Difference between revisions of "Tough Break Campaign"
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=== Notes === | === Notes === | ||
− | * All [[assist]]s | + | * All [[assist]]s counted as kills, with the exception of Sentry Gun kills. |
− | * Completing a contract with an advanced objective | + | * Completing a contract with an advanced objective would cause the points gained to overfill into the bonus contract's scoring. |
− | * Objectives | + | * Objectives triggered multiple times in a single life if the requirements were met a second time. For example, getting 10 kills in one life would trigger the "get 5 kills in one life" objective twice. |
=== Bugs === | === Bugs === | ||
− | * The Sandvich contract | + | * The Sandvich contract would give points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates. |
− | * The "absorb health" objective of the Dead Ringer contract | + | * The "absorb health" objective of the Dead Ringer contract would activate many times if the Spy came into contact with an environmental hazard that deals high damage. For example, if a [[saw blade]] deals 5000 damage, the Dead Ringer would absorb 2500 health and so trigger the objective 20 times. |
== Campaign Stamp == | == Campaign Stamp == | ||
Line 205: | Line 205: | ||
== Campaign Weapons == | == Campaign Weapons == | ||
:: ''Main article: [[Decorated]]'' | :: ''Main article: [[Decorated]]'' | ||
− | Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. | + | Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the [[Strange]] [[Quality|quality]], can more rarely be [[Unusual]], and in the rarest cases can be both. |
{{hatnote|Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.}} | {{hatnote|Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.}} |
Latest revision as of 18:00, 11 December 2019
“ | Pauling, here. I'm on vacation, but a contract just came in. Thought of you...to, you know...kill people...for prizes.
Click to listen
— Miss Pauling
|
” |
The Tough Break Campaign was a three-month event introduced in the Tough Break Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a Tough Break Campaign Pass. Using the Campaign Pass converted it to a Tough Break Campaign Stamp.
Contents
- 1 Contracts
- 1.1 In Game
- 1.2 List of potential contract objectives
- 1.2.1 Open
- 1.2.2 Kill
- 1.2.3 Payload
- 1.2.4 Capture Points
- 1.2.5 The Soda Popper
- 1.2.6 The Sandman
- 1.2.7 The Direct Hit
- 1.2.8 The Black Box
- 1.2.9 Airblast
- 1.2.10 Detonator, Backburner
- 1.2.11 Demoknight
- 1.2.12 Loose Cannon
- 1.2.13 Sandvich
- 1.2.14 Fists of Steel
- 1.2.15 Wrangler
- 1.2.16 Frontier Justice
- 1.2.17 Crusader's Crossbow
- 1.2.18 Kritzkrieg
- 1.2.19 Jarate
- 1.2.20 Huntsman
- 1.2.21 Dead Ringer
- 1.2.22 Master of Disguise
- 1.2.23 Snowycoast
- 1.2.24 Vanguard Community Map
- 1.2.25 Landfall Community Map
- 1.2.26 Highpass Community Map
- 1.3 Notes
- 1.4 Bugs
- 2 Campaign Stamp
- 3 Campaign Weapons
- 4 Rarities
- 5 See also
Contracts
Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.
Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their Campaign Stamp.
When decoding or completing a Contract while connected to an officially registered server, players would have heard one of Miss Pauling's voice responses, based on the class currently being played.
