Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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(Undo edit by Mar (Talk) (229313) Kind of obvious and not the only difference between tf2 in that video and tf2 at launch)
(Trivia)
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A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
 
A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
 
==Trivia==
 
==Trivia==
*The color pallet in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats.
+
*The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats.
*The Pyro, Spy and other classes were showing a different type of phong shading.
+
*The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  
 
== Resources ==
 
== Resources ==

Revision as of 13:43, 5 December 2010

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34



Description

A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.

Trivia

  • The color pallette in the video would return on the Contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.

Resources