Difference between revisions of "Community Brickyard strategy"
m (Auto: WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentry(?![-\s]*(?:Gun|here|ahead|forward|up there|right up|, right up|'{2,}|jump)|-) → Sentry Gun) (Review RC#2223614)) |
(grammar : multiple misspellings, syntax, and wrong words / all caps for JACK seem to be the standard from the PASS time article) |
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The Scout, like in any PASS maps are usually the staple of any team wanting to win, their high mobility can be useful for them to be the designated scorers. | The Scout, like in any PASS maps are usually the staple of any team wanting to win, their high mobility can be useful for them to be the designated scorers. | ||
− | # | + | # Whatever you do, DO NOT stop running once you have the JACK; if you do, you're an easy target for any pursuing enemy Scouts who'll stop at nothing to get the JACK (this also applies to the enemy). |
− | # Engineers who build their Sentry Guns near the center ( | + | # Engineers who build their Sentry Guns near the center (where the JACK spawns) are usually the biggest threat to any Scout if they're gunning down your allies: |
− | ## Use BONK! if you know a friendly Sniper is close by. | + | ## Use BONK! if you know a friendly Sniper is close by. By doing this, the sentry will pick on you, allowing the Sniper to pick off the Engineer then the Sentry Gun, allowing the central area to be less risky if you have the JACK. |
− | ## if you can convince a Medic to | + | ## if you can convince a Medic to Über you to reach the JACK, try and use the Sentry Guns rocket to blast yourself towards the enemy goal. Timing is important, pop the Über too late and the Scout would be killed quicker than you can press MOUSE2. |
− | # Scouts can be useful for intercepting the enemy if they have the | + | # Scouts can be useful for intercepting the enemy if they have the JACK. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
Line 37: | Line 37: | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | The heavy can be a bit of a bizarre sighting if he's running with the | + | The heavy can be a bit of a bizarre sighting if he's running with the JACK but remember, his large health pool allows him to tank through bullets and rockets thus making any defense less deadly for your team, do remember that Snipers will often target you if you've got the JACK |
− | # As a heavy, you're more likely to hang around your team's goal to prevent any enemies scoring a point, try using the Natascha to slow down enemy Scouts, allowing friendly Snipers pick off the Scout(s) if they're weakened enough. | + | # As a heavy, you're more likely to hang around your team's goal to prevent any enemies scoring a point, try using the [[Natascha]] to slow down enemy Scouts, allowing friendly Snipers pick off the Scout(s) if they're weakened enough. |
− | # In the unlikely moment you're carrying the | + | # In the unlikely moment you're carrying the JACK as a heavy, remember that you can push through quickly with the small boost the JACK grants upon picking it up, if you're already close to the enemy goals, USE THE JUMP-PADS to boost you closer to the goals, however: |
− | ## If any | + | ## If any soldier on your team is equipped with the [[Concheror]] and its rage buff is active or has the Disciplinary Action active, whatever you do, STAY CLOSE; the mobility boost both items grant acts as a godsend if the boost from the JACK has expired in the heat of the fray. If you're not wanting to score the goal yourself and there are much more agile classes nearby (Scouts and medics are the best candidates), throw the JACK at them. |
## Also don't hang around too long in one spot, Spies will pick you off easily if you let you're guard down. | ## Also don't hang around too long in one spot, Spies will pick you off easily if you let you're guard down. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | The Engineer can be a godsend to players if they're losing quickly | + | The Engineer can be a godsend to players if they're losing quickly. Try your best to support any friendly Engineers that are building their nests by the centre, taking out any Snipers on the roofs or in the rooms that give said Snipers a nest for them to attack. |
− | # The central area is a good place to setup a base, allowing friendly team members to reach the | + | # The central area is a good place to setup a base with a [[Teleporters|Teleporter exit]], allowing friendly team members to reach the JACK before the enemies do. This also allows your sentry to demolish any enemies if they're making a beeline for the JACK. |
# Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies, constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse, being backstabbed. | # Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies, constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse, being backstabbed. | ||
− | # | + | # It's not just Spies that are after you, Snipers will take advantage of the upper rooms that overlook where the JACK spawns to potshot you or any other Engineers (said rooms are out of a Sentry Gun's kill range). Try and harass the Sniper (either wrangling the sentry to fire at the Sniper or inform your teammates that a Sniper is nearby). |
− | # Building a teleporter from spawn to the | + | # Building a teleporter from spawn to the JACK spawn is a surefire way of assisting your team (especially Scouts); however, DO NOT build it where Spies and Snipers can easily destroy it (try and build it somewhere secluded such as behind the large crates in the centre of the map). |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | *Owing to the large amount of roofs and hidden areas, Snipers can be an ideal support for their teams | + | *Owing to the large amount of roofs and hidden areas, Snipers can be an ideal support for their teams. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 18:11, 6 April 2017
This article discusses community strategy for Brickyard.
