Difference between revisions of "March 28, 2018 Patch/ru"
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* [[Dragon's Fury/ru|Ярость дракона]] | * [[Dragon's Fury/ru|Ярость дракона]] | ||
** Мы очень довольны дизайном этого оружия и игровым стилем, которое оно приносит в игру, но он должен требовать более точных попаданий, чтобы достичь более высокого диапазона повреждений | ** Мы очень довольны дизайном этого оружия и игровым стилем, которое оно приносит в игру, но он должен требовать более точных попаданий, чтобы достичь более высокого диапазона повреждений | ||
− | ** | + | ** Размер/радиус огненного шара были уменьшены на 25% |
− | ** | + | ** Бонусный урон по горящим целям теперь требует точного попадания по врагу |
* [[Gas Passer/ru|Запасной бак]] | * [[Gas Passer/ru|Запасной бак]] | ||
− | ** | + | ** У нас возникло пару вопросов с улучшением в [[Mann vs. Machine/ru|Манн против Машин]] "Explode on Ignite" которое приводило к нанесению куда большего ущерба чем нужно. We've increased base damage to help offset some of the reduction in output these fixes bring about. |
− | ** | + | ** Изменение улучшения "Explode On Ignite" в [[Mann vs. Machine/ru|Манн против Машин]] |
*** Damage from the upgrade no longer counts toward the refilling the item's charge meter | *** Damage from the upgrade no longer counts toward the refilling the item's charge meter | ||
− | *** | + | *** Исправлена проблема, при которой взрывной урон мог быть повторно применен для каждой цели в газовом облаке |
*** Fixed the triggering bot not taking explosion damage | *** Fixed the triggering bot not taking explosion damage | ||
− | *** | + | *** Увеличен урон от взрыва до 350 (был 250) |
* The [[Axtinguisher/ru|Пожарный топор]] | * The [[Axtinguisher/ru|Пожарный топор]] | ||
** The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay. | ** The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay. | ||
** Новый дизайн: | ** Новый дизайн: | ||
− | *** | + | *** Атакует горящую цель мини-критом, а затем тушит её |
− | **** | + | **** Получает бонус к урону в зависимости от время горения цели |
− | *** | + | *** Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение" |
− | *** | + | *** Урон уменьшен на 33% |
− | *** | + | *** Достается на 35% медленнее |
− | *** | + | *** Без случайных критов |
* The [[Thermal Thruster/ru|Термальная тяга]] | * The [[Thermal Thruster/ru|Термальная тяга]] | ||
Line 69: | Line 69: | ||
* The [[Sydney Sleeper/ru|Сиднейский соня]] | * The [[Sydney Sleeper/ru|Сиднейский соня]] | ||
** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper/ru|Снайпера]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly. | ** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper/ru|Снайпера]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly. | ||
− | *** | + | *** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости |
− | *** | + | *** Сокращена длительность эффекта Банкате от 2 до 5 секунд (было от 2 до 8 секунд) |
− | *** Added: "Nature's Call: | + | *** Added: "Nature's Call: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду" |
* The [[Short Circuit/ru|Короткое замыкание]] | * The [[Short Circuit/ru|Короткое замыкание]] | ||
** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon. | ** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon. | ||
− | *** | + | *** Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла |
* [[Pretty Boy's Pocket Pistol/ru|Дамский пистолет красавчика]] | * [[Pretty Boy's Pocket Pistol/ru|Дамский пистолет красавчика]] | ||
− | ** | + | ** Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя. |
− | *** | + | *** Уменьшение максимального получения здоровья за выстрел до 3 (было 7) |
* The [[Panic Attack/ru|Паническая атака]] | * The [[Panic Attack/ru|Паническая атака]] | ||
− | ** | + | ** Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях |
*** Reduced worst-case shot pattern spread by 40% | *** Reduced worst-case shot pattern spread by 40% | ||
− | *** | + | *** Урон уменьшен на 20% (был на 30%) |
* The [[Atomizer/ru|Расщепитель]] | * The [[Atomizer/ru|Расщепитель]] | ||
− | ** | + | ** В основном это было исправление бага. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump. |
