Sydney Sleeper
“ | Where'd I get you that time? The liver? The kidney? I'm losing track.
Click to listen
— The Sniper aiming anywhere but the head
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The Sydney Sleeper is a community-created primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are replaced with darts.
Like the Sniper Rifle, the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing Jarate icon appears next to the charge meter, indicating that the shot will soak an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on fire. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.
When the Sydney Sleeper makes a headshot while scoped in, the victim takes Mini-Crit damage, and the cooldown of Jarate, if equipped, is reduced by one second.
The weapon's main drawback for precision Snipers is its inability to deal Critical hits with headshots, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.
The kill icon for the Sydney Sleeper was contributed by MasterOfOrigami.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Effect | Jarate | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
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Critical | 0%: 150100%: 450
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Mini-crit | 0%: 68100%: 203
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Function times | ||
Attack interval | 1.5 s | |
Effect duration | 0%: 2 s100%: 5 s
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Maximum charge time | 2.7 s | |
Zoom-in charging delay | 1.3 s | |
Values are approximate and determined by community testing. |
Item set
The Croc-o-Style Kit | |
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Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
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Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
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Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
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Refined Metal | Croc-o-Style Kit weapon | Ol' Snaggletooth | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
General achievements
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Pyro
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Sniper
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Spy
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Update history
- The Sydney Sleeper was added to the game.
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly Crits.
- [Undocumented] The Sydney Sleeper was added to the crafting blueprint for the Ol' Snaggletooth.
- The Sydney Sleeper was given a unique kill icon.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
April 14, 2011 Patch (Hatless Update)
- The Sydney Sleeper's charge rate was increased by 25%.
- [Undocumented] The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
June 23, 2011 Patch (Über Update)
- The Sydney Sleeper was added to the crafting blueprint for the Bazaar Bargain.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added a bell when the Sydney Sleeper is fully charged.
- Toggled in the Adv. Options dialog.
- [Undocumented] Added Strange quality.
- Fixed a problem where the rifle wouldn't damage sticky bombs.
- Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots.
- Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds).
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- When fully charged, or when making a headshot, now applies Jarate in a radius.
- Scoped shots now extinguish teammates.
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.
- Changed attributes:
- Fully-charged body shots and headshots no longer splash Jarate on players around the target.
- Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
- Added: "Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second".
- Fixed missing BLU skin for The Sydney Sleeper
Unused content
- There is an unused dart model that coincides with this weapon.
Bugs
- Unscoped Sydney Sleeper shots can extinguish burning teammates.
- The attribute No headshots is incorrectly listed, as the Sydney Sleeper can deal Mini-Crits on headshots.
- In Mann vs. Machine, with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.[1]
Gallery
References
See also
[expand]Weapons |
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