In Game
The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
List of potential contract objectives
Open
- Score points: 1 CP
- (Advanced) Score 10 points in a single life: 10 CP
Kill
- Get a kill: 1 CP
- Kill a Scout: 3 CP
- Kill a Soldier: 3 CP
- Kill a Pyro: 3 CP
- Kill a Demoman: 3 CP
- Kill a Heavy: 3 CP
- Kill an Engineer: 3 CP
- Kill a Medic: 3 CP
- Kill a Sniper: 3 CP
- Kill a Spy: 3 CP
- (Advanced) Get 5 kills in a single life: 10 CP
Payload
- Score points on a Payload map: 1 CP
- Push the Payload Cart: 2 CP
- (Advanced) Kill an enemy pushing the Cart: 3 CP
- (Advanced) Win a round of Payload: 15 CP
Capture Points
- Score points on a CP map: 1 CP
- Defend a Control Point on a CP map: 3 CP
- (Advanced) Capture a Control Point on a CP map: 5 CP
- (Advanced) Win a round on a CP map: 20 CP
The Soda Popper
- Score points as Scout: 1 CP
- Kill as Scout: 3 CP
- Kill while jumping as Scout: 5 CP
- (Advanced) Kill while triple jumping as Scout: 10 CP
The Sandman
- Score points as Scout: 1 CP
- Kill as Scout: 3 CP
- (Advanced) Kill a stunned enemy: 10 CP
- (Advanced) Capture an objective as Scout: 10 CP
The Direct Hit
- Score points as Soldier: 1 CP
- Kill as Soldier: 2 CP
- Minicrit kill as Soldier: 4 CP
- (Advanced) Direct-Hit enemy as Soldier: 2 CP
- (Advanced) Direct-Hit airborne enemy as Soldier: 15 CP
The Black Box
- Score points as Soldier: 1 CP
- Kill as Soldier: 3 CP
- (Advanced) Kill while blast jumping as Soldier: 3 CP
- (Advanced) Heal 100 damage on hit in a single life as Soldier: 5 CP
Airblast
- Score points as Pyro: 1 CP
- Extinguish a burning teammate: 3 CP
- (Advanced) Environmental kill as Pyro: 3 CP
- (Advanced) Kill with a reflected projectile as Pyro: 15 CP
Detonator, Backburner
- Score points as Pyro: 1 CP
- Kill as Pyro: 3 CP
- (Advanced) Crit kill as Pyro: 3 CP
- (Advanced) Minicrit kill as Pyro: 4 CP
Demoknight
- Score points as Demoman: 1 CP
- Melee kill as Demoman: 3 CP
- Collect a head as Demoman: 3 CP
- (Advanced) Bash an enemy with a shield: 5 CP
- (Advanced) Taunt kill as Demoman: 15 CP
Loose Cannon
- Score points as Demoman: 1 CP
- Sticky grenade kill: 3 CP
- Kill an enemy doing the objective: 3 CP
- (Advanced) Land a Double Donk with the Loose Cannon: 10 CP
Sandvich
- Score points as Heavy: 1 CP
- Feed an injured teammate: 2 CP
- (Advanced) Capture or defend an objective as Heavy: 3 CP
- (Advanced) Take 1000 damage in a single life: 10 CP
Fists of Steel
- Score points as Heavy: 1 CP
- Kill as Heavy: 3 CP
- (Advanced) Block 500 damage as Heavy: 5 CP
- (Advanced) Take 1000 damage in a single life: 5 CP
Wrangler
- Score points as Engineer: 1 CP
- Kill with a Sentry: 3 CP
- (Advanced) Kill with a Wrangled Sentry: 3 CP
- (Advanced) Get 5 Sentry kills in a single life: 10 CP
Frontier Justice
- Score points as Engineer: 1 CP
- Teleport a teammate: 1 CP
- Dispense 500 health to teammates: 3 CP
- (Advanced) Revenge Crit Kill with the Frontier Justice: 5 CP
Crusader's Crossbow
- Score points as Medic: 1 CP
- Heal 50 health with the Crusader's Crossbow: 2 CP
- Regenerate or collect 200 health as Medic: 2 CP
- (Advanced) Long range heal with the Crusader's Crossbow: 5 CP
Kritzkrieg
- Score points as Medic: 1 CP
- Assist in a kill as Medic: 3 CP
- (Advanced) Assist in a crit-boosted kill: 4 CP
- (Advanced) Assist in 3 kills in a single Kritzkrieg uber: 10 CP
Jarate
- Score points as Sniper: 1 CP
- Kill as Sniper: 1 CP
- (Advanced) Jarate assist as Sniper: 3 CP
- (Advanced) Kill an enemy covered in Jarate: 5 CP
Huntsman
- Score points as Sniper: 1 CP
- Long range arrow kill as Sniper: 3 CP
- (Advanced) Headshot with an arrow as Sniper: 4 CP
- (Advanced) Close range arrow kill as Sniper: 4 CP
- (Advanced) Taunt kill as Sniper: 15 CP
Dead Ringer
- Score points as Spy: 2 CP
- Destroy a building with a sapper: 4 CP
- (Advanced) Absorb 125 health with the Deadringer: 5 CP
- (Advanced) Survive an attack that would otherwise kill you: 8 CP
Master of Disguise
- Score points as Spy: 2 CP
- Destroy a building with a Sapper: 4 CP
- Undisguised kill as Spy: 4 CP
- (Advanced) Kill Heavy, Medic, Sniper, or Engineer as Spy: 3 CP
- (Advanced) Backstab the enemy you are disguised as: 15 CP
Snowycoast
- Score points on Snowycoast: 1 CP
- (Advanced) Win a round on Snowycoast: 15 CP
Vanguard Community Map
- Score points on Vanguard: 1 CP
- (Advanced) Win a round on Vanguard: 15 CP
Landfall Community Map
- Score points on Landfall: 1 CP
- (Advanced) Win a round on Landfall: 15 CP
Highpass Community Map
- Score points on Highpass: 1 CP
- (Advanced) Win a round on Highpass: 15 CP
Notes
- All assists counted as kills, with the exception of Sentry Gun kills.
