Difference between revisions of "Sentry Gun/ko"
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{{Quotation|엔지니어의 계획에 합류한 '''헤비'''|앞으로 가! 너의 얇은 터렛을 건설해! 그리고 '''달려'''!|sound=Heavy_taunts17.wav}} | {{Quotation|엔지니어의 계획에 합류한 '''헤비'''|앞으로 가! 너의 얇은 터렛을 건설해! 그리고 '''달려'''!|sound=Heavy_taunts17.wav}} | ||
− | + | 미니 센트리 건은 표준 센트리 건보다 더 전투에 효율적인 버전입니다, 그리고 [[엔지니어]]의 [[건슬링거]] 언락을 구성하고 있습니다. 미니 센트리 건은 몇가지 이점이 있습니다: 이것을 장치하는데 단지 100 [[금속]]만을 소모하며, 건설 속도가 원래의 센트리 건보다 네 배 빠르며, 꽉 찬 체력과 레벨 1 센트리 건보다 50% 빠른 발사속도를 가지고 있습니다. 하지만, 업그레이드와 수리가 불가능하며, as it is intended for short-term use rather than long-term area denial fortification. It also deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combat Mini-Sentry Guns can be picked up and redeployed like regular Sentry Guns. | |
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Revision as of 11:57, 30 November 2010
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer: use a gun. And if that don't work... use more gun.
— The Engineer
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센트리 건 (때때로 "센트리", "터렛", 이나 약자인 "SG"로 알려진)은 엔지니어에 의해 지어지는 건물이며 기능은 이것의 시야에 보이는 적을 자동으로 공격합니다. 만약 적 플레이어나 건물이 센트리 건의 사정 거리나 시선 안쪽에 있다면, 센트리 건은 항상 가장 가까운 적을 목표로 정합니다 (벽 뒤에 있지 않을 때 등등).
센트리 건은 130의 [[금속]을 지불하여 건설되며, 레벨 2로 업그레이드 시 200의 금속이, 그리고 마지막 레벨 3으로 업그레이드 시 추가적으로 200이 필요합니다. 각각 업그레이드된 센트리 건은 더 강력해지며, 머신 건과 로켓, 그리고 더 강력한 피해를 견딜 수 있는 능력을 얻게됩니다. 사정 거리는 레벨에 따라 변하지 않습니다.
센트리 건의 탄약은 렌치로 때림으로서 당신이 가진 금속으로 계속 공급해야 합니다. 각 총알은 재장전하는데 1 금속이, 로켓은 2 금속이 지불됩니다.
When placing a Sentry Gun, the limit of its range is represented by a 3D sphere of your team color. A Sentry Gun that is being constructed will have its health increase gradually until it reaches its maximum health upon completion. The Sentry Gun rotates 90 degrees to patrol the area, but is capable of rotating 360 degrees to lock on to a target. This takes a brief moment however, which may allow faster foes to slip past its range. The Sentry Gun can also be manually rotated to face a different direction before you build it: When the blueprint is shown, using the alternate fire button (default key: MOUSE2) will rotate the blueprints counter-clockwise by 90 degrees.
Sentry Guns will not fire upon enemy Spies that are cloaked or disguised. Sentry Guns will also not fire upon enemies in its range if the enemy is behind cover - this cover includes the Engineer's Dispenser. Sentry Guns are also unable to fire if an enemy Spy attaches an Electro Sapper to it or while they are being upgraded/built. A destroyed Sentry Gun leaves 60 Metal worth of pieces, which can also be picked up by other classes as Ammo.
Unlike most other weapons, the Sentry Gun's weapons do not get affected with damage falloff from range nor can it gain criticals. It is possible however, to make the Sentry Gun deal Mini-Crit attacks and damage if its target is coated in Jarate or if the Engineer who built the Sentry Gun is close to a Soldier with an active Buff Banner, boosting the damage of each bullet to 22.
Also included in the Engineer Update is an unlockable Pistol replacement, The Wrangler, which allows the Engineer to take direct control of his Sentry Gun by 'marking' targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. Also, the Wrangler provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is left defenseless for 3 seconds while its auto-lock targeting computer reboots.
Since the Engineer Update, players are able to pick up and move their buildings around. An Engineer carrying his Sentry Gun moves 25% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any ammo or metal by moving Sentry Guns. If the Engineer is killed while hauling his Sentry Gun it is automaticaly destroyed along with him, giving a notification in the kill icon area of the screen. Sentry Guns under the effects of an Electro Sapper cannot be picked up.
If a Soldier has The Black Box, The Battalion's Backup, and the Grenadier's Softcap equipped, he will receive 20% less damage from any level of Sentry Gun.
A Pyro can reflect the rockets of an enemy level 3 Sentry Gun.
목차
미니 센트리 건
“ | 앞으로 가! 너의 얇은 터렛을 건설해! 그리고 달려!
클릭하시면 들을 수 있습니다
— 엔지니어의 계획에 합류한 헤비
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” |
미니 센트리 건은 표준 센트리 건보다 더 전투에 효율적인 버전입니다, 그리고 엔지니어의 건슬링거 언락을 구성하고 있습니다. 미니 센트리 건은 몇가지 이점이 있습니다: 이것을 장치하는데 단지 100 금속만을 소모하며, 건설 속도가 원래의 센트리 건보다 네 배 빠르며, 꽉 찬 체력과 레벨 1 센트리 건보다 50% 빠른 발사속도를 가지고 있습니다. 하지만, 업그레이드와 수리가 불가능하며, as it is intended for short-term use rather than long-term area denial fortification. It also deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combat Mini-Sentry Guns can be picked up and redeployed like regular Sentry Guns.