− | *** | + | *** Оружие должно быть в руках полностью, для совершения тройного прыжка |
=== Исправления геймплея === | === Исправления геймплея === | ||
− | * | + | * Исправлено "-40% лечения от медиков и раздатчиков" для [[Fists of Steel/ru|Стальных кулаков]] (это не работало) |
− | * | + | * Исправлена проблема с [[Gloves of Running Urgently/ru|Горящими рукавицами ускорения]] и [[Eviction Notice/ru|Уведомлением о выселении]] когда игроки не могли восстановить свое здоровье в шкафчике на спавне |
− | * | + | * Исправлен [https://wiki.teamfortress.com/wiki/Cow_Mangler_5000/ru Линчеватель скота 5000] догорание после заряженного выстрела длится 6 секунд (было 10) |
− | * | + | * Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались |
− | * | + | * Исправлены частицы огнемета, которые иногда неправильно отображались в клиента |
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities | * Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities | ||
* Fixed being able to fire flames and then quickly switch teams to attack teammates | * Fixed being able to fire flames and then quickly switch teams to attack teammates |
Revision as of 19:31, 31 March 2018
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Источник: Team Fortress 2 Update Released (английский), Team Fortress 2 Update Released (английский)
Содержание
Содержание обновления
Patch 1
Изменения в подборе игр
- Обновление в Соревновательном режима
- Система подбора игр, используемая в Соревновательном режиме была изменена. Теперь игроки будут ранжироваться с использованием модели, основанной на рейтинговой системе Glicko, используемой в CS: GO.
- Старые 18 званий, были преобразованы в 13 новых. Вы можете увидеть их на странице ЧАВО Соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/)
- Звания Соревновательного режима были сброшены, и теперь игроки должны выиграть 10 матчей, чтобы получит новый ранг.
- Примечание: Предыдущая система запускала всех игроков на 1 звании, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отображало их производительность. Новая система - по способу помещения матчей - значительно сокращает время необходимое для достижения следующего звания.
- Требования к доступу к Соревновательному режиму изменились: если у вас есть Пропуск в Соревновательный режим, у вас должен быть не менее 3 уровня в Казуальном режиме, в дополнении к тому, что у вас должен быть Премиум аккаунт и иметь действительный номер телефона, привязанный к вашему аккаунту.
- Изменения в Свободном режиме
- В Свободном режиме теперь используется система оценки навыков Glicko, чтобы лучше создавать сбалансированные матчи и группы игроков по уровню навыка
- Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке
- Карты
ctf_sawmill
,ctf_well
,cp_5gorge
,ctf_2fort_invasion
, иctf_foundry
добавлены в Свободный режим - Обновлено голосование за следующую карту, которое позволяет голосовать только за карты одного режима. (Если вы играете в режим Сопровождения, то вы можете голосовать только за карты режима Сопровождения)
- Очередь во время игры
- В режиме ожидания, ваш статус в очереди будет отображаться в верхнем правом углу
- Мульти-очереди
- Теперь вы можете стоять в очереди на всех типах матчей
- Игроки могут стоять в очереди на всех типах матчей, но при принятии приглашения в Соревновательный режим или МАННевры, матч удалит игрока из других очередей
- Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
Изменения геймплея
- Огнемёт
- Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
- Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
- Ярость дракона
- Мы очень довольны дизайном этого оружия и игровым стилем, которое оно приносит в игру, но он должен требовать более точных попаданий, чтобы достичь более высокого диапазона повреждений
- Размер/радиус огненного шара были уменьшены на 25%
- Бонусный урон по горящим целям теперь требует точного попадания по врагу
- Запасной бак
- У нас возникло пару вопросов с улучшением в Манн против Машин "Explode on Ignite" которое приводило к нанесению куда большего ущерба чем нужно. We've increased base damage to help offset some of the reduction in output these fixes bring about.