- Completing a contract with an advanced objective would cause the points gained to overfill into the bonus contract's scoring.
- Objectives triggered multiple times in a single life if the requirements were met a second time. For example, getting 10 kills in one life would trigger the "get 5 kills in one life" objective twice.
Bugs
- The Sandvich contract would give points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates.
- The "absorb health" objective of the Dead Ringer contract would activate many times if the Spy came into contact with an environmental hazard that deals high damage. For example, if a saw blade deals 5000 damage, the Dead Ringer would absorb 2500 health and so trigger the objective 20 times.
Campaign Stamp
Upon entering the Campaign, players were given a Gravel Tough Break Campaign Stamp. This non-tradable stamp made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.
Level 1 | Gravel Tough Break Campaign Stamp | |
Level 2 (1000 CP) |
Bronze Tough Break Campaign Stamp | |
Level 3 (2000 CP) |
Silver Tough Break Campaign Stamp | |
Level 4 (3000 CP) |
Australium Tough Break Campaign Stamp |
Campaign Weapons
- Main article: Decorated
Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange quality, can more rarely be Unusual, and in the rarest cases can be both.
The Harvest Collection
The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. The skins in this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees.
Weapon/Grade | Preview/Wear |
---|---|
Boneyard Sniper Rifle Commando Grade Sniper Rifle |
|
Boneyard Wrench Commando Grade Wrench |
|
Boneyard Revolver Commando Grade Revolver |
|
Pumpkin Patch Flame Thrower Mercenary Grade Flame Thrower |
|
Pumpkin Patch Minigun Mercenary Grade Minigun |
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Pumpkin Patch Sniper Rifle Mercenary Grade Sniper Rifle |
|
Pumpkin Patch Stickybomb Launcher Mercenary Grade Stickybomb Launcher |
|
Boneyard Knife Mercenary Grade Knife |
|
Macabre Web Pistol Freelance Grade Pistol |
|
Macabre Web Revolver Freelance Grade Revolver |
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Macabre Web Scattergun Freelance Grade Scattergun |
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Macabre Web Grenade Launcher Freelance Grade Grenade Launcher |
|
Macabre Web Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
Macabre Web Minigun Freelance Grade Minigun |
|
Autumn Flame Thrower Freelance Grade Flame Thrower |
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Autumn Grenade Launcher Freelance Grade Grenade Launcher |
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Autumn Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
Autumn Rocket Launcher Civilian Grade Rocket Launcher |
|
Autumn Shotgun Civilian Grade Shotgun |
|
Autumn Wrench Civilian Grade Wrench |
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Nutcracker Flame Thrower Civilian Grade Flame Thrower |
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Nutcracker Minigun Civilian Grade Minigun |
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Nutcracker Pistol Civilian Grade Pistol |
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Nutcracker Scattergun Civilian Grade Scattergun |
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Nutcracker Wrench Civilian Grade Wrench |
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Wildwood Medi Gun Civilian Grade Medi Gun |
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Wildwood Revolver Civilian Grade Revolver |
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Wildwood SMG Civilian Grade SMG |
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Wildwood Sniper Rifle Civilian Grade Sniper Rifle |
The Gentlemanne's Collection
The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts.
