Difference between revisions of "Community Suijin strategy"
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== General strategy == | == General strategy == | ||
* The map is filled with catwalks, allowing for quicker movement across the map. | * The map is filled with catwalks, allowing for quicker movement across the map. | ||
− | * If you're taking a beating, retreat to the island on the side. The area is | + | * If you're taking a beating, retreat to the island on the side. The area is a low-traffic zone with two medium health packs - enough to heal you fully. |
− | * There are many hiding spots in this map, such as | + | * There are many hiding spots in this map, such as the area concealed by trees, the area under the bridges, and the top of the roof above the point. |
− | * | + | * Many health packs on this map are easily accessible to enemies. Be careful when trying to restore your health. |
+ | * If low on health, consider hiding under one of the bridges - enemies seldom look under them. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * Scouts can move quickly across the catwalks and | + | * Scouts can move quickly across the catwalks and harassment enemies near their spawn. |
− | * | + | * [[Mad Milk]] can be useful when attacking the [[Control Point|Control point (objective)]]. Throw it onto the point to douse defending enemies in order to improve your team’s survivability. |
− | * Flanking play-styles that involve weapons such as the [[Back Scatter]] or [[Pretty Boy's Pocket Pistol]] | + | * Flanking play-styles that involve weapons such as the [[Back Scatter]] or [[Pretty Boy's Pocket Pistol]] are very effective on this map. |
− | * Weapons that boost jump height, such as the [[Soda Popper]], [[Winger]], or [[Atomizer]], can be | + | * Weapons that boost jump height, such as the [[Soda Popper]], [[Winger]], or [[Atomizer]], can be useful for getting on top of the various buildings around the map. |
− | * There are few good [[Sentry Gun]] spots other than near the Control point. | + | * There are few good [[Sentry Gun]] spots other than near the Control point. While outside the point, you will seldom encounter an Engineer’s Sentry Gun. Consider equipping another Secondary weapon instead of the [[Bonk! Atomic Punch]]. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | * | + | * Guarding the room above the capture point is a good way to take would-be attackers by surprise. You can easily reach this room by [[Rocket Jumping|Jumping]]. |
* The [[Health]] Packs on this map are poorly positioned for a mobile Soldier, and there are none on the rooftops. Use Weapons such as the [[Black Box]], [[Gunboats]] or [[Concheror]] if survival is a priority. | * The [[Health]] Packs on this map are poorly positioned for a mobile Soldier, and there are none on the rooftops. Use Weapons such as the [[Black Box]], [[Gunboats]] or [[Concheror]] if survival is a priority. | ||
+ | * Firing rockets onto the point is a good way to scatter the enemy - the cramped building surrounding the point makes it difficult for enemies to dodge the splash damage. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
* Long sightlines and tall buildings can make dealing with Snipers, Soldiers, Demomen, and even Engineers, more difficult than usual. It is important to take flank routes, such as routes under the bridges or along the sides of the map, in order to survive these [[Classes]] on Suijin. | * Long sightlines and tall buildings can make dealing with Snipers, Soldiers, Demomen, and even Engineers, more difficult than usual. It is important to take flank routes, such as routes under the bridges or along the sides of the map, in order to survive these [[Classes]] on Suijin. | ||
* One side of the map is lined with cliffs. Use this to your advantage and [[Compression blast|airblast]] enemies to their deaths. | * One side of the map is lined with cliffs. Use this to your advantage and [[Compression blast|airblast]] enemies to their deaths. | ||
− | * The | + | * The [[Detonator]] and [[Scorch Shot]] can be fired onto the point through the side entrance of the building to harass enemies and force them to leave and find a health pack. |
− | * The [[Neon Annihilator]] will gain guaranteed [[Critical hits]] when used in the water | + | * The [[Neon Annihilator]] will gain guaranteed [[Critical hits]] when used in the water around the Control Point. |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | * The control point room is extremely small, making | + | * The control point room is extremely small, making it a good place to lay sticky traps and fire grenades at - enemies will have a hard time dodging the splash damage. |
− | * The [[Loose Cannon]] can be | + | * The [[Loose Cannon]] can be useful for knocking enemies off the cliffs on Suijin. |
− | * Use your Blast Jumps in order to get to the roof faster. Be aware of the lack of Health packs, however. | + | * Use your Blast Jumps in order to get to the roof faster. Be aware of the lack of Health packs, however. If trying to conserve health, take the designated (but longer) routes, or equip the [[Sticky Jumper]]. |
