Difference between revisions of "Team Fortress 2 Beta"

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{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -25% damage<br/>
 
{{Con}} -25% damage<br/>
{{Con}} -25% max health on wearer
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{{Con}} -25% (75) max health on wearer
 
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Revision as of 07:19, 8 December 2010

TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, released on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes
  • Testing map changes and variants
  • Running higher level, game-wide experiments (like doubling player health)
  • Testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. In addition, there are no random drops, trading is disabled, and the Mann Co. Store is disabled. Crafting, however, is still available, and the items given to every player upon starting the beta can be crafted, meaning hats and other weapons are still obtainable. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class heavy.png
Heavy
Item icon Natascha.png
Unlock
Natascha 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage done
Pictogram minus.png  30% slower spin-up time

Item icon Natascha.png
Beta
Natascha Variant 1 200 N/A Base:
312 / sec.
Crit:
648 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -40% damage done

Item icon Natascha.png
Beta
Natascha Variant 2 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  -25% (75) max health on wearer

Maps


Balance

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Item icon Medi Gun.png
Stock
Medi Gun N/A N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Item icon Kritzkrieg.png
Unlock
Kritzkrieg N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.
Pictogram plus.png Has 25% faster charge rate.

Patches

Main article: Patches (Beta)

Bugs

  • The names of the Poker Night variant items come up as their item reference title.
  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
  • An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.

See also

External Links