Difference between revisions of "Anti-Sniper strategy"
(→Secondary weapons) |
|||
Line 94: | Line 94: | ||
* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | * The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | ||
* A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your Revolver. | * A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your Revolver. | ||
+ | * The Razorback renders Sniper unable to receive any kind of overheal, making "pocket Medics" much less useful. Exploit this to deal damage. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
Line 100: | Line 101: | ||
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
* A lone Sniper will typically follow up his Jarate toss with the Bushwacka for a guaranteed critical hit. Don't carelessly rush into melee range after being splashed. | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka for a guaranteed critical hit. Don't carelessly rush into melee range after being splashed. | ||
+ | * Sniper can use Jarate to extinguish himself or his teammates. Don't rely on burning attacks in hope for an easy kill. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | ||
| | | | ||
* Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | * Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | ||
− | * | + | * Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire, making most of Pyro's ranged attacks useless and giving a huge advantage to Sniper in close-quarter combat. Try attacking him with bullets or explosives instead. |
− | |||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | ||
Line 112: | Line 113: | ||
* Be on the lookout and react accordingly if a Sniper comes out of cover. | * Be on the lookout and react accordingly if a Sniper comes out of cover. | ||
* The Cozy Camper deprives the Sniper of a secondary weapon, making him even weaker in close-range combat. | * The Cozy Camper deprives the Sniper of a secondary weapon, making him even weaker in close-range combat. | ||
+ | * The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Try dealing constant/heavy damage to overcome this. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | ||
| | | | ||
− | * | + | * Dealing damage with the Cleaner's Carbine allows the Sniper to fill a "Crikey" bar, giving him 8 seconds of mini-crits once filled and activated. Treat him like after being splashed with Jarate. |
* The Cleaner's Carbine suffers from a smaller clip size, lower fire rate, and no random critical hits. It's a terrible back-up weapon without the crit boost. | * The Cleaner's Carbine suffers from a smaller clip size, lower fire rate, and no random critical hits. It's a terrible back-up weapon without the crit boost. | ||
Revision as of 22:24, 22 October 2017
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only fight with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
---|---|
![]() Sniper Rifle + reskins |
|
![]() Huntsman + reskins |
|
![]() Sydney Sleeper |
|
![]() Bazaar Bargain |
|
![]() Machina + reskins |
|
![]() Hitman's Heatmaker |
|
|
Secondary weapons
Weapon | Anti-Sniper strategy |
---|---|
![]() SMG + reskins |
|
![]() Razorback |
|
![]() Jarate + reskins |
|
![]() Darwin's Danger Shield |
|
![]() Cozy Camper |
|
![]() Cleaner's Carbine |
|
Melee Weapons
Weapon | Anti-Sniper strategy |
---|---|
![]() Kukri + reskins |
|
![]() Tribalman's Shiv |
|
![]() Bushwacka |
|
![]() Shahanshah |
|
See also
|