Difference between revisions of "Community Metalworks strategy"
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== General strategy == | == General strategy == | ||
+ | |||
+ | * Stay in a group. Your team will fall very quickly if you try to act solo. | ||
+ | * There are multiple different entrances. If one route is too well defended, take another. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | + | * Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas. | |
+ | * Move your Scouts to capture the 2 & 4 control points | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | + | * There's plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel. | |
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | + | * While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point. | |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | + | * Set stickytraps on the bridges. They can help disorganize large groups. | |
+ | * The grenade launcher will be extremely useful in the small corridors. Use it whenever possible. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | + | * The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture. | |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | + | * The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors. | |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | + | * Save your Ubercharge when near a control point. It can help turn the battle into your team's favor. | |
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | + | * Provide sniper cover on the last point. You'll have full sight on all entryways. | |
+ | * There are vantage points near the middle control point that can help you harass enemies trying to capture. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | + | * You can use the bottom floors in each area to slip past groups of enemies | |
+ | * Engineer nests can be tricky near the last few points. You can assist your team by sabotaging the nests. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 04:43, 18 August 2016
This article discusses community strategy for Metalworks.
Community Metalworks strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Night, cloudy |
Contents
General strategy
- Stay in a group. Your team will fall very quickly if you try to act solo.
- There are multiple different entrances. If one route is too well defended, take another.
Class-specific strategy
Scout
- Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
- Move your Scouts to capture the 2 & 4 control points
Soldier
- There's plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.
Pyro
- While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.
Demoman
- Set stickytraps on the bridges. They can help disorganize large groups.
- The grenade launcher will be extremely useful in the small corridors. Use it whenever possible.
Heavy
- The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.
Engineer
- The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.
Medic
- Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.
Sniper
- Provide sniper cover on the last point. You'll have full sight on all entryways.
- There are vantage points near the middle control point that can help you harass enemies trying to capture.
Spy
- You can use the bottom floors in each area to slip past groups of enemies
- Engineer nests can be tricky near the last few points. You can assist your team by sabotaging the nests.