- Изменение улучшения "Explode On Ignite" в Манн против Машин
- Damage from the upgrade no longer counts toward the refilling the item's charge meter
- Исправлена проблема, при которой взрывной урон мог быть повторно применен для каждой цели в газовом облаке
- Fixed the triggering bot not taking explosion damage
- Увеличен урон от взрыва до 350 (был 250)
- The Пожарный топор
- The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
- Новый дизайн:
- Атакует горящую цель мини-критом, а затем тушит её
- Получает бонус к урону в зависимости от время горения цели
- Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение"
- Урон уменьшен на 33%
- Достается на 35% медленнее
- Без случайных критов
- Атакует горящую цель мини-критом, а затем тушит её
- The Термальная тяга
- We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Поджигателяs to switch back to their weapon
- Holster time reduced to 0.8 seconds (from 1.1)
- We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Поджигателяs to switch back to their weapon
- The Сиднейский соня
- Jarate is a powerful effect, and this weapon makes it too easy for one Снайпера to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
- Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости
- Сокращена длительность эффекта Банкате от 2 до 5 секунд (было от 2 до 8 секунд)
- Added: "Nature's Call: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду"
- Jarate is a powerful effect, and this weapon makes it too easy for one Снайпера to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
- The Короткое замыкание
- The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
- Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла
- The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
- Дамский пистолет красавчика
- Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
- Уменьшение максимального получения здоровья за выстрел до 3 (было 7)
- Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
- The Паническая атака
- Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
- Reduced worst-case shot pattern spread by 40%
- Урон уменьшен на 20% (был на 30%)
- Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
- The Расщепитель
- В основном это было исправление бага. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
- Оружие должно быть в руках полностью, для совершения тройного прыжка
- В основном это было исправление бага. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
Исправления геймплея
- Исправлено "-40% лечения от медиков и раздатчиков" для Стальных кулаков (это не работало)
- Исправлена проблема с Горящими рукавицами ускорения и Уведомлением о выселении когда игроки не могли восстановить свое здоровье в шкафчике на спавне
- Исправлен Линчеватель скота 5000 догорание после заряженного выстрела длится 6 секунд (было 10)
- Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались
- Исправлены частицы огнемета, которые иногда неправильно отображались в клиента
- Fixed Flamethrower flames not colliding with
tf_generic_bomb
entities - Fixed being able to fire flames and then quickly switch teams to attack teammates
- Fixed The Пушка без лафета continuing to play the priming sound if the weapon is holstered while priming
- Fixed projectiles from The Помсон 6000 and The Righteous Bison pushing players around
- Fixed the Razorback shields not being preserved across round restarts
- Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Зломолоко
- Fixed being able to load the Базука бродяги with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
- Fixed the Heavy being able to attack with secondary and melee weapons while stunned
- Fixed being able to collect organs with the Вита пила during a truce
- Fixed not being Marked-for-Death when doing a melee attack while under the effects of Критакола
- Lag compensation system will now reliably restore pose parameters responsible for animation layering
- This makes server-side hitboxes for lag compensated players better match client-side rendered models
- Fixed stickybombs sometimes blocking explosive damage from other stickybombs
- Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target
- Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp,(sic) Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha)
- Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms
- Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch)
Основное
- Были добавлены Blue Moon Cosmetic Case и Blue Moon Cosmetic Key
- Новые кейсы с вещами от сообщества, в которые входят 19 предметов
- Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
- Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine
- The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
- The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
- Sped up the main menu screen transitions. Controlled via the ConVar
tf_dashboard_slide_time
. - Party members will now have a status indicator on their Steam avatar when they are offline
- Improved Steam rich presence integration based on the player's current status
- Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
- Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
- Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
- Fixed a client crash related to the cycling ads in the main menu
- Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
- Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
- Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
- Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
- Fixed not using the initial observer point when first connecting to a Casual or Competitive server
- Fixed not being able to spectate observer points or your own buildings in Casual Mode
- Fixed not being able to inspect the Pain Train in-game
- Fixed a visual artifact when inspecting the Panic Attack
- Fixed The Thermal Thruster launch effects only being visible to the wearer
- Fixed the Heavy fists not showing the Killstreak sheen
- Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
- Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices
- Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
- Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
- Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
- Fixed the Steam Community Market icons for several Festivized weapons
- Fixed training bots suiciding in the respawn room
- Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
- Fixed The Hot Hand being hidden when the Pyro taunts
- Fixed the Deflect Projectiles strange part not counting deflections
- Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
- Fixed missing display attribute for the Rescue Ranger (client display issue only)
- Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
- Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community (quality) and Self-Made weapons
- Fixed the Wrangler's death notice icon being clipped
