Difference between revisions of "User:MrJohnson"
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Revision as of 04:20, 13 July 2018
TALK | Images Contribuations | Profile | Contributions | Translations | Statistics (Broken) | Random Video | Favorite Song |
“ | You used a cheap source of critical hits, test failed.
— C.Q. Cumber on the Phlogistinator
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” |
This user owns a Vintage Physician's Procedure Mask. |
Don't edit my page without asking in the discussions please.
If i do not sign with this Signature, then its not mine. the time the signature was placed on here will determine when it was last updated.
MrJohnson (talk) 16:27, 2 July 2018 (UTC)
Nova | |
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[[File:|300px|alt=MrJohnson|link=]] | |
Basic information | |
Icon: | |
Type: | ★ Normal Bug Catcher |
Gender: | Female |
Health: | 125 |
Speed: | Undefined |
Birth place: | United States Of America |
Native language: | English, German |
Age: | Undefined |
Team Fortress 2 | |
Favourite classes: | Spy, Engineer, Medic |
Favourite maps: | |
Favourite weapons: | |
Favourite hats: | |
Contact information |
What Have You Done?!?!
I usually help out with Bug related stuff, but i have contributed to the wiki with images aswell and other contributations
Bugs found by me that are not patched:
- The Sandvich may be consumed if a player is regenerating their health from the Gloves of Running Urgently, despite not being able to heal the player (Jungle Inferno)
- Its possible to fire a Wrangled Sentry while using the The Dueling Banjo Taunt(Jungle Inferno)
- Sometimes the Saxton will not retain the original Material file and instead appear as full on white or blue.
- Applied Specialized or Professional Killstreak Kit on Festivized items will cause the sheen to appear in the backpack icons.
- it is possible for the jigglebone of the Disciplinary Action to be out of place.
- The Extra range of the Disciplinary Action will sometimes affect the Speed boost and not register to a teammate, therfore not giving the teammate nor the Soldier the speed boost.
- Sometimes Paint On the Apparition's Aspect will not be visble in the loadout screen and ingame.
- The accordion with the Surgeon's Squeezebox may use the RED texture when used with certain weapons, even on BLU.
- If the Spy-cicle is the current weapon and the Luxury Lounge is used, the particle from the spy-cicle will appear above the book.
- The chair may use the RED texture when used with certain weapons, even on BLU.
- The Thermal Thruster lacks a inspect animation.
- The description is incorrect, as the Pyro can use the Thermal Thruster while moving backwards, so it launches him backwards.
- If the player is holding the Medi Gun while the Contracker animation is playing, the player will be stuck until they switch weapons.
- On Rottenburg Its possible for a Scout to block the Robots from entering by standing on the small ledge.
- Occasionally, the Mann Vs Machine Mann Up Mode search button may not appear.
- This can be fixed by searching for a Bootcamp server, then go back to the Mann Up Mode.
- If the person loose's connection to the Item Server's while attempting to add ingredients to a Fabricator, and regains connection, the craft will finish, but if the player exits the fabricator screen it will appear with "Fabricator" as the name, attempting to go back to the menu will get a "No eligible items" screen.
- This can only be fixed by restarting Team Fortress 2.
- The Dead Ringer Contract can be completed by jumping into a environmental hazard with the Dead Ringer being held.
- The light on the Festive Sandvich may appear just plain redish when thrown, not yellow.
- Inspecting a Botkiller Weapon in the inventory screen will only show the Stock version of the weapon.
- Sometimes, the Thermal Thruster will not appear on other player's who have it equipped.
- While the Heavy is holding the Panic Attack, and the taunt is initiated, The Panic Attack's foreend will be seen in the Heavy's hand.
- Occasionally, The Vote For Next Map Option may not allow player's to vote.
- If the ConTracker has Bronze, Silver, or Australium texture, it will not appear as it's texture in the Loadout menu until the player is in a game, defaulting to the Gravel texture.
- Rarely, A Teleporter will get 1 or 2 Health points over the Max limit of the level's health, which will count as Overheal on the building.
- Sometimes This doesn't affect the other end of the Teleporter.
- Occasionally The Dalokohs Bar may not Overheal the Heavy if they are at full health.
- The Thermal Thruster is always deactivated in the Loadout menu, wether or not the animation is playing.
- The Hot Hand doesn't appear when inspecting it from the Loadout menu.
- When walking, the Robin Walkers sometimes clip with the shoes depending on the class.
- If a player gets disconnected in the middle of a match and attempts to rejoin, it may say its a ad-hoc connection, despite it being through the matchmaking system.
- If the Engineer spins fast and does the Rancho Relaxo Taunt, the Engineer will not be on the chair.
- If the Engineer fires a energy orb at a wall/corner, metal will be used, but the energy orb won't launch.
- After the Bonk! Atomic Punch slowness effect takes place, it's possible to retain original speed by pressing the left and right buttons repetitively.
Bugs Found that ARE patched:
- It was Possible to get out of the bumper carts on Carnival of Carnage with a console command called snd_restart and hud_reloadscheme (FIXED: Scream Fortress 2017)
- A Heavy along with the Dalokohs Bar and the Gloves of Running Urgently, They could stack the Overheal effect on the bar into insane amounts. (Jungle Inferno)
- If a Pyro is Teletrapped, a Teleporter Exit on a staircase and then an Entrance above it will cause players to become trapped and unable to move when they use the Teleporter, and uses the Detonator to attempt to jump, The Flamethrower's Particles and Hitboxes will get sped up, due to the Pyro's Flamethrower being based on Speed (Example here: https://www.youtube.com/watch?v=LdyB3dRUrWQ) (Jungle Inferno) [NOTE: This has been patched a bit, however it is still possible by the use of getting stuck in Spawn Barriers or other map objects}