Difference between revisions of "Meet Your Match Update"
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===Tweaked Classes=== | ===Tweaked Classes=== | ||
− | =Tweaked Weapons= | + | == Tweaked Weapons == |
+ | === Scout === | ||
+ | * [[Crit-A-Cola]] | ||
+ | ** Added Marked-for-Death debuff for 2 seconds after the buff effect expires | ||
+ | * [[Soda Popper]] | ||
+ | ** Added "On hit: build Hype" | ||
+ | ** Removed "build hype by running around" | ||
+ | * [[Shortstop]] | ||
+ | ** Added an Alt-fire attack -- reach out and shove someone! | ||
+ | ** Removed +healing bonus | ||
+ | ** Reduced pushback vuln to +20% (from +40%) | ||
+ | * [[Sun on a Stick]] | ||
+ | ** Take 25% less damage from fire while deployed | ||
+ | === Soldier === | ||
+ | * [[Righteous Bison]] | ||
+ | ** Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly | ||
+ | ** Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) Maximum range deals 24 damage (previously 14-56) | ||
+ | ** Slowed projectile by 30% | ||
+ | ** Projectile damage reduced by 25% for each enemy penetrated | ||
+ | ** Updated projectile impact sound | ||
+ | * [[Disciplinary Action]] | ||
+ | ** Reduced duration of speed bonus on teammates to 2 seconds (from 3) | ||
+ | * [[Rocket Jumper]] | ||
+ | ** Updated model/materials and sound | ||
− | + | === Sniper === | |
+ | * [[Cozy Camper]] | ||
+ | ** Now requires a full charge to gain flinch resistance | ||
+ | * [[The Sydney Sleeper]] | ||
+ | ** When fully charged, or when making a headshot, now applies Jarate in a radius | ||
+ | ** Scoped shots now extinguish teammates | ||
+ | * [[Cleaner's Carbine]] | ||
+ | ** Removed hidden +10% damage taken multiplier while under the effects | ||
+ | === Heavy === | ||
+ | * [[Natascha]] and [[Brass Beast]] | ||
+ | **20% damage resistance now only applies when spun up and below 50% max health | ||
+ | * [[Huo-Long Heater]] | ||
+ | ** Added -10% damage | ||
+ | ** Added +25% increased damage vs. burning players | ||
+ | ** Reduced ammo drain to -4/sec (from -6) | ||
+ | ** Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | ||
+ | * [[Buffalo Steak Sandvich]] | ||
+ | ** Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25% | ||
− | + | === Spy === | |
+ | * Max speed increased to 320 (from 300) | ||
+ | * [[Enforcer]] | ||
+ | ** Attacks pierce resist and absorb effects from all sources | ||
+ | === Pyro === | ||
+ | * All Flamethrowers | ||
+ | ** Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%. Medics hear a "healing interrupted" sound when this is happening to their heal target. | ||
+ | * [[Manmelter]] | ||
+ | ** Removed (hidden) 20% fire rate penalty | ||
− | + | === Medic === | |
+ | * All Mediguns allow the Medic to match the speed of their heal target (previously only available on The [[Quick Fix]]) | ||
+ | * Quick Fix | ||
+ | ** [[ÜberCharge]] rate reduced to +15% (from +25%) | ||
+ | * [[Overdose]] | ||
+ | ** Increased movement speed bonus to +20% (from +10%) | ||
+ | ** Increased damage penalty to -15% (from -10%) | ||
+ | * Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest | ||
+ | === Demoman === | ||
+ | * All boots now require a shield to activate any move speed bonus listed on the item | ||
+ | * [[Iron Bomber]] | ||
+ | ** Decreased the fuse time to 1.4 seconds (from 2.0) | ||
+ | * [[Quickiebomb Launcher]] | ||
+ | ** Increased charge time reduction to -70% (from -50%) | ||
+ | ** Increased damage bonus for (max) charged shots to +35% (from +25%) | ||
+ | ** Increased clip size penalty to -50% (from -25%) | ||
+ | ** Removed "Stickybombs fizzle 4 seconds after landing" | ||
+ | * [[Sticky Jumper]] | ||
+ | ** Updated model/materials and sound | ||
− | + | === Engineer === | |
− | + | * Level 1 teleporters now cost 50 metal (previously 125) | |
− | + | * [[Widowmaker]] | |
− | + | ** Damage increased +10% when attacking the same target as your sentry | |
− | + | * [[Eureka Effect]] | |
− | + | ** Reduced "50% less metal from Dispensers and Pickups" to 20% | |
− | + | ** Added "Teleporters cost 50% less metal" | |
− | + | * [[Short Circuit]] | |
− | + | ** Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf) | |
− | + | * [[Pomson]] | |
− | + | ** Fixed an exploit with shooting through your own buildings | |
− | + | ** Increased close-range damage to 72 (from 62 | |
− | + | ** Reduced long-range damage to 32 (from 42) | |
− | + | ** Updated projectile impact sound | |
− | |||
− | |||
− | |||
− | |||
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==Achievements== | ==Achievements== |
Revision as of 08:37, 8 July 2016
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“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
This article is for content released in the update. For the patch itself, see July 7, 2016 Patch.