* Long, narrow paths allow Demomen using the [[Splendid Screen]] or [[Chargin' Targe]] to easily trap enemies with their charges. | * Long, narrow paths allow Demomen using the [[Splendid Screen]] or [[Chargin' Targe]] to easily trap enemies with their charges. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | * Assist your team in capturing the point | + | * Assist your team in capturing the point - you are very effective in the cramped Control Point - enemies will find it difficult to dodge your attacks. |
− | * The long sightlines and high rooftops make | + | * The long sightlines and high rooftops make you extremely vulnerable to Snipers and Spies. Use alternate routes and cover to avoid taking damage, and check your back frequently. |
− | * The health packs on this map are widely spread out and are in positions that are not easy to access quickly or safely. You can greatly assist your team by giving them your [[Sandvich]], [[Dalokohs Bar]], or [[ | + | * The health packs on this map are widely spread out and are in positions that are not easy to access quickly or safely. You can greatly assist your team by giving them your [[Sandvich]], [[Dalokohs Bar]], or [[Banana|Second Banana]], as Health. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | * A good vantage point is to set up a sentry nest on the second floor above the point. It provides good cover, and is difficult to | + | * A good vantage point is to set up a sentry nest on the second floor above the point. It provides good cover, and is difficult to destroy. Be aware that you can still be ambushed from the windows. |
− | * There are | + | * There are many places to hide a [[Teleporter]] Exit, so be sure to experiment with possible locations. |
− | * There are few good Sentry Spots other than near the Control point. It may be a good idea to use the [[Combat Mini-Sentry]] that the [[Gunslinger]] provides. | + | * There are few good Sentry Spots other than near the Control point. It may be a good idea to use the [[Combat Mini-Sentry]] that the [[Gunslinger]] provides - its replaceability allows you to adapt to a quickly-changing environment. |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | * Medics should keep close | + | * Medics should keep close to their team when attempting to capture - the more teammates die, the harder it will be to attack the point. |
− | * Due to the lack of good Health pack spots, you can greatly benefit your team by healing them. This is especially true | + | * Due to the lack of good Health pack spots, you can greatly benefit your team by healing them. This is especially true on the rooftops. |
* Using the long sightlines can allow the [[Crusader's Crossbow]] to be of great use. | * Using the long sightlines can allow the [[Crusader's Crossbow]] to be of great use. | ||
+ | * Watch out for Snipers and Spies - the long sightlines and numerous hiding spots make it easy for them to target you. Crouch and jump regularly to throw off Snipers’ aim, and check your back frequently. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * The map is filled with balconies, second floors, and general lookouts. This will give you | + | * The map is filled with balconies, second floors, and general lookouts. This will give you many sniping spots to shoot from. |
− | **Be aware, that although all the catwalks give you lots of range, it also makes you an easy target. | + | **Be aware, that although all the catwalks give you lots of range, it also makes you an easy target for other Snipers. |
− | * The control point room is very small, making [[Jarate]] extremely effective. | + | * The control point room is very small, making [[Jarate]] extremely effective at weakening multiple defenders. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
* With all the catwalks and roofs you can easily ambush the enemy team from above. | * With all the catwalks and roofs you can easily ambush the enemy team from above. | ||
* The second floor of the control point is a known defensive position for whichever team controls the point. Assist your team by harassing their position and destroying sentry nests. | * The second floor of the control point is a known defensive position for whichever team controls the point. Assist your team by harassing their position and destroying sentry nests. | ||
+ | * Snipers tend to position themselves on the rooftops to avoid enemy fire and will tend not to check their backs often. Take them down before they can kill your team's key players. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 20:25, 6 February 2019
This article discusses community strategy for Suijin.
Community Suijin strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Japanese cliffside |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Contents
General strategy
- The map is filled with catwalks, allowing for quicker movement across the map.
- If you're taking a beating, retreat to the island on the side. The area is a low-traffic zone with two medium health packs - enough to heal you fully.
- There are many hiding spots in this map, such as the area concealed by trees, the area under the bridges, and the top of the roof above the point.
- Many health packs on this map are easily accessible to enemies. Be careful when trying to restore your health.
