Difference between revisions of "Syringe Gun/pl"
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Syringes are fired out of the weapon at 10 syringes per second. These are classed low-damage [[projectile]]s that travel at 990 [[Hammer unit]]s per second (about 42 miles per hour). The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected. | Syringes are fired out of the weapon at 10 syringes per second. These are classed low-damage [[projectile]]s that travel at 990 [[Hammer unit]]s per second (about 42 miles per hour). The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected. | ||
− | == | + | ==Obrażenia== |
− | {{ | + | {{see also|Damage/pl|l1=Obrażenia}} |
− | * | + | * Podstawowe: 10 |
− | * | + | * Maksymalny wzrost: 120% (12 obrażeń) |
− | * | + | * Maksymalny spadek: 50% (5 obrażeń) |
− | * | + | * Krótki zasięg: 10-15 (100-150/sek) |
− | * | + | * Średni zasięg: 5-10 (50-100/sek) |
− | * | + | * Duży zasięg: 5-6 (50-60/sek) |
− | * [[Mini- | + | * [[Mini-krytyczne]]: 14 |
− | * [[Critical hit]]: 30 (300/ | + | * [[Critical hit/pl|Krytyczne]]: 30 (300/sek) |
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing. | Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing. |
Revision as of 00:01, 11 December 2010
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„ | Ooh hoo hoo, your gun shoots medicine! It's intimidatin'!
Kliknij, by odtworzyć
— The Scout
|
” |
The Syringe Gun is the primary weapon for the Medic class. It is a gas propelled gun with an odd shape and trigger.
Syringes are fired out of the weapon at 10 syringes per second. These are classed low-damage projectiles that travel at 990 Hammer units per second (about 42 miles per hour). The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.
Spis treści
Obrażenia
- Podstawowe: 10
- Maksymalny wzrost: 120% (12 obrażeń)
- Maksymalny spadek: 50% (5 obrażeń)
- Krótki zasięg: 10-15 (100-150/sek)
- Średni zasięg: 5-10 (50-100/sek)
- Duży zasięg: 5-6 (50-60/sek)
- Mini-krytyczne: 14
- Krytyczne: 30 (300/sek)
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.1
- Reload: 1.6
All times are in seconds. Times are approximate and determined by community testing.
Projectile Speed
- 990 Hammer units/61.88 feet per second.
Demonstracja
Related Achievements
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Trivia
- In their initial testing of the Medic update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy update. The secondary and melee weapons use the Kritzkrieg and Übersaw images respectively, but with the names and stats of the standard weapons. However the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
- The Syringe Gun's model never runs out of needles, even if the ammunition is depleted.
- Similarly, the reload animation adds no needles, but a new air cartridge in the back.
- Although the Syringe Gun isn't a hitscan weapon, it can remove sticky bombs laid by an enemy Demoman.
Gallery
- Syringe Gun 1st person red cropped.png
RED 1st person view.
- Syringe Gun 1st person blu cropped.png
BLU 1st person view.