Difference between revisions of "Community Metalworks strategy"
m (Auto: EnforceCapitalization(Grenade Launcher), EnforceCapitalization(Sniper), infoboxIndentFilter (Review RC#2145996)) |
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{{Map infobox | {{Map infobox | ||
− | | game-type = Control Point | + | | game-type = Control Point |
− | | file-name = cp_metalworks | + | | file-name = cp_metalworks |
− | | map-image = Cp_metalworks_b22_5.jpg | + | | map-image = Cp_metalworks_b22_5.jpg |
− | | developer=[http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge] | + | | developer = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge] |
− | | map-environment = Industrial | + | | map-environment = Industrial |
− | | map-setting = Night, cloudy | + | | map-setting = Night, cloudy |
− | | map-health-pickups-small = 4 | + | | map-health-pickups-small = 4 |
− | | map-health-pickups-medium = 8 | + | | map-health-pickups-medium = 8 |
− | | map-ammo-pickups-small = 4 | + | | map-ammo-pickups-small = 4 |
− | | map-ammo-pickups-medium = 12 | + | | map-ammo-pickups-medium = 12 |
− | | map-ammo-pickups-large = | + | | map-ammo-pickups-large = |
}} | }} | ||
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
* Set stickytraps on the bridges. They can help disorganize large groups. | * Set stickytraps on the bridges. They can help disorganize large groups. | ||
− | * The | + | * The Grenade Launcher will be extremely useful in the small corridors. Use it whenever possible. |
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
* The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture. | * The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture. | ||
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* Save your Ubercharge when near a control point. It can help turn the battle into your team's favor. | * Save your Ubercharge when near a control point. It can help turn the battle into your team's favor. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * Provide | + | * Provide Sniper cover on the last point. You'll have full sight on all entryways. |
* There are vantage points near the middle control point that can help you harass enemies trying to capture. | * There are vantage points near the middle control point that can help you harass enemies trying to capture. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === |
Revision as of 05:00, 18 August 2016
This article discusses community strategy for Metalworks.
Community Metalworks strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Night, cloudy |
Contents
General strategy
- Stay in a group. Your team will fall very quickly if you try to act solo.
- There are multiple different entrances. If one route is too well defended, take another.
Class-specific strategy
Scout
- Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
- Move your Scouts to capture the 2 & 4 control points
Soldier
- There's plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.
Pyro
- While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.
Demoman
- Set stickytraps on the bridges. They can help disorganize large groups.
- The Grenade Launcher will be extremely useful in the small corridors. Use it whenever possible.
Heavy
- The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.
Engineer
- The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.
Medic
- Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.
Sniper
- Provide Sniper cover on the last point. You'll have full sight on all entryways.
- There are vantage points near the middle control point that can help you harass enemies trying to capture.
Spy
- You can use the bottom floors in each area to slip past groups of enemies
- Engineer nests can be tricky near the last few points. You can assist your team by sabotaging the nests.