Difference between revisions of "Team Fortress 2 Closed Beta"
(Matching the Open beta table) |
(Matching the Open beta table) |
||
Line 89: | Line 89: | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="7%" | Class | ||
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
− | |||
! class="header" width="7%" | Ammo<br/>Loaded | ! class="header" width="7%" | Ammo<br/>Loaded | ||
! class="header" width="7%" | Ammo<br/>Carried | ! class="header" width="7%" | Ammo<br/>Carried | ||
Line 97: | Line 97: | ||
! class="header" width="45%" | Notes / Special Abilities | ! class="header" width="45%" | Notes / Special Abilities | ||
|- | |- | ||
+ | |{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]] | ||
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}} | ! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}} | ||
| '''[[Medi Gun]] Beta 1''' | | '''[[Medi Gun]] Beta 1''' | ||
− | |||
| N/A | | N/A | ||
| N/A | | N/A |
Revision as of 23:26, 3 December 2010
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout to a dominated Engineer
|
” |
The Team Fortress 2 Closed Beta is a version of regular TF2 that includes experimental Beta weapons and features that are privately tested by competitive players. These weapons are not necessarily destined to appear in future versions of TF2, nor does their presence reflect the consensus or desires of beta participants.
Primary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Heavy |
Natascha | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target | |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target | ||
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target | ||
Medic |
Blutsauger Beta 1 | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
On Hit: +3 health. | |
Blutsauger Beta 2 | 40 | 150 | Base: 7 Crit: 23 [10 syringes / sec.] |
On Hit: +3 health. | ||
Spy |
Fire retardant suit Beta 1 | N/A | N/A | N/A |
Makes the user take 90% less damage from fire. | |
Fire retardant suit Beta 2 | N/A | N/A | N/A |
Makes the user immune to afterburn effects. |
Secondary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Medic |
Medi Gun Beta 1 | N/A | N/A | N/A |
Overheal doesn't decay. |
Melee Weapons
Weapon | Class | Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
G.R.U. Beta 1 | Heavy |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
G.R.U. Beta 2 | Base: 33
Crit: 98 |
+30% faster move speed on wearer. | ||
G.R.U. Beta 3 1 | Base: 33
Crit: 98 |
+30% faster move speed on wearer. | ||
P.D.Q. 2 | Engineer |
Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. | |
Übersaw Beta 1 | Medic |
Base: 49
Crit: 146 |
On Hit: 25% ÜberCharge added. | |
Übersaw Beta 2 | Base: 65
Crit: 195 |
On Hit: 25% ÜberCharge added. |
1 This version of the G.R.U. was officially added to the game during the Mann-Conomy Update, making it the first of these Beta weapons to be implemented.
2 The idea for this weapon was eventually carried on into the Gunslinger, which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.
See also
|