Difference between revisions of "Illustrative Rendering in Team Fortress 2"
Scatmanjohn (talk | contribs) |
(→Trivia) |
||
Line 11: | Line 11: | ||
A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | ||
==Trivia== | ==Trivia== | ||
− | *The color | + | *The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats. |
− | *The Pyro, Spy and | + | *The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. |
== Resources == | == Resources == |
Revision as of 13:43, 5 December 2010
Illustrative Rendering in Team Fortress 2 | |
---|---|
Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Description
A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the Contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
Resources
|
Languages: | English · čeština · Deutsch · español · français · 日本語 · 한국어 · português do Brasil · русский |