can usually easily dodge a [[Chargin' Targe]] attack.  On the other hand, if you have managed to collect a few heads already you can very often surprise a backpedaling [[Scout]] with your own speed and the range of the [[Eyelander]] and claim another.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
| [[Soldier]]s can be tedious to fight. At medium and long ranges you'll both probably be dodging as much as possible, and at close range you both tend to hurt yourselves. Overall, [[rocket launcher|rockets]] are easier to control and harder to evade, and [[Soldiers]] have more health than you, so a slugfest favors them. They can also switch to their [[Shotgun]], which is much harder to dodge; consider using your stickies to keep them at a distance. Their slow speed also makes them an easier target for these if you can aim them well.
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| Work in progress
 
+
With the [[Chargin' Targe]] and the [[Eyelander]], rockets do less damage to you, but can still knock you back and interrupt charges. Also keep in mind that a [[Soldier]] skilled with the [[Equalizer]] will more often than not defeat you with your [[Eyelander]]. In this scenario you should backpedal and use grenades. Two direct hits will generally kill the [[Soldier]].
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
| [[Pyro]]s can kill you quickly if you're caught off guard, such as when planting stickies. A [[Pyro]] with the [[Flamethrower]] equipped can make your grenades useless with the compressed air blast, which changes their color, allowing them to hurt you. However, if you know they are coming, plant stickies on/around their path and detonate them when they come close. If you are already in [[Flamethrower]] range you will not have time to detonate your stickies. Use your [[Grenade Launcher]] on them in those cases, as direct hits will be very likely inside [[Flamethrower]] range.
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| Work in progress
The [[Chargin' Targe]] will allow you to survive [[afterburn]] much more easily due to the passive fire damage reduction, but it is ill-advised to go toe-to-toe with a [[Pyro]] with melee, since the [[Chargin' Targe]] does not protect you from contact damage from the [[Flamethrower]]. Any intelligent [[Pyro]] will usually win in a 1-1 with an [[Eyelander]] [[Demoman]] if they simply pull out their [[Axtinguisher]].  On the other hand, [[Pyros]] distracted by other team-mates are great targets for charges. If you miss, or he gets wise to you, run backwards and use grenades.
+
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>Demoman
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>Demoman
| [[Demoman|Demomen]] use the same tricks as you. Try and hit them with your [[Grenade Launcher]] before they do likewise, or lay stickies under their feet.  If an enemy [[Demoman]] has laid stickies all over the ground or against a wall, you can use one of your own stickies to detonate near and scatter them.
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| Work in progress
  
Eyelander [[Demomen]] act essentially like counters to regular [[Demomen]]—the latter's lack of bullet based weaponry puts him at a significant disadvantage. If you have the [[Stickybomb Launcher]] or the [[Scottish Resistance]] instead, take out your bottle and hope for a [[Critical hit]] or run away if you can.  Remember that the [[Scottish Resistance]] can break regular stickies. Friendly [[Engineer]]s will be very grateful if you plant one or two SR stickies in their nests.
 
A [[Demoman]] with [[Scotsman's Skullcutter]] is much more dangerous than a [[Eyelander]] [[Demoman]]; the [[skullcutter]] can kill you with one [[Critical hit]] even if you have 4 heads. It also has the ability to randomly [[Crit]] where the [[Eyelander]] does not.
 
 
|-  
 
|-  
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
| You can be one of the more dangerous threats for a [[Heavy]].  The one thing to bear in mind is that whilst his weapons all have significant damage drop off over distance, yours do not. Use cover and ground wherever possible.  Lay carpets of stickies around him whilst he is distracted, and land grenades on him whilst he is wound up; even with a [[Medic]] he can't stand up to the amount of damage you can dish out to a slow target.  In a one-on-one fight, backpedal while firing your [[Grenade Launcher]] at him, and lure him into your sticky trap. Make sure to get behind cover as quickly as possible if caught in a head on fight, and sticky the corner you passed to cover your retreat.
+
| Work in progress
  
Don't try to use the [[Chargin' Targe]] and [[Eyelander]] combo against a Heavy unless he is distracted. His [[Minigun]] spread will take you down within a second and don't underestimate his [[Fists]] or the [[K.G.B.]] if he runs out of [[Minigun]] ammo. However, the [[Scotsman's Skullcutter]]'s [[Crit]] hits for over half an overhealed [[Heavy]]'s health, so if you can charge him from a blind spot, it is possible to finish off a heavy with another one or two well-aimed axe strikes, probably before he can react in time. Remember, if you see the [[Heavy]] carrying [[Natascha]], it will almost nullify your charge.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
| You are highly unlikely to survive in a head-to-head battle against a [[Sentry Gun]] (unless you're [[ÜberCharge]]d or outside of their range). Your grenades and stickies are excellent at taking them out where they don't have line of sight or sufficient range. An added advantage is that your weapons will often take out the [[Engineer]] trying to repair them, too: your launchers are the only weapons in the game capable of inflicting damage through buildings.  Three stickies or more will destroy both the [[Engineer]] and any [[building]].
+
| Work in progress
  