Weapon/Grade | Preview/Wear |
---|---|
Top Shelf Minigun Commando Grade Minigun |
|
Top Shelf Wrench Commando Grade Wrench |
|
Top Shelf Grenade Launcher Commando Grade Grenade Launcher |
|
Top Shelf Knife Mercenary Grade Knife |
|
Top Shelf Revolver Mercenary Grade Revolver |
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High Roller's Medi Gun Mercenary Grade Medi Gun |
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High Roller's SMG Mercenary Grade SMG |
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Coffin Nail Rocket Launcher Freelance Grade Rocket Launcher |
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Coffin Nail Scattergun Freelance Grade Scattergun |
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Coffin Nail Shotgun Freelance Grade Shotgun |
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High Roller's Rocket Launcher Freelance Grade Rocket Launcher |
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Coffin Nail Grenade Launcher Freelance Grade Grenade Launcher |
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Coffin Nail Flame Thrower Civilian Grade Flame Thrower |
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Coffin Nail Medi Gun Civilian Grade Medi Gun |
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Coffin Nail Minigun Civilian Grade Minigun |
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Coffin Nail Revolver Civilian Grade Revolver |
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Coffin Nail Sniper Rifle Civilian Grade Sniper Rifle |
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Coffin Nail Stickybomb Launcher Civilian Grade Stickybomb Launcher |
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Dressed to Kill Knife Civilian Grade Knife |
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Dressed to Kill Medi Gun Civilian Grade Medi Gun |
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Dressed to Kill Minigun Civilian Grade Minigun |
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Dressed to Kill Pistol Civilian Grade Pistol |
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Dressed to Kill Shotgun Civilian Grade Shotgun |
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Dressed to Kill Sniper Rifle Civilian Grade Sniper Rifle |
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Dressed to Kill Stickybomb Launcher Civilian Grade Stickybomb Launcher |
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Dressed to Kill Wrench Civilian Grade Wrench |
The Pyroland Collection
The Pyroland Collection is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland.
Weapon/Grade | Preview/Wear |
---|---|
Rainbow Grenade Launcher Elite Grade Grenade Launcher |
|
Rainbow Sniper Rifle Elite Grade Sniper Rifle |
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Rainbow Flame Thrower Elite Grade Flame Thrower |
|
Balloonicorn Sniper Rifle Assassin Grade Sniper Rifle |
|
Sweet Dreams Grenade Launcher Assassin Grade Grenade Launcher |
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Sweet Dreams Stickybomb Launcher Assassin Grade Stickybomb Launcher |
|
Balloonicorn Flame Thrower Assassin Grade Flame Thrower |
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Mister Cuddles Minigun Commando Grade Minigun |
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Blue Mew Knife Commando Grade Knife |
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Blue Mew Pistol Commando Grade Pistol |
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Blue Mew Rocket Launcher Commando Grade Rocket Launcher |
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Blue Mew Scattergun Commando Grade Scattergun |
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Shot to Hell Scattergun Commando Grade Scattergun |
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Torqued to Hell Wrench Commando Grade Wrench |
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Blue Mew SMG Mercenary Grade SMG |
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Stabbed to Hell Knife Mercenary Grade Knife |
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Shot to Hell Pistol Mercenary Grade Pistol |
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Brain Candy Knife Mercenary Grade Knife |
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Brain Candy Minigun Mercenary Grade Minigun |
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Brain Candy Pistol Mercenary Grade Pistol |
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Brain Candy Rocket Launcher Mercenary Grade Rocket Launcher |
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Flower Power Medi Gun Mercenary Grade Medi Gun |
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Flower Power Revolver Mercenary Grade Revolver |
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Flower Power Scattergun Mercenary Grade Scattergun |
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Flower Power Shotgun Mercenary Grade Shotgun |
The Warbird Collection
The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.
Weapon/Grade | Preview/Wear |
---|---|
Killer Bee Scattergun Elite Grade Scattergun |
|
Warhawk Rocket Launcher Elite Grade Rocket Launcher |
|
Warhawk Grenade Launcher Assassin Grade Grenade Launcher |
|
Red Bear Shotgun Assassin Grade Shotgun |
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Warhawk Flame Thrower Assassin Grade Flame Thrower |
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Butcher Bird Minigun Commando Grade Minigun |
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Airwolf Sniper Rifle Commando Grade Sniper Rifle |
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Blitzkrieg Stickybomb Launcher Commando Grade Stickybomb Launcher |
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Corsair Medi Gun Commando Grade Medi Gun |
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Airwolf Knife Commando Grade Knife |
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Blitzkrieg Medi Gun Mercenary Grade Medi Gun |
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Blitzkrieg Pistol Mercenary Grade Pistol |
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Blitzkrieg Revolver Mercenary Grade Revolver |
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Blitzkrieg SMG Mercenary Grade SMG |
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Airwolf Wrench Mercenary Grade Wrench |
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Corsair Scattergun Mercenary Grade Scattergun |
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Butcher Bird Grenade Launcher Mercenary Grade Grenade Launcher |
|
Blitzkrieg Knife Mercenary Grade Knife |
Rarities
Weapons awarded during the Tough Break Campaign were of one of six different rarities. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6.
Color | Name | Example |
---|---|---|
#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
See also
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