- If low on health, consider hiding under one of the bridges - enemies seldom look under them.
Class-specific strategy
Scout
- Scouts can move quickly across the catwalks and harassment enemies near their spawn.
- Mad Milk can be useful when attacking the Control point (objective). Throw it onto the point to douse defending enemies in order to improve your team’s survivability.
- Flanking play-styles that involve weapons such as the Back Scatter or Pretty Boy's Pocket Pistol are very effective on this map.
- Weapons that boost jump height, such as the Soda Popper, Winger, or Atomizer, can be useful for getting on top of the various buildings around the map.
- There are few good Sentry Gun spots other than near the Control point. While outside the point, you will seldom encounter an Engineer’s Sentry Gun. Consider equipping another Secondary weapon instead of the Bonk! Atomic Punch.
Soldier
- Guarding the room above the capture point is a good way to take would-be attackers by surprise. You can easily reach this room by Jumping.
- The Health Packs on this map are poorly positioned for a mobile Soldier, and there are none on the rooftops. Use Weapons such as the Black Box, Gunboats or Concheror if survival is a priority.
- Firing rockets onto the point is a good way to scatter the enemy - the cramped building surrounding the point makes it difficult for enemies to dodge the splash damage.
Pyro
- Long sightlines and tall buildings can make dealing with Snipers, Soldiers, Demomen, and even Engineers, more difficult than usual. It is important to take flank routes, such as routes under the bridges or along the sides of the map, in order to survive these Classes on Suijin.
- One side of the map is lined with cliffs. Use this to your advantage and airblast enemies to their deaths.
- The Detonator and Scorch Shot can be fired onto the point through the side entrance of the building to harass enemies and force them to leave and find a health pack.
- The Neon Annihilator will gain guaranteed Critical hits when used in the water around the Control Point.
Demoman
- The control point room is extremely small, making it a good place to lay sticky traps and fire grenades at - enemies will have a hard time dodging the splash damage.
- The Loose Cannon can be useful for knocking enemies off the cliffs on Suijin.
- Use your Blast Jumps in order to get to the roof faster. Be aware of the lack of Health packs, however. If trying to conserve health, take the designated (but longer) routes, or equip the Sticky Jumper.
- Long, narrow paths allow Demomen using the Splendid Screen or Chargin' Targe to easily trap enemies with their charges.
Heavy
- Assist your team in capturing the point - you are very effective in the cramped Control Point - enemies will find it difficult to dodge your attacks.
- The long sightlines and high rooftops make you extremely vulnerable to Snipers and Spies. Use alternate routes and cover to avoid taking damage, and check your back frequently.
- The health packs on this map are widely spread out and are in positions that are not easy to access quickly or safely. You can greatly assist your team by giving them your Sandvich, Dalokohs Bar, or Second Banana, as Health.
Engineer
- A good vantage point is to set up a sentry nest on the second floor above the point. It provides good cover, and is difficult to destroy. Be aware that you can still be ambushed from the windows.
- There are many places to hide a Teleporter Exit, so be sure to experiment with possible locations.
- There are few good Sentry Spots other than near the Control point. It may be a good idea to use the Combat Mini-Sentry that the Gunslinger provides - its replaceability allows you to adapt to a quickly-changing environment.
Medic
- Medics should keep close to their team when attempting to capture - the more teammates die, the harder it will be to attack the point.
- Due to the lack of good Health pack spots, you can greatly benefit your team by healing them. This is especially true on the rooftops.
- Using the long sightlines can allow the Crusader's Crossbow to be of great use.
- Watch out for Snipers and Spies - the long sightlines and numerous hiding spots make it easy for them to target you. Crouch and jump regularly to throw off Snipers’ aim, and check your back frequently.
Sniper
- The map is filled with balconies, second floors, and general lookouts. This will give you many sniping spots to shoot from.
- Be aware, that although all the catwalks give you lots of range, it also makes you an easy target for other Snipers.
- The control point room is very small, making Jarate extremely effective at weakening multiple defenders.
Spy
- With all the catwalks and roofs you can easily ambush the enemy team from above.
- The second floor of the control point is a known defensive position for whichever team controls the point. Assist your team by harassing their position and destroying sentry nests.
- Snipers tend to position themselves on the rooftops to avoid enemy fire and will tend not to check their backs often. Take them down before they can kill your team's key players.