Difference between revisions of "Community Metalworks strategy"

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m (Auto: EnforceCapitalization(Grenade Launcher), EnforceCapitalization(Sniper), infoboxIndentFilter (Review RC#2145996))
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{{Map infobox
 
{{Map infobox
| game-type                = Control Point
+
  | game-type                = Control Point
| file-name                = cp_metalworks
+
  | file-name                = cp_metalworks
| map-image                = Cp_metalworks_b22_5.jpg
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  | map-image                = Cp_metalworks_b22_5.jpg
| developer=[http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge]
+
  | developer                 = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge]
| map-environment          = Industrial
+
  | map-environment          = Industrial
| map-setting              = Night, cloudy
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  | map-setting              = Night, cloudy
| map-health-pickups-small  = 4
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  | map-health-pickups-small  = 4
| map-health-pickups-medium = 8
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  | map-health-pickups-medium = 8
| map-ammo-pickups-small    = 4
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  | map-ammo-pickups-small    = 4
| map-ammo-pickups-medium  = 12
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  | map-ammo-pickups-medium  = 12
| map-ammo-pickups-large    =  
+
  | map-ammo-pickups-large    =  
 
}}
 
}}
  
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=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 
* Set stickytraps on the bridges. They can help disorganize large groups.
 
* Set stickytraps on the bridges. They can help disorganize large groups.
* The grenade launcher will be extremely useful in the small corridors. Use it whenever possible.
+
* The Grenade Launcher will be extremely useful in the small corridors. Use it whenever possible.
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
 
* The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.
 
* The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.
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* Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.
 
* Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* Provide sniper cover on the last point. You'll have full sight on all entryways.
+
* Provide Sniper cover on the last point. You'll have full sight on all entryways.
 
* There are vantage points near the middle control point that can help you harass enemies trying to capture.
 
* There are vantage points near the middle control point that can help you harass enemies trying to capture.
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===

Revision as of 05:00, 18 August 2016

This article discusses community strategy for Metalworks.
Community Metalworks strategy
Cp metalworks b22 5.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Night, cloudy

General strategy

  • Stay in a group. Your team will fall very quickly if you try to act solo.
  • There are multiple different entrances. If one route is too well defended, take another.

Class-specific strategy

Leaderboard class scout.png Scout

  • Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
  • Move your Scouts to capture the 2 & 4 control points

Leaderboard class soldier.png Soldier

  • There's plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.

Leaderboard class pyro.png Pyro

  • While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.

Leaderboard class demoman.png Demoman

  • Set stickytraps on the bridges. They can help disorganize large groups.
  • The Grenade Launcher will be extremely useful in the small corridors. Use it whenever possible.

Leaderboard class heavy.png Heavy

  • The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.

Leaderboard class engineer.png Engineer

  • The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.

Leaderboard class medic.png Medic

  • Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.

Leaderboard class sniper.png Sniper

  • Provide Sniper cover on the last point. You'll have full sight on all entryways.
  • There are vantage points near the middle control point that can help you harass enemies trying to capture.

Leaderboard class spy.png Spy

  • You can use the bottom floors in each area to slip past groups of enemies
  • Engineer nests can be tricky near the last few points. You can assist your team by sabotaging the nests.