The Meet your Match Update is a major update that brought Competitive matchmaking and PASS Time out of beta, introduced three new maps, and four new taunts.
Contents
Additions
Cosmetics
Main article: Cosmetic items
20px All Classes |
PASS Time Early Participation Pin |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | 160px | Control Point |
cp_sunshine
|
Swiftwater | Payload |
pl_swiftwater
|
Taunts
Scout |
Carlton | |
Soldier |
Fubar Fanfare | |
Pyro |
Balloonibouncer | |
Spy |
Disco Fever |
Tools
Main article: Tools
Competitive Matchmaking Pass | |
Unlocked Cosmetic Crate | Unlocked Cosmetic Crate |
Disgaea promotional items
All Classes |
Prinny Hat | |
Prinny Pouch | ||
All Classes |
Prinny Machete† | |
Notes | †Not available for the Engineer and the Spy. |
These items are given to those who purchase Disgaea.
Tweaked Classes
Tweaked Weapons
Scout
- Crit-A-Cola
- Added Marked-for-Death debuff for 2 seconds after the buff effect expires
- Soda Popper
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Shortstop
- Added an Alt-fire attack -- reach out and shove someone!
- Removed +healing bonus
- Reduced pushback vuln to +20% (from +40%)
- Sun on a Stick
- Take 25% less damage from fire while deployed
Soldier
- Righteous Bison
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) Maximum range deals 24 damage (previously 14-56)
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated
- Updated projectile impact sound
- Disciplinary Action
- Reduced duration of speed bonus on teammates to 2 seconds (from 3)
- Rocket Jumper
- Updated model/materials and sound
Sniper
- Cozy Camper
- Now requires a full charge to gain flinch resistance
- The Sydney Sleeper
- When fully charged, or when making a headshot, now applies Jarate in a radius
- Scoped shots now extinguish teammates
- Cleaner's Carbine
- Removed hidden +10% damage taken multiplier while under the effects
Heavy
- Natascha and Brass Beast
- 20% damage resistance now only applies when spun up and below 50% max health
- Huo-Long Heater
- Added -10% damage
- Added +25% increased damage vs. burning players
- Reduced ammo drain to -4/sec (from -6)
- Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
- Buffalo Steak Sandvich
- Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
Spy
- Max speed increased to 320 (from 300)
- Enforcer
- Attacks pierce resist and absorb effects from all sources
Pyro
- All Flamethrowers
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%. Medics hear a "healing interrupted" sound when this is happening to their heal target.
- Manmelter
- Removed (hidden) 20% fire rate penalty
Medic
- All Mediguns allow the Medic to match the speed of their heal target (previously only available on The Quick Fix)
- Quick Fix
- ÜberCharge rate reduced to +15% (from +25%)
- Overdose
- Increased movement speed bonus to +20% (from +10%)
- Increased damage penalty to -15% (from -10%)
- Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest
Demoman
- All boots now require a shield to activate any move speed bonus listed on the item
- Iron Bomber
- Decreased the fuse time to 1.4 seconds (from 2.0)
- Quickiebomb Launcher
- Increased charge time reduction to -70% (from -50%)
- Increased damage bonus for (max) charged shots to +35% (from +25%)
- Increased clip size penalty to -50% (from -25%)
- Removed "Stickybombs fizzle 4 seconds after landing"
- Sticky Jumper
- Updated model/materials and sound
Engineer
- Level 1 teleporters now cost 50 metal (previously 125)
- Widowmaker
- Damage increased +10% when attacking the same target as your sentry
- Eureka Effect
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- Added "Teleporters cost 50% less metal"
- Short Circuit
- Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
- Pomson
- Fixed an exploit with shooting through your own buildings
- Increased close-range damage to 72 (from 62
- Reduced long-range damage to 32 (from 42)
- Updated projectile impact sound
Achievements
Two new achievements were introduced in this update.
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Gallery
External links
Template:Meet your Match Update Nav
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