If you're using the [[Chargin' Targe]], [[Sentry Gun]]s are more threatening since you don't have your sticky launcher and you're more prone to running into their line of sight.  Learn to shell positions indirectly using the [[Grenade Launcher]]. Even without direct hits, grenades can easily destroy a sentry nest.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
| [[Medic]]s are pretty quick, which makes them a little more difficult to kill. Try and hit them with your grenades, or juggle them with a few sticky bombs. If he has a [[Medic buddy]], stay out of sight and take out his buddy with stickies. Your sticky bombs are powerful enough to kill even [[overheal]]ed targets in clusters of four or more.
+
| Work in progress
The [[Sticky bombs]] have an arch to them, this is perfect for shooting over the [[Medic]]'s patient, landing the sticky on him instead.
+
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
| [[Sniper]]s will kill you with ease at long range. Try to get close enough to lob grenades and stickies at them from where they can't see you. This has the added advantage of allowing your team-mates to rush past without fear as they make for cover. Alternatively, use the long range launch of your stickies to lob them onto distant [[Sniper]] decks and wait for the [[Sniper]] to walk into blast range. [[Snipers]] are an easy enemy to defeat if you can corner or sneak up on them with the [[Eyelander]], or even with the ordinary [[Scrumpy bottle]]. It only requires two hits or one [[Crit]] to kill a [[Sniper]] at full [[health]].
+
| Work in progress
  
Like the [[Medic]], a base level [[Eyelander]] [[Demoman]] can be killed at full [[health]] by one fully charged bodyshot.  Most [[Snipers]] will easily kill you if you charge directly at them.  On the other hand, if you manage to flank them, their necks are delightfully stationary.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
| [[Spy|Spies]] can [[Cloak]] to pass over your stickies and so can lead to an unexpected death for you if you don't stay alert. Luckily, they usually place greater priority on [[Medics]], [[Heavies]], [[Engineers]], and [[Snipers]]. Simply watch your back, especially when you stand still to place sticky bombs or lay down fire and [[spy checking|Spy check]] suspicious team-mates occasionally. Most of the time, [[Spies]] will attempt to get in close to fight you. Bring out your bottle and scrumpy them to death, or glory in their slaughter with your [[Eyelander]]. Two hits or one Critical hit should do it, with either weapon.
+
| Work in progress
  
If you have the [[Eyelander]] equipped, you should consider using it to [[Spy check]] regularly, as killing a [[Spy]] who is using the [[Dead Ringer]] will still add to your head count. This effectively gives you the chance to gain two heads from a single player.
 
 
|}
 
|}
  

Revision as of 05:56, 22 November 2010

Klasse Strategie
Demoman.png
Demoman
vs Scout.png
Scout
Ein Scout ist für einen Demoman schwierig zu töten und gilt auf professionellerem Spielerlevel als die Gegenklasse des Demoman. Er kann deinen Granaten ausweichen und deine Haftbomben einfach um laufen, wenn du ihn nicht kommen siehst. Die Beste Möglichkeit einen Vorteil zu erlangen ist es, sein Bewegungsmuster voraus zu ahnen. Führe ihn auf bestimmte Bahnen, durch Schüsse aus deinem Granatenwerfer, wenn er dich umkreist. Baue Haftbomben-Fallen an Ecken und Türen wenn du ihn auf dich zurennen siehst, oder schiesse vor ihn in den Lauf, wenn er sich von dir zurück zieht.

Wenn er versucht, nahe an dich heran zu kommen, benutze den sich daraus ergebenen Vorteil ihn mit einer deiner Granaten zu treffen; ein direkter Granatentreffer sollte ausreichen, einen Scout zu töten; der Explosionsschaden sollte ihn ansonsten schwer verwunden. Wenn du die klassischen Haftbomben benutzt, könnte es dir gelingen denn Scout zu töten, in dem du in seine Richtung feuerst und frühst möglich zündest, während du wild umher springst, um seinen Schüssen aus zu weichen. In einem Kampf Mann-gegen-Mann wird ein Scout nicht einen Gang runter schalten, ein Wechsel auf die Flasche, oder den Eyelander kann dir eher einen Treffer ermöglichen, auch wenn das eher als die letze Möglichkeit angesehen werden sollte; ein Scout kann sich sehr schnell außerhalb deines Schlagradius bewegen und dir fehlt in diesem Fall die Geschwindigkeit, ihm hinterher zu setzen. Ein Scout weicht normalerweise auch leicht einem Angriff mit dem Sturmschild aus. Auf der anderen Seite, - wenn es dir gelungen ist, schon ein paar Köpfe ein zu sammeln, könntest du einen sich zurück ziehenden Scout mit deiner Geschwindigkeit überraschen, und deinem Eyelander-Kopfkonto, eine weitere Gutschrift hinzufügen.

Demoman.png
Demoman
vs Soldier.png
Soldier
Work in progress
Demoman.png
Demoman
vs Pyro.png
Pyro
Work in progress
Demoman.png
Demoman
vs Demoman.png
Demoman
Work in progress
Demoman.png
Demoman
vs Heavy.png
Heavy
Work in progress
Demoman.png
Demoman
vs Engineer.png
Engineer
Work in progress
Demoman.png
Demoman
vs Medic.png
Medic
Work in progress
Demoman.png
Demoman
vs Sniper.png
Sniper
Work in progress
Demoman.png
Demoman
vs Spy.png
Spy
Work in progress

See also