Difference between revisions of "Community District strategy"
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== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * As with | + | * As is the general case with PASS Time maps, Scouts are the go-to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost. |
* If the enemy team has the JACK, do your best to chase the carrier down before they score. | * If the enemy team has the JACK, do your best to chase the carrier down before they score. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
Line 42: | Line 42: | ||
* Due to the open streets, if you choose to assist the JACK carrier, make sure you have a [[Gunslinger]] equipped to slow down enemies trying to steal. | * Due to the open streets, if you choose to assist the JACK carrier, make sure you have a [[Gunslinger]] equipped to slow down enemies trying to steal. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | * The tight streets can lead to intense fights between the two teams. Support your team as best you can keeping them healthy, especially when getting near the enemy goal. | + | * The tight streets can lead to intense fights between the two teams. Support your team as best you can by keeping them healthy, especially when getting near the enemy goal. |
* Since the Medic isn't combat savvy, they can make for good passing targets. | * Since the Medic isn't combat savvy, they can make for good passing targets. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * Snipers are not particularly useful on this map due to | + | * Snipers are not particularly useful on this map due to its mazelike design. However, they can be used in a defensive role in your team's goal area. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
* With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept. | * With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept. | ||
* Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier. | * Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 18:33, 6 April 2017
This article discusses community strategy for District.
Community District strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban |
Setting: | Night |
Hazards: | Subway trains |
Contents
General strategy
- District multiple different paths to the goal. If one path isn't working, try another.
- The subways on both team's sides constantly have trains passing by. You can use this to you advantage in cutting off any pursuers.
- Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed.
Class-specific strategy
Scout
- As is the general case with PASS Time maps, Scouts are the go-to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost.
- If the enemy team has the JACK, do your best to chase the carrier down before they score.
Soldier
- With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage.
- Equip the Disciplinary Action to give slower classes a speedboost. This can be effective when chasing after the JACK.
Pyro
- The map is filled with close quarters areas, making for excellent positions to ambush enemy targets.
- If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down.
Demoman
- The JACK spawn is a small overhang that can be useful for sticky traps.
- With how tight the streets and interiors are, your Grenade Launcher is your best weapon. Use it to disperse enemy groups.
Heavy
- Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier.
Engineer
- Engineers are best played for defense by setting up a sentry nest protecting the goals.
- Due to the open streets, if you choose to assist the JACK carrier, make sure you have a Gunslinger equipped to slow down enemies trying to steal.
Medic
- The tight streets can lead to intense fights between the two teams. Support your team as best you can by keeping them healthy, especially when getting near the enemy goal.
- Since the Medic isn't combat savvy, they can make for good passing targets.
Sniper
- Snipers are not particularly useful on this map due to its mazelike design. However, they can be used in a defensive role in your team's goal area.
Spy
- With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept.
- Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier.