Difference between revisions of "Match outcomes/zh-hans"

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(胜利/失败)
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|一队将在控制地图上每个控制点后胜利,另一队则失败。
 
|一队将在控制地图上每个控制点后胜利,另一队则失败。
 
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|-
|[[Control Point (game mode)|Control Point]] (Attack/Defend)
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|[[Control Point (game mode)/zh-hans|控制点]] (/)
|The attacking team wins upon capturing every control point on the map. The defending team wins by preventing the attacking team from capturing every control point until the timer runs down.
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|进攻方队伍在占领地图上的每个控制点后取得胜利。防守方通过防守控制点不被占领直到倒计时计数器归零后获得胜利。
 
|-
 
|-
|[[Territorial Control]]
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|[[Territorial Control/zh-hans|领土控制]]
|One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses. The team that ultimately captures all territories is the overall victor.
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|当一支队伍占领地图上所有控制点后取得胜利。另一队则为失败,当最终占领地图上所有领土的队伍取得最终胜利。
 
|-
 
|-
|[[Payload]]
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|[[Payload/zh-hans|推车]]
|The attacking team wins upon pushing the cart to the final terminus of the map. The defending team wins by preventing the attacking team from moving the cart to the final terminus until the timer runs down.
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|进攻方通过将弹头车推到地图的最终控制点取得胜利。防守方通过阻止敌方弹头车达到最终点并在倒计时归零后取得胜利。
 
|-
 
|-
|[[Payload Race]]
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|[[Payload Race/zh-hans|推车竞赛]]
|One team wins upon pushing the cart to the opposing terminus. The team that fails to do so first loses.
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|一方队伍赶在敌对之前将弹头车推到最终区域即可获得胜利。没有赶在对方前达到最终区域的队伍将失败。
 
|-
 
|-
 
|[[Arena]]
 
|[[Arena]]

Revision as of 05:06, 12 October 2019

为获取详细控制点地图计时列表,详见 控制点计时

军团要塞2中存在着多种比赛结果,且条件将与游玩的游戏模式而更改

胜利/失败

游戏中最常见的两种比赛结果为胜利失败,当队伍目标完成或失败时即会触发:

Game mode Win/Loss conditions
夺旗 一队夺取情报到规定的次数后获胜,另一队则失败。
控制点 (传统) 一队将在控制地图上每个控制点后胜利,另一队则失败。
控制点 (攻/防) 进攻方队伍在占领地图上的每个控制点后取得胜利。防守方通过防守控制点不被占领直到倒计时计数器归零后获得胜利。
领土控制 当一支队伍占领地图上所有控制点后取得胜利。另一队则为失败,当最终占领地图上所有领土的队伍取得最终胜利。
推车 进攻方通过将弹头车推到地图的最终控制点取得胜利。防守方通过阻止敌方弹头车达到最终点并在倒计时归零后取得胜利。
推车竞赛 一方队伍赶在敌对之前将弹头车推到最终区域即可获得胜利。没有赶在对方前达到最终区域的队伍将失败。
Arena One team wins upon killing all members of the opposing team or by capturing the center control point once the timer runs down. The team that is wiped out or concedes the central point loses.
King of the Hill One team wins upon capturing the central control point and keeping it for a total of 3 minutes.
Special Delivery One team wins upon placing the captured Australium inside the rocket while on the loading platform.
Robot Destruction One team wins upon getting enough Power Cores from killing robots to fill their Reactor Core.
PASS Time One team wins upon scoring the required number of goals. If time runs out, the team with the most goals wins.
Player Destruction One team wins upon scoring enough points by depositing beer.

Humiliation

Can you feel ze Schadenfreude?
The Medic on humiliation

Humiliation occurs following a victory. During Humiliation, all players on the victorious side receive 10% speed boost and all weapons gain a crit boost. Players on either side are also able to enter enemy respawn areas to kill anyone inside, but only the victorious team will be able to use enemy resupply lockers. Humiliation typically lasts for 15 seconds; however, this can be altered by server owners with the command mp_bonusroundtime.

During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which allows them to see their characters fleeing, cowering, or being thoroughly disappointed. During Humiliation, the losing team's Sentry Guns are deactivated, Spies drop their Cloak (but retain their disguises if worn already or by using the last disguise command), and players cannot commit suicide by using console commands (kill or explode). However, players still can die by environment hazards.

All players in Humiliation, both losers and winners, retain the ability to taunt and use Attack taunts, although taunt achievements will not be unlocked.

Animations

Class Standing Running Crouching
Scout Hunched over, sucking his thumb Exaggerated running, leaning backward Fetal position
Soldier Cowering, arms raised defensively Arms raised in surrender Defensive crouch, covering head
Pyro Tapping foot, disappointed Jogging mockingly, leaning backward Genuflecting on one knee
Demoman Legs together, hands protecting crotch Exaggerated jogging, leaning backward Curled up in a defensive crouch
Heavy Cowering, hunched over Hands raised, as if begging for mercy Curled up in a ball, as if hiding
Engineer Cowering, hands raised in surrender Hands raised in surrender On one knee, hands raised in surrender
Medic Cowering, arms raised in surrender Arms raised in surrender Crouched, arms raised in surrender
Sniper Arms raised in surrender One hand on head protectively Crouched, arms raised in surrender
Spy Facepalming Hands covering face On one knee, one hand on face

Humiliation poses have a few other uses, including the animation when a player is stunned and its use by the Pyro for the Easter egg in the BLU spawn area on Thunder Mountain.

Gallery

Sudden Death

主条目: Sudden Death

Sudden Death mode is activated if neither team scores enough points to win the map and the timer runs out. Sudden Death is a server-side CVAR (control variable) and by default is disabled on the PC version.

Stalemate

We lose, but they do not win?
The Heavy

When a round goes into Sudden Death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks, but they do not count toward achievements. Switching weapons in stalemate is not allowed; however, quick switching is still allowed. Therefore, you are only able to taunt with the weapon you had out when Stalemate began, or the weapon that you are able to quick switch to.

Although they can be perceived as "neutral" outcomes, Valve had intended Stalemates to be a case as if both teams had directly lost. This is why all losing player characters enter a Humiliation pose and elicit a negative voice response upon a Stalemate announcement despite the hostile enemy team doing the same.

Gallery

Related achievements

Leaderboard class soldier.png 士兵

撕毁日内瓦条约
撕毁日内瓦条约
在一局结束后,杀死 3 名毫无防御的玩家。


Update history

2009年8月13日补丁 (Classless Update)

  • Added Humiliation stance to the game.

Bugs

  • If the Medic has any secondary weapon out, his right arm will appear twisted and bent, occasionally clipping into his head while moving.
  • A surrendering Soldier with a Beggar's Bazooka loaded right before the round ended could potentially kill winning team members due to how it misfires when 3 or more rockets are loaded into it.
    • Additionally, the same thing happens when a Demoman starts to charge right before the round ends, potentially killing someone, as the charge does not stop and still delivers damage.
  • If a Soldier was reloading his Rocket Launcher right before Humiliation, his animation will still show him reloading, even though he is not reloading anything.

Trivia

  • The military term for what usually happens in Humiliation is known as a no quarter, where a surrendering team is eliminated. This practice is forbidden under the 1907 Hague Conventions.
    • Killing the losing team during Humiliation could also be seen as the war crime perfidy, if such actions are performed in real life.
  • During humiliation, dead players can respawn if they are on the winning team by switching classes after the "victory" sound is done.