Community Brickyard strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban City |
Setting: | Daylight (sunset), Sunny |
Contents
General strategy
Class-specific strategy
Scout
The Scout, like in any PASS maps are usually the staple of any team wanting to win, their high mobility can be useful for them to be the designated scorers.
- Whatever you do, DO NOT stop running once you have the JACK; if you do, you're an easy target for any pursuing enemy Scouts who'll stop at nothing to get the JACK (this also applies to the enemy).
- Engineers who build their Sentry Guns near the center (where the JACK spawns) are usually the biggest threat to any Scout if they're gunning down your allies:
- Use BONK! if you know a friendly Sniper is close by. By doing this, the sentry will pick on you, allowing the Sniper to pick off the Engineer then the Sentry Gun, allowing the central area to be less risky if you have the JACK.
- if you can convince a Medic to Über you to reach the JACK, try and use the Sentry Guns rocket to blast yourself towards the enemy goal. Timing is important, pop the Über too late and the Scout would be killed quicker than you can press MOUSE2.
- Scouts can be useful for intercepting the enemy if they have the JACK.
Soldier
Pyro
Demoman
Heavy
The heavy can be a bit of a bizarre sighting if he's running with the JACK but remember, his large health pool allows him to tank through bullets and rockets thus making any defense less deadly for your team, do remember that Snipers will often target you if you've got the JACK
- As a heavy, you're more likely to hang around your team's goal to prevent any enemies scoring a point, try using the Natascha to slow down enemy Scouts, allowing friendly Snipers pick off the Scout(s) if they're weakened enough.
- In the unlikely moment you're carrying the JACK as a heavy, remember that you can push through quickly with the small boost the JACK grants upon picking it up, if you're already close to the enemy goals, USE THE JUMP-PADS to boost you closer to the goals, however:
- If any soldier on your team is equipped with the Concheror and its rage buff is active or has the Disciplinary Action active, whatever you do, STAY CLOSE; the mobility boost both items grant acts as a godsend if the boost from the JACK has expired in the heat of the fray. If you're not wanting to score the goal yourself and there are much more agile classes nearby (Scouts and medics are the best candidates), throw the JACK at them.
- Also don't hang around too long in one spot, Spies will pick you off easily if you let you're guard down.
Engineer
The Engineer can be a godsend to players if they're losing quickly. Try your best to support any friendly Engineers that are building their nests by the centre, taking out any Snipers on the roofs or in the rooms that give said Snipers a nest for them to attack.
- The central area is a good place to setup a base with a Teleporter exit, allowing friendly team members to reach the JACK before the enemies do. This also allows your sentry to demolish any enemies if they're making a beeline for the JACK.
- Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies, constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse, being backstabbed.
- It's not just Spies that are after you, Snipers will take advantage of the upper rooms that overlook where the JACK spawns to potshot you or any other Engineers (said rooms are out of a Sentry Gun's kill range). Try and harass the Sniper (either wrangling the sentry to fire at the Sniper or inform your teammates that a Sniper is nearby).
- Building a teleporter from spawn to the JACK spawn is a surefire way of assisting your team (especially Scouts); however, DO NOT build it where Spies and Snipers can easily destroy it (try and build it somewhere secluded such as behind the large crates in the centre of the map).
Medic
Sniper
- Owing to the large amount of roofs and hidden areas, Snipers can be an ideal support for their teams.