레벨 별 센트리 건
레벨 | 킬 아이콘 | 체력 | 비용 | 무기 | 피해 | 탄약 | |
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150 (랭글러 실드 적용시 사실상 450) | 130 금속 | 반자동 Firing Barrel | 피해:16 초당 발사 수: 4 (랭글러 사용시 8) 평균 초당 피해: 64 (랭글러 사용시 128) |
100 여발 | ||
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180 (랭글러 실드 적용시 사실상 540) | 330 금속 | Dual Rotational Minigun Barrels | 피해: 16 초당 발사 수: 8 (랭글러 사용시 16) 평균 초당 피해: 128 (랭글러 사용시 256) |
120 여발 | ||
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216 (랭글러 실드 적용시 사실상 648) | 530 금속 |
Dual Rotational Minigun Barrels Target Guided Rocket Launch Support System |
피해: 16
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144 여발
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미니 센트리 건
레벨 | 킬 아이콘 | 체력 | 비용 | 무기 | 피해 | 탄약 | |
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100 ((랭글러 실드 적용시 사실상 300) | 100 금속 | 반자동 Firing Barrel | 피해: 8 초당 발사 수: 6 (랭글러 사용시 12) 평균 초당 피해: 48 (랭글러 사용시 96) |
100 여발 |
관련 도전과제
일반
센트리 거너 하나의 센트리 건으로 10회 사살하십시오. |
스카웃
총격 권총을 사용하여 작동 중인 센트리 건을 파괴하십시오. |
솔져
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데모맨
일타삼피 한 번의 점착 폭탄 폭발로 엔지니어, 센트리건, 디스펜서를 모두 날려 버리십시오. |
엔지니어
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메딕
산파의 위기 공격 받는 센트리 건을 수리하고 있는 엔지니어를 치료하십시오. |
스나이퍼
센트리 분산화 엔지니어 센트리 건을 3개 파괴하십시오. |
스파이
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버그들
- A bug existed where level 2 and 3 Combat Mini-Sentry Guns could be built by building a normal Level 2 or 3 Sentry Gun, switching to the Gunslinger and hauling and redeploying the existing Sentry Gun. The result of this was a miniature version of the Level 2 and 3 Sentry Guns that gained the properties of the Combat Mini-Sentry, such as the 75% damage and the 4x build speed. These Sentry Guns would always appear to be on the RED team but their characteristic light effect would glow their proper team color. This bug was fixed and subsequently re-added accidentally as of the October 8, 2010 Patch.
- The player has the ability to build a Combat Mini-Sentry Gun while having the Wrench or Southern Hospitality equipped, by holding out the blueprints for the sentry with the Gunslinger, and then quickly switching to the Wrench. The player will build a mini-sentry (it will still take away 130 metal). This cannot be done vice versa (AKA Equipping Gunslinger while having normal Sentry blueprints out).
Trivia
- 최초의 센트리 건은 1890년에 Radigan Conagher에 의해서 만들어졌습니다.[1] 원형과 최근의 센트리 건 디자인은 시각적으로 똑같습니다.
- The Engineer apparently designed and built the final version of the Sentry Gun under contract from 'TF Industries' in 1965.[증거 필요]
- The official game manual for Team Fortress 2 is actually the Sentry Gun Operating Manual.
- A label on the Sentry Gun blueprint reads "Automatic Sentry Gun Apparatus;" however, the Sentry Gun manual refers to it as a "Sentry Gun Mechanical Firing Device".
- The Sentry Gun makes a number of beeps every time it reverses its rotation. The number of beeps corresponds to its upgrade level, where a level 3 turret makes three quick beeps. Additionally, the higher the Sentry Gun's level, the louder it is. A level 1 Sentry Gun is slightly harder to hear than a level 3 Sentry Gun; this fact can be used to counter enemy Sentry Guns.
- When out of ammunition, a Sentry Gun will continue lock on to enemies and attempt to fire, but will instead make clicking sounds.
- Engineers can reach higher standing on a level 1 Sentry Gun than with a Dispenser, making it a better choice on jump and puzzle maps.
- An unused alternate kill icon for the level 1 Sentry Gun exists in the game files, seen to the right. It is possible this was a concept icon for kills made with the Wrangler.
- When the Wrangler was added in the Engineer Update, all levels of Sentry Gun were given laser sights to accommodate it.
- An image appearing on the Engineer Update page possibly shows very early designs of the modern Sentry Gun.[증거 필요]
- The flashing light on the Combat Mini-Sentry Gun appears, like the one on the Bomb Cart, to be attached with duct tape.
- Feign deaths produced by the Dead Ringer will not be added to the Sentry Gun kill/assist counter, but will contribute to the Best Little Slaughterhouse in Texas achievement.
- Mini-Sentry Guns appear to have the exact same stats as the Constructor's Autogun from the fan game Gang Garrison 2 (in terms of health, rate of fire, damage output, inability to upgrade or repair, metal cost, and deployment time). Equipping the Gunslinger also makes the Engineer have "Medic-level" health, just like the Constructor.
- Combat Mini-Sentry Guns share gibs with standard level 1 Sentry Guns. This means that players will see the light and the checkerboard pattern disappear when a Combat Mini-Sentry Gun is destroyed.
- Friendly units can walk through a Sentry or Dispenser much like they can any other friendly unit. However, the Engineer who built the Sentry Gun/Dispenser cannot, and neither can enemy team-members. As a result, they can be used to block passages and doorways, preventing immediate access from the enemy team.
- The Combat Mini-Sentry's status in the corner of the HUD will show a upgrade progress bar, despite not being repairable or upgradable.
References
- ↑ Team Fortress: Loose Canon (comic), page 8, retrieved 2010-10-18.