- Fixed the Overtime label not being centered under the team status HUD
- Fixed the Sap Auteur achievement not working with all types of sappers
- Fixed the Krazy Ivan achievement not requiring the victim to be underwater
- Added RGB sliders for Combat Text in the Advanced Options screen
- Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
- Added the BLU skin to the Neo Tokyo War Paint
- Added the ozfortress Season 21 tournament medals
- Added the National Heavy Boxing League tournament medals
- Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
- Added the Ultimate Ultiduo tournament medals
- Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
- Added the RGL.gg One Day Prolander Cup tournament medals
- Added the Palaise tournament medals
- Added the Newbie Prolander Cup tournament medals
- Added the ESA Rewind II tournament medals
- Added the Florida LAN 2018 community medals
- Added the Journey to the East community medals
- Added the Canteen Crasher community medals
- Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
- Updated the autobalance feature to more quickly respond to team imbalances
- Will select the best candidates to balance the teams then ask the candidates for volunteers
- If no volunteers are found, candidates will be switched when they die
- If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
- Updated past Saxxy and Memory Maker items to be Strange
- Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
- Updated The Jag to fix a problem with the Isotope unusual effect
- Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
- Can be toggled via the Adv. Options menu
- Updated the Thermal Thruster status icon in the HUD to match the actual model
- Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
- Updated the description for the Skullpluggery achievement to clarify what needs to be done
- Updated the
equip_region
for the Wally Pocket - Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
- Updated the localization files
- Added a bot navigation file for
ctf_turbine
- Updated
pl_badwater
- Fixed a few cases where Pyros could shoot through spawn doors
- Был обновлен
cp_dustbowl
- Теперь пироман не может стрелять сквозь врата на третьем этапе
- Updated some entities that were disabled but shouldn't have been (
func_nobuilds
, soundscapes, powerlines in the 3dskybox)
- Updated
ctf_foundry
- Added
func_noclip
instances to the base areas for both BLU and RED to prevent nasty sentry locations
- Added
- Updated
cp_mercenarypark
- Fixed RED being able to shoot through the roof of BLU's starting spawn
- Changes to control point C
- BLU's spawn time has been slightly lowered
- The upper-mid route window now has a small opening for attackers to use
- Players can no longer build on the very top of the crate stack overlooking the control point
- Increased cover next to the control point
- Increased the size of the metal supply next to the cover stack
- Added a vent route that exits behind the new cover
- Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
- Community requests
- Fixed the Start Disabled logic in the func_nobuild entity
- Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
- Added ConVar
mp_tournament_prevent_team_switch_on_readyup
(default 1) to prevent team switching on ready-up when using tournament mode
Missed note from a previous update:
- Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'
Патч 2
- Исправлено падение сервера связанное с Огнеметом
- Исправлено падение клиента в Главном меню
- Исправлена ошибка, когда Инженер не мог поставить постройку после поворота её голограммы
- Исправлен двойной прыжок Разведчика, который не работал при переключении на другое оружие (кроме Расщепителя)
- Обновлены модели/материалы для Starboard Crusader
Изменённые файлы
- Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Обновление 1
Modified: bin/tf.fgd
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_pirate.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_qeue.wav -> tf/tf2_sound_misc_dir.vpk/sound/ui/mm_queue.wav
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_brassknuckles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_knife.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_rifles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18_normal.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown_normal.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mercenarypark.bsp
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/scripts/protodefs/proto_defs.vpd
Modified: tf/scripts/protodefs/proto_defs.vpd.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_mercenarypark.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Added: tf/tf2_misc_dir.vpk/maps/ctf_turbine.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vmt
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.mdl
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.vvd
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_pyro.vvd
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vvd
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx90_slow.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_high.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_rank_five_achieved.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_bananabay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_brazil.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_enclosure.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fifth_curve_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lazarus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_maple_ridge_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_metalworks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mossrock.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_pit_of_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sunshine.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_swiftwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/stomp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack_off2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_engineer_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_heavy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_pyro_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_scout_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_sniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_soldier_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_spy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_pistol.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/workshop/smissmas_2017/1181014287/1181014287_neo_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/gradient_radial_pure_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/main_menu_button_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_02_28_18.vtf
Обновление 2
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf