Difference between revisions of "Unused content/zh-hans"

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m (副武器)
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[[File:Repnode.png|right|这永远不会被启动。]]
 
[[File:Repnode.png|right|这永远不会被启动。]]
  
像许多游戏一样,''军团要塞2''在其开发的过程中,也伴随着许许多多的更变。是否删减一个物品,都要先经过仔细地考虑,要弄清楚这么做是否会对游戏本身造成影响,例如,手雷在''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''中出现过,并且尤其也引发了许多问题,所以在2代中被删除了。有时,一件物品被删除的原因相当简单 ——— 有更好的代替品,例如[[Soldier/zh-hans|士兵]]的勋章;在有些时候,是由于游戏风格的改变而使得物品被删除。下表中的武器、物品以及其他一些更古老的玩意都是军团要塞2中被删除的物品,但大多数物品的相关文件还是可以在游戏的.gcf文件夹中找到。
+
像许多游戏一样,''军团要塞2''在其开发的过程中,也伴随着许许多多的更变。是否删减一个物品,都要先经过仔细地考虑,要弄清楚这么做是否会对游戏本身造成影响,例如,手雷在''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''中出现过,并且尤其也引发了许多问题,所以在2代中被删除了。有时,一件物品被删除的原因相当简单 ——— 有更好的代替品,例如[[Soldier/zh-hans|士兵]]的勋章;在有些时候,是由于游戏风格的改变而使得物品被删除。下表中的武器、物品以及其他一些更古老的玩意都是军团要塞2中被删除的物品,但大多数物品的相关文件都还是可以在游戏的.gcf文件夹中作为'''未使用物品'''找到。
  
==武器==
+
== Classes ==
===主武器===
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | 名称
+
! class="header" width="15%" | Name
! class="header" width="10%" | 使用者
+
! class="header" | Notes
! class="header" width="10%" | 代替品
+
|-
! class="header" | 注备
+
| '''[[Civilian]]'''
 +
| Unused [[Hunted (Classic)|gamemode specific]]-class. Was to be escorted from one point on a map to another, functioning as a playable [[Payload#Carts|Payload bomb cart]]. Valve wanted him to be in the VIP gamemode, which was scrapped with the civilian.
 +
|-
 +
| '''[[Commander]]'''
 +
| Non-physical class removed during ''Team Fortress 2'''s development. Was to oversee the map, provide aerial support, place [[buildings]], and communicate tactics to teammates.
 +
|}
 +
 
 +
== Maps ==
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="15%" | Name
 +
! class="header" | Notes
 +
|-
 +
| '''[[Cloak (Control Point)]]'''
 +
| Cloak is a small [[Control Point]] map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.
 +
|}
 +
 
 +
== Weapons ==
 +
=== Primary weapons ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="15%" | Name
 +
! class="header" width="10%" | Class
 +
! class="header" width="10%" | Replacement
 +
! class="header" | Notes
 +
|-
 +
| '''[[Nail Gun]]'''
 +
| [[Scout]]
 +
| [[Scattergun]]
 +
| Wielded by the Scout in [[Trailer 2]]. ''[[Team Fortress Classic]]'' weapon.
 +
|-
 +
| '''[[Heraldic Targe]]'''
 +
| [[Demoman]]
 +
| Unknown
 +
| Assumed to have been a replacement for [[The Chargin' Targe]], but its true function is unknown. The Heraldic Targe was revealed in the {{Patch name|12|23|2010}}.
 
|-
 
|-
| '''[[Ludmila/zh-hans|卢德米拉]]'''
+
| '''[[Ludmila]]'''
| [[Heavy/zh-hans|重机枪手]]
+
| [[Heavy]]
| [[Natascha/zh-hans|娜塔莎]]
+
| [[Natascha]]
| 有两种开火模式:以一种为正常开火模式,开火时威力与[[Minigun/zh-hans|迷你机枪]]一样;第二种开火模式为吸血模式,开火时威力降低,但是效果和[[Blutsauger/zh-hans|吸血鬼注射枪]]一样,命中敌人时回复自身血量。武器的缺点是不能预先旋转枪口。
+
| Primary fire would have functioned like that of the regular [[Minigun]], whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the [[Blutsauger]]. The downside would have been the inability to spin the weapon prematurely.
 
|-
 
|-
| '''[[Nail Gun/zh-hans|射钉枪]]'''
+
| '''[[Walkabout]]'''
| [[Scout/zh-hans|侦察兵]]
+
| [[Sniper]]
| [[Scattergun/zh-hans|霰弹枪]]
+
| [[Huntsman]]
| 在[[Trailer 2/zh-hans|宣传视频2]]中出现过。是''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''中的武器。
+
| Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging abilities.
 
|-
 
|-
| '''[[Tranquilizer Gun/zh-hans|麻醉手枪]]'''
+
| '''[[Tranquilizer Gun]]'''
| [[Spy/zh-hans|间谍]]
+
| [[Spy]]
| [[Revolver/zh-hans|左轮手枪]]
+
| [[Revolver]]
| [[Trailer 1/zh-hans|宣传视频1]]中出现过。
+
|Wielded by the Spy in [[Trailer 1]]. ''[[Team Fortress Classic]]'' weapon.
 
|-
 
|-
| '''[[Walkabout/zh-hans|丛林漫步者]]'''
+
| '''Mirror and Uranium Botkiller [[Rocket Launcher]], [[Scattergun]], [[Flamethrower]], [[Minigun]] and [[Sniper Rifle]]'''
| [[Sniper/zh-hans|狙击手]]
+
| [[Soldier]], [[Scout]], [[Pyro]], [[Heavy]] and [[Sniper]]
| [[Huntsman/zh-hans|猎人短弓]]
+
| [[Stock weapons]]
| 在拉弓时玩家依然可以以正常速度移动,缺点是威力相对较低,没有蓄力功能。
+
| Unused [[Botkiller weapons]], probably made as rewards for unreleased tour(s).
|-
 
| '''[[Heraldic Targe/zh-hans|纹章盾]]'''
 
| [[Demoman/zh-hans|爆破手]]
 
| 不详
 
| 也许是用来代替[[The Chargin' Targe/zh-hans|冲锋盾]]的,但是其实际属性依然不详。这件物品的消息在{{Patch name|12|23|2010}}的更新中做了透露。
 
 
|}
 
|}
  
===副武器===
+
=== Secondary weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | 名称
+
! class="header" width="15%" | Name
! class="header" width="10%" | 使用者
+
! class="header" width="10%" | Class
! class="header" width="10%" | 代替品
+
! class="header" width="10%" | Replacement
! class="header" | 注备
+
! class="header" | Notes
 +
|-
 +
| '''[[Backpack (weapon)|Backpack]]'''
 +
| [[Scout]]
 +
| [[Bonk! Atomic Punch]]
 +
| Would have allowed the Scout to pick up items such as [[Health]], [[Ammo]], and [[Metal]] and drop them in the field for easier access to allies.
 +
|-
 +
| '''[[Dynamite Pack]]'''
 +
| [[Demoman]]
 +
| [[Stickybomb Launcher]]
 +
| Would have exploded into several dynamite sticks that scatter and explode in turn. See [[Unused content#Grenades|MIRV Grenade]]. Wielded by the [[Demoman]] in both Trailers [[Trailer 1|1]] and [[Trailer 2|2]].
 
|-
 
|-
| '''[[Backpack (Weapon)/zh-hans|背包]]'''
+
| '''[[Instant Teleport]]'''
| [[Scout/zh-hans|侦察兵]]
+
| [[Engineer]]
| [[Bonk! Atomic Punch/zh-hans|原子能饮料]]
+
| [[Eureka Effect]]
| 让侦察兵可以携带[[Health/zh-hans|血包]]、[[Ammo/zh-hans|弹药盒]]以及[[Metal/zh-hans|金属]],并能够把它们丢在地上供队友捡取使用。
+
| Would have allowed the Engineer to instantly teleport back to his teleport exit.
 
|-
 
|-
| '''[[Dynamite Pack/zh-hans|炸药包]]'''
+
| '''[[Medi Gun Beta 1]]'''
| [[Demoman/zh-hans|爆破手]]
+
| [[Medic]]
| [[Stickybomb Launcher/zh-hans|黏性炸弹发射器]]
+
| None
| 分两次爆炸,第一次爆炸会炸出几根炸药,之后这几根炸药再次进行爆炸(请参考《百战天虫》的香蕉炸弹)。参见[[Unused content#Grenades|MIRV 炸弹]]。在[[Trailer 1/zh-hans|宣传视频1]]和[[Trailer 2/zh-hans|2]]中均有出现。
+
| Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the [[Medi Gun]].
 
|-
 
|-
| '''[[Instant teleport/zh-hans|瞬间传送装置]]'''
+
| '''[[Overhealer]]'''
| [[Engineer/zh-hans|工程师]]
+
| [[Medic]]
| [[Wrangler/zh-hans|遥控手柄]]
+
| [[Kritzkrieg]]
| 使得工程师能够瞬间传送到自己建造的传送门出口处。
+
| Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all.
 
|-
 
|-
| '''[[Overhealer/zh-hans|超额医疗枪]]'''
+
| '''[[Syringe]]'''
| [[Medic/zh-hans|医生]]
+
| [[Medic]]
| [[Kritzkrieg/zh-hans|闪电战医疗枪]]
+
| [[Medi Gun]]
| 可以让治疗目标的生命值达到最大生命值的200%,但是缺点是超级冲锋能量补充非常慢或是不能补充。
+
| Would heal allies on injection. Wielded by the Medic in [[Trailer 1]].
 
|-
 
|-
| '''[[Syringe/zh-hans|注射器]]'''
+
| '''Mirror and Uranium Botkiller [[Stickybomb Launcher]] and [[Medi Gun]]'''
| [[Medic/zh-hans|医生]]
+
| [[Demoman]] and [[Medic]]
| [[Medi Gun/zh-hans|医疗枪]]
+
| [[Stock weapons]]
| 可以为受伤的队友治疗。在[[Trailer 1/zh-hans|宣传视频1]]中出现过。
+
| Unused [[Botkiller weapons]], probably made as rewards for unreleased tour(s).
 
|}
 
|}
  
===肉搏武器===
+
=== Melee weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | 名称
+
! class="header" width="15%" | Name
! class="header" width="10%" | 使用者
+
! class="header" width="10%" | Class
! class="header" width="20%" | 代替品
+
! class="header" width="20%" | Replacement
! class="header" | 注备
+
! class="header" | Notes
 +
|-
 +
| '''[[Catcher's Mitt]]'''
 +
| [[Scout]]
 +
| Airblast (Flamethrower)
 +
| Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
 +
|-
 +
| '''[[Flyswatter]]'''
 +
| [[Soldier]]
 +
| None
 +
| A kill icon is included in the VPK, and the weapon is used in a promotional image for the [[Very Scary Halloween Special]].
 +
|-
 +
| '''[[Baleful Beacon]]'''
 +
| [[Pyro]]
 +
| None
 +
| This weapon was created specifically for the Halloween Update 2011. Texture files were released during the [[Very Scary Halloween Special]].
 
|-
 
|-
| '''[[Beer stein/zh-hans|啤酒杯]]'''
+
| '''[[Branding Iron]]'''
| 不详 - 可能是[[Demoman/zh-hans|爆破手]]
+
| [[Pyro]]
| 不详 - 可能是[[Bottle/zh-hans|酒瓶]]
+
| [[Fire Axe]]
|
+
| Within the game_sounds_weapons.txt file, the Fire Axe has the heading "BRANDING IRON".
 
|-
 
|-
| '''[[Branding iron/zh-hans|烙铁]]'''
+
| '''[[Lead Pipe]]'''
| [[Pyro/zh-hans|火焰兵]]
+
| [[Heavy]]
| [[Fire Axe/zh-hans|消防斧]]
+
| [[Fists]]
| 在 game_sounds_weapon.txt 文件中,消防斧的相关文件开头为 "Branding iron"
+
| The model and sound references in the game_sounds_weapons.txt file are the only parts left in-game.
 
|-
 
|-
| '''[[Catcher's mitt/zh-hans|捕手手套]]'''
+
| '''[[Club]]'''
| [[Scout/zh-hans|侦察兵]]
+
| [[Sniper]]
| [[Sandman/zh-hans|睡魔球棒]]
+
| [[Kukri]]
| 使得侦察兵可以接住敌人发射的火箭、榴弹等飞行物并把它们扔回去,造成的伤害与原先一样。
+
| The Kukri is still called the club internally.
 
|-
 
|-
| '''[[Club/zh-hans|棍子]]'''
+
| '''[[Crowbar]]'''
| [[Sniper/zh-hans|狙击手]]
+
| [[Classes|All classes]] other than [[Engineer]] and [[Spy]]
| [[Kukri/zh-hans|反曲刀]]
+
| [[Stock weapons|Stock melee weapons]]
| 反曲刀在控制台中显示的代码依然是'''Club'''
+
| ''[[Team Fortress Classic]]'' weapon.
 
|-
 
|-
| '''[[Crowbar/zh-hans|撬棍]]'''
+
| '''[[Beer Stein]]'''
| 所有兵种
+
| Unknown
| 每个兵种的默认[[Melee/zh-hans|肉搏]]武器
+
| None
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| Only the model was included in the game files, with no indication of intended class.
 
|-
 
|-
| '''[[Lead pipe/zh-hans|铅管]]'''
+
| '''Mirror and Uranium Botkiller [[Knife]] and [[Wrench]]'''
| [[Heavy/zh-hans|重机枪手]]
+
| [[Engineer]] and [[Spy]]
| [[Fists/zh-hans|拳头]]
+
| [[Stock weapons]]
|
+
| Unused [[Botkiller weapons]], probably made as rewards for unreleased tour(s).
 
|}
 
|}
  
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{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | 名称
+
! class="header" width="15%" | Name
! class="header" width="15%" | 使用者
+
! class="header" width="15%" | Class
! class="header" | 注备
+
! class="header" | Notes
 
|-
 
|-
| '''[[Bear trap/zh-hans|捕熊陷阱]]'''
+
| '''[[Concussion Grenade]]'''
| [[Sniper/zh-hans|狙击手]]
+
| [[Scout]]
| 应该和''军团要塞经典版''中的刺钉的功能一样。
+
| ''[[Team Fortress Classic]]'' weapon.
 
|-
 
|-
| '''[[Concussion Grenade/zh-hans|震撼手雷]]'''
+
| '''[[Nail Grenade]]'''
| [[Scout/zh-hans|侦察兵]]
+
| [[Soldier]]
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[EMP Grenade/zh-hans|EMP手雷]]'''
+
| '''[[Napalm Grenade]]'''
| [[Engineer/zh-hans|工程师]]
+
| [[Pyro]]
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| ''Team Fortress Classic'' weapon. The Pyro carries three unusable napalm grenades on his belt.
 
|-
 
|-
| '''[[Frag Grenade/zh-hans|破片手雷]]'''
+
| '''[[Dynamite Pack]]'''
| 所有兵种(除了[[Scout/zh-hans|侦察兵]])
+
| [[Demoman]]
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。士兵身上挂着两个无法使用的破片手雷,只用在使用[[Equalizer/zh-hans|平衡镐]]嘲讽时才用到。
+
| Wielded by Demoman in [[Trailer 1]] and [[Trailer 2]]. Changed to a secondary weapon, then replaced by the [[Stickybomb Launcher]].
 
|-
 
|-
| '''[[Gas Grenade/zh-hans|毒气手雷]]'''
+
| '''[[EMP Grenade]]'''
| [[Spy/zh-hans|间谍]]
+
| [[Engineer]]
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[Heal Grenade/zh-hans|治疗手雷]]'''
+
| '''[[Heal Grenade]]'''
| [[Medic/zh-hans|医生]]
+
| [[Medic]]
| 很可能是在手雷爆炸时能为附近的队友提供治疗。
+
| Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
 
|-
 
|-
| '''[[MIRV Grenade/zh-hans|MIRV 炸药]]'''
+
| '''[[Gas Grenade]]'''
| [[Demoman/zh-hans|爆破手]]/[[Heavy/zh-hans|重机枪手]]
+
| [[Spy]]
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[Nail Grenade/zh-hans|刺钉手雷]]'''
+
| '''[[Frag Grenade]]'''
| [[Soldier/zh-hans|士兵]]
+
| [[Classes|All classes]] other than [[Scout]]
| ''''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。
+
| ''Team Fortress Classic'' weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the [[Equalizer]] and [[Escape Plan]] taunts. RED version reappeared as a decoration of the [[Mann vs. Machine (game mode)|Mann vs. Machine]] Upgrade Store.
 
|-
 
|-
| '''[[Napalm Grenade/zh-hans|凝固汽油手雷]]'''
+
| '''[[Bear Trap]]'''
| [[Pyro/zh-hans|火焰兵]]
+
| Unknown
| ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''的武器。火焰兵身上的带子上挂着那3个东西就是凝固汽油手雷。
+
| Possibly would have had the same functionality as the ''Team Fortress Classic'' caltrops. RED version reappeared as a decoration of the [[Mann vs. Machine (game mode)|Mann vs. Machine]] Upgrade Store.
 
|}
 
|}
  
Line 171: Line 222:
 
| '''[[Repair Node/zh-hans|维修节点]]'''
 
| '''[[Repair Node/zh-hans|维修节点]]'''
 
| 原本作为补给器或是传送装置的代替品。当工程师不在的时候,可以自动维修附近受损的建筑。
 
| 原本作为补给器或是传送装置的代替品。当工程师不在的时候,可以自动维修附近受损的建筑。
 +
|-
 +
| '''[[Recon]]'''
 +
| A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound.
 
|}
 
|}
  
Line 185: Line 239:
 
包括一些武器以及物品,都是专门为 TF2 设计的,但从来没有正式启用过。下表中的所有物品的相关文件都可以在''军团要塞2''的.gcf文件夹中找到。
 
包括一些武器以及物品,都是专门为 TF2 设计的,但从来没有正式启用过。下表中的所有物品的相关文件都可以在''军团要塞2''的.gcf文件夹中找到。
  
=== 帽子 ===
+
=== Cosmetics ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="20%" | Name
 +
! class="header" | Class
 +
! class="header" width="60%" | Notes
 +
|-
 +
| '''[[Bonk'n'Flash]]'''
 +
| [[Scout]]
 +
| A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "The Flash."  The [[Bonk Boy]] was designed to replace this hat.
 +
|-
 +
| '''[[Bullseye's Head]]'''
 +
| [[Scout]]
 +
| width="50%" | Would have been released along with the [[Athletic Supporter]], the [[Superfan]] and the [[Essential Accessories]] as part of the promotion for purchasing ''Monday Night Combat'' on Steam before February 1, 2011.
 +
|-
 +
| '''[[ID Badge]]'''
 +
| [[Classes|All classes]]
 +
| An unused ID Badge that would have been able to be used with the [[Decal Tool]]. As of the {{Patch name|11|11|2013}}, the files for this were removed.
 +
|-
 +
| '''[[Improv Coonskin Cap]]'''
 +
| [[Soldier]]
 +
| width="50%" | An unused item found in the files of the {{Patch name|10|21|2016}} intended to appear in the [[Creepy Crawly Case]] collection. Files related to it were removed from the game in a later patch.
 +
|-
 +
| '''[[Legionaire's Lid]]'''
 +
| [[Soldier]]
 +
| width="50%" | Description reads "An antique from the late Imperial Gallic period".
 +
|-
 +
| '''[[Mummy Eyes]]'''
 +
| [[Pyro]]
 +
| width="50%" | An unused item found in the game's files after the [[Scream Fortress 2013]] update that would have wrapped the Pyro's mask in bandages to resemble an Egyptian Mummy, and crack open the Pyro's mask goggles to reveal small pupils when worn. The data for this item was removed in the {{Patch name|11|1|2013}}.
 +
|-
 +
| '''[[Sam's Hat]]'''
 +
| [[Classes|All classes]]
 +
| width="50%" | Would have been released, along with [[Max's Severed Head]], the [[Lugermorph]], and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. The [[Bloodhound]] was its replacement, was for only the [[Sniper]] and [[Spy]], and was a promotional item for Poker Night 2.
 +
|-
 +
| '''[[Mercenary Park]]'''
 +
| [[Classes|All classes]]
 +
|width="99%" | Would have been released, along with ([[Jungle Inferno Update]]), Although present in the item schema, it is currently unavailable in-game. It is unknown when it will be present in the game, if at all.
 +
|-
 +
|'''[[ Mannanas Hat]]'''
 +
| [[Classes|All classes]]
 +
|width="99%" | Would have been released, along with ([[Jungle Inferno Update]]), The Mannanas Hat is a cosmetic item for all classes. It is a bright yellow cap with a yeti on the front, eating bananas.
 +
|-
 +
| '''[[Never Forget Hat]]'''
 +
| [[Classes|All classes]]
 +
|width="99%" | Would have been released, along with ([[Jungle Inferno Update]]), The Never Forget Hat is a cosmetic item for all classes. It is a grey and blue cap with an emblem on the front commemorating Poopy Joe, who died during a terrible rocket accident May his soul rest in peace...
 +
|-
 +
| '''[[Yeti Park Hardhat]]'''
 +
| [[Classes|All classes]]
 +
|width="99%" | Would have been released, along with ([[Jungle Inferno Update]]), The Yeti Park Hardhat is a cosmetic item for all classes. It is a plain white hardhat with a yellow light attached to the front and a "Yeti Park" logo printed on the side.
 +
|}
 +
 
 +
=== Action Items ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="20%" | Name
 +
! class="header" | Class
 +
! class="header" width="60%" | Notes
 +
|-
 +
| '''[[Noise Maker#Unused|Noise Makers]]'''
 +
| [[Classes|All classes]]
 +
| Three unused noise makers exist in the game files, through icons and sound files: one from the [[Scream Fortress]] update called "[[Noise Maker#Scream Fortress|Spooky]]," one from the [[Shogun Pack]] called "[[Noise Maker#Shogun Pack|Yell]]," and one from the [[Japan Charity Bundle]] called "[[Noise Maker#Japan Charity Bundle|Prayer Bowl]]."
 +
|-
 +
| '''[[Valve Store Shipment Box]]'''
 +
| [[Classes|All classes]]
 +
| Single use action item without any texture. Function unknown.
 +
|}
 +
 
 +
=== Taunts ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="20%" | 名称
+
! class="header" width="20%" | Name
! class="header" | 使用者
+
! class="header" | Class
! class="header" width="60%" | 注备
+
! class="header" width="60%" | Notes
 +
|-
 +
| '''taunt_come_and_get_me'''
 +
| [[Scout]]
 +
| The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The sequence still exists and looks like [http://i.imgur.com/m2xcEqT.gif this].
 +
|-
 +
| '''show1'''
 +
| [[Soldier]]
 +
| The Soldier would stomp his feet, cross his arms then show something off.
 +
|-
 +
| '''taunt_gimme_20'''
 +
| [[Soldier]]
 +
| The Soldier first points at his enemy and then at the ground. The sequence is still present, but contains no animation.
 +
|-
 +
| '''taunt_slit_throat'''
 +
| [[Soldier]]
 +
| The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence still exists, but contains no animation.
 +
|-
 +
| '''taunt_sit'''
 +
| [[Pyro]]
 +
| The Pyro quickly sits down with their head in their hands, exactly like in the [[True Meaning]] comic, before jumping up to stand again. The Sequence is still present in the model file and looks like [http://i.imgur.com/0QC31uh.gif this].
 +
|-
 +
| '''N/A'''
 +
| [[Demoman]]
 +
| A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in [[Meet the Demoman]].
 +
|-
 +
| '''show1'''
 +
| [[Heavy]]
 +
| The Heavy would lift his leg then show something off. The sequence is still present, but contains no animation.
 +
|-
 +
| '''taunt_big_gorilla'''
 +
| [[Heavy]]
 +
| The Heavy puts down his [[Weapons#heavyprimary|primary weapon]] and pounds his chest like a gorilla.
 
|-
 
|-
|'''[[Bonk'n'Flash/zh-hans|原子闪耀]]'''
+
| '''N/A'''
| 侦察兵
+
| [[Engineer]]
| 一顶头盔,与[[Batter's Helmet/zh-hans|击球手头盔]]相似, 参考自DC 动漫超级英雄带的面具 "闪耀"。后来放出的[[Bonk Boy/zh-hans|原子小子]]为这顶帽子的代替品。
+
| The Engineer would take out his guitar and play a long tune on it.
 
|-
 
|-
| '''[[Legionaire's Lid/zh-hans|古罗马勇士头盔]]'''
+
| '''taunt10'''
| 士兵
+
| [[Engineer]]
| width="50%" | 此帽子曾一度准备放出,但是最后被取消了。帽子的描述为:"一件来自后卢高帝国时期的古董"。
+
| The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like [http://i.imgur.com/7VRnwq1.gif this].
 
|-
 
|-
| '''[[Sam's Hat/zh-hans|山姆的帽子]]'''
+
| '''taunt_test'''
| 全兵种通用
+
| [[Engineer]]
| width="50%" | 当初是计划与[[Max's Severed Head/zh-hans|马克斯的半个脑袋]]、[[Lugermorph/zh-hans|卢格尔手枪]]以及[[Big Kill/zh-hans|大屠杀]]一起放出的,但最后由于建模的问题而被取消。当时为''山姆 & 马克斯: 恶魔的大剧院''在 Steam 平台上促销活动的赠品。
+
| The Engineer puts down his Shotgun and taps his hardhat.
 
|-
 
|-
| '''[[Bullseye's Head/zh-hans|神射手的头套]]'''
+
| '''N/A'''
| 侦察兵
+
| [[Medic]]
| width="50%" | 当初计划与[[Athletic Supporter/zh-hans|运动爱好者的太阳帽]][[Superfan/zh-hans|超级粉丝的太阳帽]]以及[[Essential Accessories/zh-hans|必不可少的运动装备]]一同放出,但最后由于建模问题而被取消。当时为''周一格斗之夜''在 Steam 平台上的促销活动。
+
| Similar to the [[Amputator]]'s [[Medicating Melody]] taunt, except that the melodies are played on an electric guitar. Originally used as the [[Ubersaw]]'s taunt before being replaced with the [[Spinal Tap]].
 
|-
 
|-
 +
| '''taunt_saxophone'''
 +
| [[Sniper]]
 +
| The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the [[Expiration Date]] animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the [[Killer Solo]].
 
|}
 
|}
  
Line 221: Line 376:
 
|}
 
|}
  
===其它物品===
+
=== Music ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="20%" | 名称
+
! class="header" width="20%" | Name
! class="header" width="10%" | 种类
+
! class="header" width="60%" | Notes
! class="header" width="60%" | 注备
+
|-
 +
| '''intruder_alert_midi.midi'''
 +
| A rendition--perhaps the original version--of [[Intruder Alert]] in MIDI format. All of the instruments are set to "piano", including the percussion.
 +
|-
 +
| '''tf_music_upgrade_machine.wav'''
 +
| A 1-minute loop of elevator music that presumably would play in [[Mann vs. Machine (game mode)|Mann vs. Machine]] when players were at an [[Upgrade Station]].
 
|-
 
|-
| '''[[Camera/zh-hans|摄像机]]'''
+
| '''bonus_round_30.wav'''
| 地图物品
+
| A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to [[Asteroid]] and [[Robot Destruction]].
| 其最终功能不详,但是被确信为可以在不使用开发者控制台开启 DEMO 文件记录的情况下录制游戏录像。其模型外观相当逼真,暂命名称为 Arr!
+
|}
 +
 
 +
=== Other items ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="20%" | Name
 +
! class="header" width="10%" | Item Type
 +
! class="header" width="60%" | Notes
 
|-
 
|-
|'''[[Capture the Flag#Gallery|旗帜]]'''
+
| '''[[Camera]]'''
| 地图物品
+
| World item
| 原先计划被当作[[CTF/zh-hans|夺旗模式]]中的[[Intelligence/zh-hans|情报]]来使用,一些旗帜上面还印有 Valve 员工的脸。
+
| Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the [[console|developer's console]]. It has a highly detailed model, bearing the brand name Arr!, a play on the [[w:Arri|Arri]] line of cameras.
 
|-
 
|-
| '''[[Capture the Flag#Gallery|灰色情报箱]]'''
+
| '''[[Capture the Flag#Gallery|Old flags]]'''
| 地图物品
+
| World item
| 一个装有情报的灰色公文箱。已经在一些第三方地图出现过,尽管还没有在官方地图中被使用过。
+
| Prior to using [[Capture the Flag#Intelligence|Intelligence]] briefcases for [[Capture the Flag|CTF]] mode, several flags bearing the faces of Robin Walker (for RED) and someone by the name Charlie Brown (for BLU) were used as placeholders.
 
|-
 
|-
|'''断头模型'''
+
| '''Decapitation models'''
| 模型物品
+
| Aesthetic item
| [[Eyelander/zh-hans|苏格兰长剑]]一起发布,原设定是苏格兰长剑砍杀的敌人在死亡时只掉落脑袋,但脖子还联在身体上;现在游戏中的则是人物尸体没有脖子。目前只有士兵还在GCF文件夹中留有相关的模型文件,但根据猜测,应该所有的兵种也拥有类似的文件。而该模型的概念与[[Max's Severed Head/zh-hans|马克斯的半个脑袋]]以及[[Modest Pile of Hat/zh-hans|朴素的柱状帽]]相似。
+
| Released along with the [[Eyelander]], assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[List of All class cosmetics|All class cosmetics]]
 
|-
 
|-
|'''[[DeGroot Keep#Misc. Images/zh-hans|卷轴]]'''
+
| '''[[DeGroot Keep#Gallery|Scroll]]'''
| 可拾取物
+
| Pickup
| [[Australian Christmas/zh-hans|澳洲圣诞节]]更新时一并放出。其功能不详,但是可以在 [[DeGroot Keep/zh-hans|德格罗特城堡]]的材料文件中找到他。
+
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown, though it is in the [[DeGroot Keep]] materials folder.
 
|-
 
|-
|'''[[DeGroot Keep#Misc. Images/zh-hans|售票厅]]'''
+
| '''[[DeGroot Keep#Gallery|Ticket Booth]]'''
| 物件
+
| Prop
| 同上。
+
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown, though it is in the [[DeGroot Keep]] materials folder.
 
|-
 
|-
|'''[[Kill icon#Unused/zh-hans|未使用的击杀图标]]'''
+
| '''[[Kill icon#Unused|Unused kill icons]]'''
| 图标
+
| Icon
| 游戏文件中有一些未使用的击杀图标,包括一个备用的[[Ambassador#Trivia/zh-hans|大使手枪爆头]]图标,一个备用的[[Sentry Gun#Trivia/zh-hans|一级步哨枪]]图标以及一个 [[Death#Environmental Kills/zh-hans|爆炸]]图标。
+
| Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry Gun#Trivia|level 1 Sentry Gun]] image, and an [[Death#Environmental Kills|explosion]] image.
 
|-
 
|-
|'''备用的死亡定格画面'''
+
| '''Alternate Deathcam UI'''
| 用户界面
+
| User interface
| [[deathcam/zh-hans|死亡定格画面]]的备用版本。在游戏的测试版本中出现。
+
| Alternate version of the [[deathcam]] function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
 
|-
 
|-
 
| '''[[Tobor]]'''
 
| '''[[Tobor]]'''
| 不详
+
| Unknown
| 其文件在[[Mac Update/zh-hans|苹果更新]]是放出,推测是步哨枪的升级配件。
+
| Unused texture added in the [[Mac Update]].
 +
|-
 +
|'''[[Item quality#Unused content|Unused Item qualities]]'''
 +
| Quality
 +
| Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are <span style="color:#8D834B">#8D834B</span> and <span style="color:#70550F">#70550F</span> respectively. Completed has no associated color.
 +
|-
 +
|'''Other Unused Textures'''
 +
| Classes
 +
| There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like the [[Bottle]]'s BLU texture.
 
|-
 
|-
|'''未使用的[[Noise Maker/zh-hans|声响制造器]] '''
+
|'''[[Particle effects#Unused Unusual effects|Unused Unusual effects]]'''
| 工具
+
| Particle(s)
| 有一些实际存在的、但未被使用的声响制造器:例如[[Scream Fortress/zh-hans|尖叫要塞更新]]时的"[[Noise Maker#Scream Fortress/zh-hans|Spooky]]"、[[Shogun Pack/zh-hans|将军套装]]更新时的"[[Noise Maker#Shogun Pack/zh-hans|叫喊声]]"以及[[Japan Charity Bundle/zh-hans|日本灾后慈善捐赠]]更新时的"[[Noise Maker#Japan Charity Bundle/zh-hans|鸣碗声]]"。
+
| During the [[Mann-Conomy Update]] and the [[Very Scary Halloween Special]], several particle effects were added that went unused.
 
|-
 
|-
|'''其他未使用的材质'''
+
|'''Burning animations'''
| 兵种
+
| Animation(s)
| 还有一些未使用的材质存在于游戏文件中,例如测试时的兵种皮肤,例如医生的头部造型(文件名称为'''medic_head_red.vtf''',而游戏中使用的则是'''medic_head.vtf''')、蓝队工程师第三人称视角的衣服袖子(文件名称为'''engineer_handR_blue.vtf''',而游戏中两队都是使用'''engineer_handR_red.vtf''') 以及一些武器的蓝队皮肤,例如爆破手酒瓶的蓝队皮肤。
+
| The GCF contains 8 unused class specific death animations to all but the [[Pyro]], presumably for death by [[burn]] damage.
 
|-
 
|-
 +
|'''serving_platter'''
 +
| World item
 +
| A texture-less restaurant plate with a skull. This was found in the taunts folder, however, no correspondent animation for a class or voices was found on the game files.
 +
|-
 +
| '''Badlands textures'''
 +
| Textures
 +
| There are several textures in the Badlands folder that are not used on the map. These models include a jetpack, a helmet, a laser and many more.
 
|}
 
|}
 +
 +
=== Unused item attributes ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="15%" | Name
 +
! class="header" | Function
 +
! class="header" | Description
 +
|-
 +
| '''Attrib_OverhealDecay_Disabled'''
 +
| Overheal bonus doesn't decay.
 +
| The primary attribute of the removed Overhealer. Nonfunctional.
 +
|-
 +
| '''Attrib_FistsHaveRadialBuff'''
 +
| On Kill: +50 health on nearby teammates.
 +
On Kill: +10% Crit Chance on nearby teammates.
 +
| Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional.
 +
|-
 +
| '''Attrib_DmgPenaltyVsNonStunned'''
 +
| %s1% damage vs non-stunned players.
 +
| Previous downside of the Sandman.
 +
|-
 +
| '''Attrib_ZoomSpeedMod_Disabled'''
 +
| No move speed penalty from zoom.
 +
| Walkabout's positive attribute.
 +
|-
 +
| '''Attrib_SniperNoCharge'''
 +
| No zoom or damage charge.
 +
| Walkabout's downside.
 +
|-
 +
| '''Attrib_SniperZoom_Penalty'''
 +
| Decreased scope sight.
 +
| Walkabout's downside.
 +
|-
 +
| '''Attrib_NoDoubleJump'''
 +
| Disables double jump on wearer.
 +
| Former negative attribute of the Sandman before it was changed to -15 health.
 +
|-
 +
| '''Attrib_AbsorbDmgWhileCloaked'''
 +
| Absorbs %s1% damage while cloaked
 +
| Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented.
 +
|-
 +
| '''Attrib_RocketLauncherSeeker'''
 +
| Fires laser guided rockets
 +
| Removed Rocket Launcher. It is unknown whether this attribute retains its functionality
 +
|-
 +
| '''Attrib_ChargedAirblast'''
 +
| Airblast can now be charged, which will push enemies further
 +
| Degreaser design experiment. Works, but has no HUD elements to show it.
 +
|-
 +
| '''Attrib_AirblastCost_Decreased'''
 +
| %s1% airblast cost
 +
| Degreaser design experiment.
 +
|}
 +
 +
== [[Mann vs. Machine]] ==
 +
=== [[Robots]] ===
 +
These are unused robot templates that exist in the game files.
 +
==== [[Scout Robot]] ====
 +
===== Scout =====
 +
{{Robot loadout|icon=scout|name=Scout|primary=Scattergun|attribs={{nerf|-15% slower firing speed}}}}
 +
{{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}}
 +
{{Robot loadout|icon=scout|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}}
 +
===== Wrap Assassin =====
 +
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin|attribs=---}}
 +
 +
===== Force-A-Nature Scout =====
 +
{{Robot loadout|icon=scout fan|name=Force-A-Nature Scout|primary=Force-A-Nature|attribs={{buff|{{tooltip|+100% more knockback power|+70% after all gates have been captured}}}}{{nerf|-35% damage dealt}}{{nerf|-50% slower reload speed}}{{nerf|Cannot see past 500 units}}}}
 +
===== Giant Scout =====
 +
{{Robot loadout|icon=scout|giant=y|name=Giant Scout|primary=Scattergun|attribs={{buff|1,600 HP}}{{buff|+30% knockback resistance}}}}
 +
===== Major League =====
 +
{{Robot loadout|icon=scout stun|giant=y|name=Major League|melee=Sandman|hat=Cockfighter|misc1=Summer Shades|misc2=Boston Boom-Bringer|attribs={{buff|10,000 HP}}{{buff|900% increase in recharge rate}}{{buff|Gives 90% less rage}}{{buff|+800% move speed}}}}
 +
 +
==== [[Soldier Robot]] ====
 +
===== Major Crits (Type 1) =====
 +
{{Robot loadout|icon=soldier sergeant crits|giant=y|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform|attribs={{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}}}}
 +
===== Major Crits (Type 2) =====
 +
{{Robot loadout|icon=major crits|giant=y|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat|attribs={{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
 +
This version of Major Crits is exactly the same as the gatebot version seen in Mannhattan except this version wears the Full Metal Drill Hat instead of the Gatebot Helmet. But there is an unused icon in the game files that is still functional but is never used. It is an icon of the Full Metal Drill Hat and is known as soldier_major_crits. The gatebot version of Major Crits uses Colonel Barrage's icon: soldier_barrage.
 +
 +
===== Giant Blast Soldier (Type 2) =====
 +
{{Robot loadout|icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{buff|Provides 90% less rage}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}}}}
 +
===== Giant Burst Fire Soldier (Type 3) =====
 +
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+200% damage dealt|+100% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
 +
 +
===== Giant Burst Fire Soldier (Type 4) =====
 +
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+100% damage dealt|+0% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
 +
 +
===== Chief Concheror Soldier =====
 +
{{Robot loadout|icon=soldier conch|giant=y|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
 +
 +
==== [[Pyro Robot]] ====
 +
===== Giant Airblast Pyro =====
 +
{{Robot loadout|icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone|attribs={{buff|3,000 HP}}{{buff|Airblast pushes opponents with 5 times the force}}{{buff|+40% knockback resistance}}{{nerf|-95% damage penalty}}{{nerf|-50% move speed}}}}
 +
===== Chief Pyro =====
 +
{{Robot loadout|icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower|attribs={{buff|55,000 HP}}{{buff|+400% damage bonus}}{{buff|Airblast pushes opponents with 2 times the force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}}
 +
===== Giant Flare Pyro =====
 +
{{Robot loadout|icon=pyro flare|giant=y|name=Giant Flare Pyro|secondary=Scorch Shot|attribs={{buff|3,000 HP}}{{buff|80% faster firing speed}}{{buff|Flares push players back on hit}}{{buff|40% knockback resistance}}{{nerf|-65% move speed}}}}
 +
 +
==== [[Demoman Robot]] ====
 +
===== Chief Tavish =====
 +
{{Robot loadout|icon=demoknight|giant=y|name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|55,000 HP}}{{buff|5.0x damage dealt}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}}
 +
===== Giant Rapid Fire Demo Chief =====
 +
{{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demo Chief|primary=Grenade Launcher|attribs={{buff|60,000 HP}}{{buff|+90% faster firing speed}}{{buff|+35% faster reload rate}}{{buff|+7 grenades in clip}}{{buff|+10% faster projectile speed}}{{buff|100% crit chance}}{{buff|+60% knockback resistance}}{{buff|+60% airblast force reduction}}{{nerf|2 degrees projectile spread}}{{nerf|50% slower move speed}}}}
 +
 +
==== [[Heavy Robot]] ====
 +
===== Heavy Mittens =====
 +
{{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father|attribs={{info|This is the Heavy Mittens used in-game but with disabled code enabled}}<br>{{info|35% smaller in size}}
 +
{{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}}}}
 +
 +
===== Giant Heavy =====
 +
{{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}}
 +
{{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}}
 +
===== Super Heavyweight Champ =====
 +
{{Robot loadout|icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}}
 +
 +
==== [[Medic Robot]] ====
 +
===== Uber Medic =====
 +
{{Robot loadout|icon=medic uber|name=Uber Medic|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+400% faster heal rate}}{{nerf|-75% slower Übercharge rate}}{{info|Übercharge lasts 8 seconds (normal)}}}}
 +
===== Vaccinator Medic =====
 +
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Bullet Resistance}}}}
 +
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Blast Resistance}}}}
 +
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Fire Resistance}}}}
 +
 +
These [[Vaccinator]] [[Medic Robot]]s were meant to use an item named "The Vaccinator MvM" in items_game.txt, but the item does not exist.
 +
 +
==== [[Sniper Robot]] ====
 +
{{Robot loadout|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder|attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having a working throwing animation}}}}
 +
 +
===== Rapid Fire Bowman (Type 2) =====
 +
{{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{buff|1200 HP}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}}}
 +
 +
=== [[Robots|Bosses]] ===
 +
==== [[Robots|Blimp]] ====
 +
{{Robot loadout|icon=Blimp|name=Blimp|attribs={{info|Not much is known about the Blimp, although in [[Mannhattan]] there's a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with [[November 21, 2013 Patch|Two Cities update]]}}}}
  
 
== 相关文章 ==
 
== 相关文章 ==
* [[Weapons/zh-hans|武器]]
+
* ''[[Weapons/zh-hans|武器]]''
* [[Beta weapons/zh-hans|测试版武器]]
+
* ''[[Beta weapons/zh-hans|测试版武器]]''
* [[Developer weapons/zh-hans|开发者武器]]
+
* ''[[Developer weapons/zh-hans|开发者武器]]''
 +
* ''[[Valve's Team Fortress/zh-hans|Valve的军团要塞]]''
 +
* ''[[Team Fortress 2: Brotherhood of Arms/zh-hans|军团要塞2:兄弟连]]''
 
* ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''
 
* ''[[Team Fortress Classic/zh-hans|军团要塞经典版]]''
 +
 +
== External links ==
 +
* [http://tcrf.net/Team_Fortress_2 The Cutting Room Floor page for TF2]
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}

Revision as of 07:13, 14 December 2019


回到绘图板上去吧,天才!
狙击手对那些未使用的物品说
这永远不会被启动。

像许多游戏一样,军团要塞2在其开发的过程中,也伴随着许许多多的更变。是否删减一个物品,都要先经过仔细地考虑,要弄清楚这么做是否会对游戏本身造成影响,例如,手雷在军团要塞经典版中出现过,并且尤其也引发了许多问题,所以在2代中被删除了。有时,一件物品被删除的原因相当简单 ——— 有更好的代替品,例如士兵的勋章;在有些时候,是由于游戏风格的改变而使得物品被删除。下表中的武器、物品以及其他一些更古老的玩意都是军团要塞2中被删除的物品,但大多数物品的相关文件都还是可以在游戏的.gcf文件夹中作为未使用物品找到。

Classes

Name Notes
Civilian Unused gamemode specific-class. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart. Valve wanted him to be in the VIP gamemode, which was scrapped with the civilian.
Commander Non-physical class removed during Team Fortress 2's development. Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates.

Maps

Name Notes
Cloak (Control Point) Cloak is a small Control Point map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.

Weapons

Primary weapons

Name Class Replacement Notes
Nail Gun Scout Scattergun Wielded by the Scout in Trailer 2. Team Fortress Classic weapon.
Heraldic Targe Demoman Unknown Assumed to have been a replacement for The Chargin' Targe, but its true function is unknown. The Heraldic Targe was revealed in the 2010年12月23日补丁.
Ludmila Heavy Natascha Primary fire would have functioned like that of the regular Minigun, whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the Blutsauger. The downside would have been the inability to spin the weapon prematurely.
Walkabout Sniper Huntsman Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging abilities.
Tranquilizer Gun Spy Revolver Wielded by the Spy in Trailer 1. Team Fortress Classic weapon.
Mirror and Uranium Botkiller Rocket Launcher, Scattergun, Flamethrower, Minigun and Sniper Rifle Soldier, Scout, Pyro, Heavy and Sniper Stock weapons Unused Botkiller weapons, probably made as rewards for unreleased tour(s).

Secondary weapons

Name Class Replacement Notes
Backpack Scout Bonk! Atomic Punch Would have allowed the Scout to pick up items such as Health, Ammo, and Metal and drop them in the field for easier access to allies.
Dynamite Pack Demoman Stickybomb Launcher Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the Demoman in both Trailers 1 and 2.
Instant Teleport Engineer Eureka Effect Would have allowed the Engineer to instantly teleport back to his teleport exit.
Medi Gun Beta 1 Medic None Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the Medi Gun.
Overhealer Medic Kritzkrieg Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all.
Syringe Medic Medi Gun Would heal allies on injection. Wielded by the Medic in Trailer 1.
Mirror and Uranium Botkiller Stickybomb Launcher and Medi Gun Demoman and Medic Stock weapons Unused Botkiller weapons, probably made as rewards for unreleased tour(s).

Melee weapons

Name Class Replacement Notes
Catcher's Mitt Scout Airblast (Flamethrower) Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
Flyswatter Soldier None A kill icon is included in the VPK, and the weapon is used in a promotional image for the Very Scary Halloween Special.
Baleful Beacon Pyro None This weapon was created specifically for the Halloween Update 2011. Texture files were released during the Very Scary Halloween Special.
Branding Iron Pyro Fire Axe Within the game_sounds_weapons.txt file, the Fire Axe has the heading "BRANDING IRON".
Lead Pipe Heavy Fists The model and sound references in the game_sounds_weapons.txt file are the only parts left in-game.
Club Sniper Kukri The Kukri is still called the club internally.
Crowbar All classes other than Engineer and Spy Stock melee weapons Team Fortress Classic weapon.
Beer Stein Unknown None Only the model was included in the game files, with no indication of intended class.
Mirror and Uranium Botkiller Knife and Wrench Engineer and Spy Stock weapons Unused Botkiller weapons, probably made as rewards for unreleased tour(s).

手雷/榴弹

在军团要塞2中,手雷(榴弹)一词所指的是爆破手榴弹发射器以及Loch-n-Load发射的弹药。瓶手道尿瓶以及疯狂牛奶算然用起来像是手雷,但是严格来说它们不是手雷,并且它们也不能像手雷一样滚动、弹跳。士兵在使用十字镐的嘲讽时也会用到手雷,但不是把它们扔出去。

虽然手雷在军团要塞经典版中发挥了巨大作用,但是在军团要塞2的早期测试时就被删除了。开发小组坚持要删除这个物品是由于其过于“泛滥”以及伴随有一些严重的漏洞,而且玩家们对其也表现出过于的依赖。

原先每个兵种(绝大多数)都拥有主要手雷与次要手雷两种武器,主要手雷为普通的破片手雷,而次要手雷通常是一些具有特殊能力的手雷。现今在server_i486.so 文件中依然有投掷手雷的代码。

目前有多种不同的手雷模型,其中一些为军团要塞经典版中更新版本,还有一些则为全新版本。扔手雷的声音文件依然能在游戏文件夹中找到。

一个无法获得的合成物品:"手雷标志"原先是存在的,但在早前的曼恩企业更新时被删除了。

Name Class Notes
Concussion Grenade Scout Team Fortress Classic weapon.
Nail Grenade Soldier Team Fortress Classic weapon.
Napalm Grenade Pyro Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt.
Dynamite Pack Demoman Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher.
EMP Grenade Engineer Team Fortress Classic weapon.
Heal Grenade Medic Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
Gas Grenade Spy Team Fortress Classic weapon.
Frag Grenade All classes other than Scout Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the Equalizer and Escape Plan taunts. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store.
Bear Trap Unknown Possibly would have had the same functionality as the Team Fortress Classic caltrops. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store.

建筑物

名称 注备
维修节点 原本作为补给器或是传送装置的代替品。当工程师不在的时候,可以自动维修附近受损的建筑。
Recon A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound.

炮塔

名称 注备
未使用的炮塔 专为军团要塞2设计的,是一类放置在门口的防守型炮塔;有多个不同的设计版本,从巨大型的到迷你型的都有,但最后没有一个被添加入游戏中。

其它类物品

包括一些武器以及物品,都是专门为 TF2 设计的,但从来没有正式启用过。下表中的所有物品的相关文件都可以在军团要塞2的.gcf文件夹中找到。

Cosmetics

Name Class Notes
Bonk'n'Flash Scout A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat.
Bullseye's Head Scout Would have been released along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011.
ID Badge All classes An unused ID Badge that would have been able to be used with the Decal Tool. As of the 2013年11月11日补丁, the files for this were removed.
Improv Coonskin Cap Soldier An unused item found in the files of the 2016年10月21日补丁 intended to appear in the Creepy Crawly Case collection. Files related to it were removed from the game in a later patch.
Legionaire's Lid Soldier Description reads "An antique from the late Imperial Gallic period".
Mummy Eyes Pyro An unused item found in the game's files after the Scream Fortress 2013 update that would have wrapped the Pyro's mask in bandages to resemble an Egyptian Mummy, and crack open the Pyro's mask goggles to reveal small pupils when worn. The data for this item was removed in the 2013年11月1日补丁.
Sam's Hat All classes Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. The Bloodhound was its replacement, was for only the Sniper and Spy, and was a promotional item for Poker Night 2.
Mercenary Park All classes Would have been released, along with (Jungle Inferno Update), Although present in the item schema, it is currently unavailable in-game. It is unknown when it will be present in the game, if at all.
Mannanas Hat All classes Would have been released, along with (Jungle Inferno Update), The Mannanas Hat is a cosmetic item for all classes. It is a bright yellow cap with a yeti on the front, eating bananas.
Never Forget Hat All classes Would have been released, along with (Jungle Inferno Update), The Never Forget Hat is a cosmetic item for all classes. It is a grey and blue cap with an emblem on the front commemorating Poopy Joe, who died during a terrible rocket accident May his soul rest in peace...
Yeti Park Hardhat All classes Would have been released, along with (Jungle Inferno Update), The Yeti Park Hardhat is a cosmetic item for all classes. It is a plain white hardhat with a yellow light attached to the front and a "Yeti Park" logo printed on the side.

Action Items

Name Class Notes
Noise Makers All classes Three unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress update called "Spooky," one from the Shogun Pack called "Yell," and one from the Japan Charity Bundle called "Prayer Bowl."
Valve Store Shipment Box All classes Single use action item without any texture. Function unknown.

Taunts

Name Class Notes
taunt_come_and_get_me Scout The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The sequence still exists and looks like this.
show1 Soldier The Soldier would stomp his feet, cross his arms then show something off.
taunt_gimme_20 Soldier The Soldier first points at his enemy and then at the ground. The sequence is still present, but contains no animation.
taunt_slit_throat Soldier The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence still exists, but contains no animation.
taunt_sit Pyro The Pyro quickly sits down with their head in their hands, exactly like in the True Meaning comic, before jumping up to stand again. The Sequence is still present in the model file and looks like this.
N/A Demoman A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman.
show1 Heavy The Heavy would lift his leg then show something off. The sequence is still present, but contains no animation.
taunt_big_gorilla Heavy The Heavy puts down his primary weapon and pounds his chest like a gorilla.
N/A Engineer The Engineer would take out his guitar and play a long tune on it.
taunt10 Engineer The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like this.
taunt_test Engineer The Engineer puts down his Shotgun and taps his hardhat.
N/A Medic Similar to the Amputator's Medicating Melody taunt, except that the melodies are played on an electric guitar. Originally used as the Ubersaw's taunt before being replaced with the Spinal Tap.
taunt_saxophone Sniper The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the Killer Solo.

车辆

名称 注备
可乘坐的炸弹推车 有两个款不同的设计方案模型依然保留在 TF2 的游戏文件夹中,可两个模型都没有相应的配套材质,而且也是很原始的早期模型。但是依然可以在一些第三方地图中看见他们的身影。在地图边疆中 ,有着另一款类似的炸弹推车。
原型炸弹推车 简单地说就是一个手推车式的炸弹。这里有一幅概念图

Music

Name Notes
intruder_alert_midi.midi A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion.
tf_music_upgrade_machine.wav A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station.
bonus_round_30.wav A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to Asteroid and Robot Destruction.

Other items

Name Item Type Notes
Camera World item Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
Old flags World item Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Robin Walker (for RED) and someone by the name Charlie Brown (for BLU) were used as placeholders.
Decapitation models Aesthetic item Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to All class cosmetics
Scroll Pickup Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
Ticket Booth Prop Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
Unused kill icons Icon Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image.
Alternate Deathcam UI User interface Alternate version of the deathcam function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
Tobor Unknown Unused texture added in the Mac Update.
Unused Item qualities Quality Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color.
Other Unused Textures Classes There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like the Bottle's BLU texture.
Unused Unusual effects Particle(s) During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused.
Burning animations Animation(s) The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage.
serving_platter World item A texture-less restaurant plate with a skull. This was found in the taunts folder, however, no correspondent animation for a class or voices was found on the game files.
Badlands textures Textures There are several textures in the Badlands folder that are not used on the map. These models include a jetpack, a helmet, a laser and many more.

Unused item attributes

Name Function Description
Attrib_OverhealDecay_Disabled Overheal bonus doesn't decay. The primary attribute of the removed Overhealer. Nonfunctional.
Attrib_FistsHaveRadialBuff On Kill: +50 health on nearby teammates.

On Kill: +10% Crit Chance on nearby teammates.

Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional.
Attrib_DmgPenaltyVsNonStunned %s1% damage vs non-stunned players. Previous downside of the Sandman.
Attrib_ZoomSpeedMod_Disabled No move speed penalty from zoom. Walkabout's positive attribute.
Attrib_SniperNoCharge No zoom or damage charge. Walkabout's downside.
Attrib_SniperZoom_Penalty Decreased scope sight. Walkabout's downside.
Attrib_NoDoubleJump Disables double jump on wearer. Former negative attribute of the Sandman before it was changed to -15 health.
Attrib_AbsorbDmgWhileCloaked Absorbs %s1% damage while cloaked Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented.
Attrib_RocketLauncherSeeker Fires laser guided rockets Removed Rocket Launcher. It is unknown whether this attribute retains its functionality
Attrib_ChargedAirblast Airblast can now be charged, which will push enemies further Degreaser design experiment. Works, but has no HUD elements to show it.
Attrib_AirblastCost_Decreased %s1% airblast cost Degreaser design experiment.

Mann vs. Machine

Robots

These are unused robot templates that exist in the game files.

Scout Robot

Scout
图标 名称 主武器 属性
Scout
Scout Scattergun
猎枪
Pictogram minus.png -15% slower firing speed


图标 名称 近战武器 属性
Scout
Scout Holy Mackerel
圣灵鲭鱼


图标 名称 近战武器 帽子 属性
Scout
Scout Sun-on-a-Stick
太阳之杖
Bolt Boy
螺栓小子


Wrap Assassin
图标 名称 近战武器 属性
Scout
Wrap Assassin Wrap Assassin
包装纸杀手
---


Force-A-Nature Scout
图标 名称 主武器 属性
Scout fan
Force-A-Nature Scout Force-A-Nature
自然之力
Pictogram plus.png +100% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -50% slower reload speed
Pictogram minus.png Cannot see past 500 units


Giant Scout
图标 名称 主武器 属性
Scout
Giant Scout Scattergun
猎枪
Pictogram plus.png 1,600 HP
Pictogram plus.png +30% knockback resistance


Major League
图标 名称 近战武器 帽子 Misc 1 其它物品 2 属性
Scout stun
Major League Sandman
睡魔
Cockfighter
公鸡中的战斗机
Summer Shades
夏季太阳镜
Boston Boom-Bringer
波士顿噪音制造者
Pictogram plus.png 10,000 HP
Pictogram plus.png 900% increase in recharge rate
Pictogram plus.png Gives 90% less rage
Pictogram plus.png +800% move speed


Soldier Robot

Major Crits (Type 1)
图标 名称 主武器 副武器 帽子 其它物品 属性
Soldier sergeant crits
Major Crits black box
黑匣子
Gunboats
炮艇
Team Captain
团队领袖之帽
Fancy Dress Uniform
笔挺的军服
Pictogram plus.png 40,000 HP
Pictogram plus.png 100% crit chance
Pictogram plus.png 500% damage bonus
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png 100% larger blast radius
Pictogram plus.png Regenerates 1 HP per second
Pictogram plus.png +60% knockback resistance
Pictogram minus.png 200% slower reload
Pictogram minus.png 100% slower firing speed
Pictogram minus.png 1 degree rocket spread
Pictogram minus.png -60% move speed
Pictogram info.png 1.9x larger in size


Major Crits (Type 2)
图标 名称 主武器 帽子 属性
Major crits
Major Crits Rocket Launcher
火箭发射器
Full Metal Drill Hat
全金属操练帽
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png +26 rockets in clip
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png 5 degree rocket spread
Pictogram minus.png Does not fire until fully reloaded


This version of Major Crits is exactly the same as the gatebot version seen in Mannhattan except this version wears the Full Metal Drill Hat instead of the Gatebot Helmet. But there is an unused icon in the game files that is still functional but is never used. It is an icon of the Full Metal Drill Hat and is known as soldier_major_crits. The gatebot version of Major Crits uses Colonel Barrage's icon: soldier_barrage.

Giant Blast Soldier (Type 2)
图标 名称 主武器 帽子 属性
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
自由推进炮
Dr's Dapper Topper
博士的达珀礼帽
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +75% faster firing speed
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% larger blast radius
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degree rocket spread


Giant Burst Fire Soldier (Type 3)
图标 名称 主武器 属性
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
火箭发射器
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +200% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Giant Burst Fire Soldier (Type 4)
图标 名称 主武器 属性
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
火箭发射器
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Chief Concheror Soldier
图标 名称 主武器 副武器 属性
Soldier conch
Chief Concheror Soldier Rocket Launcher
火箭发射器
Concheror
征服者战旗
Pictogram plus.png 50,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% longer buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded


Pyro Robot

Giant Airblast Pyro
图标 名称 主武器 帽子 属性
Pyro
Giant Airblast Pyro Degreaser
脱油剂
Dead Cone
僵尸的路障
Pictogram plus.png 3,000 HP
Pictogram plus.png Airblast pushes opponents with 5 times the force
Pictogram plus.png +40% knockback resistance
Pictogram minus.png -95% damage penalty
Pictogram minus.png -50% move speed


Chief Pyro
图标 名称 主武器 属性
Pyro
Chief Pyro Flamethrower
火焰喷射器
Pictogram plus.png 55,000 HP
Pictogram plus.png +400% damage bonus
Pictogram plus.png Airblast pushes opponents with 2 times the force
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Flare Pyro
图标 名称 副武器 属性
Pyro flare
Giant Flare Pyro Scorch Shot
焦化枪
Pictogram plus.png 3,000 HP
Pictogram plus.png 80% faster firing speed
Pictogram plus.png Flares push players back on hit
Pictogram plus.png 40% knockback resistance
Pictogram minus.png -65% move speed


Demoman Robot

Chief Tavish
图标 名称 主武器 副武器 近战武器 帽子 属性
Demoknight
Chief Tavish Ali Baba's Wee Booties
阿里巴巴的尖头靴
Chargin' Targe
冲锋盾
Eyelander
苏格兰长剑
Prince Tavish's Crown
塔维什王子的皇冠
Pictogram plus.png 55,000 HP
Pictogram plus.png 5.0x damage dealt
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Rapid Fire Demo Chief
图标 名称 主武器 属性
Demoman
Giant Rapid Fire Demo Chief Grenade Launcher
榴弹发射器
Pictogram plus.png 60,000 HP
Pictogram plus.png +90% faster firing speed
Pictogram plus.png +35% faster reload rate
Pictogram plus.png +7 grenades in clip
Pictogram plus.png +10% faster projectile speed
Pictogram plus.png 100% crit chance
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +60% airblast force reduction
Pictogram minus.png 2 degrees projectile spread
Pictogram minus.png 50% slower move speed


Heavy Robot

Heavy Mittens
图标 名称 近战武器 帽子 其它物品 属性
Heavy mittens
Heavy Mittens Holiday Punch
欢乐拳套
Point and Shoot
速成法师帽
All-Father
雪白的大胡子
Pictogram info.png This is the Heavy Mittens used in-game but with disabled code enabled
Pictogram info.png 35% smaller in size

Pictogram plus.png 100% crit chance
Pictogram plus.png +30% faster move speed
Pictogram minus.png 60 HP


Giant Heavy
图标 名称 主武器 属性
Heavy
Giant Heavy Natascha
娜塔莎转轮机枪
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


图标 名称 主武器 属性
Heavy
Giant Heavy Brass Beast
黄铜猛兽
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Super Heavyweight Champ
图标 名称 近战武器 帽子 属性
Heavy champ
Super Heavyweight Champ Killing Gloves of Boxing
杀戮拳击手套
Pugilist's Protector
拳击手头套
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +20% damage bonus
Pictogram plus.png +40% attack rate
Pictogram minus.png -50% move speed


Medic Robot

Uber Medic
图标 名称 主武器 副武器 近战武器 属性
Medic uber
Uber Medic Syringe Gun
注射枪
Medi Gun
医疗枪
Bonesaw
骨锯
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +400% faster heal rate
Pictogram minus.png -75% slower Übercharge rate
Pictogram info.png Übercharge lasts 8 seconds (normal)


Vaccinator Medic
图标 名称 主武器 副武器 近战武器 属性
Medic
Medic Syringe Gun
注射枪
Vaccinator
疫苗注射枪
Bonesaw
骨锯
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Bullet Resistance


图标 名称 主武器 副武器 近战武器 属性
Medic
Medic Syringe Gun
注射枪
Vaccinator
疫苗注射枪
Bonesaw
骨锯
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Blast Resistance


图标 名称 主武器 副武器 近战武器 属性
Medic
Medic Syringe Gun
注射枪
Vaccinator
疫苗注射枪
Bonesaw
骨锯
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Fire Resistance


These Vaccinator Medic Robots were meant to use an item named "The Vaccinator MvM" in items_game.txt, but the item does not exist.

Sniper Robot

图标 名称 副武器 帽子 属性
Sniper jarate
Jarate Master Jarate
瓶手道
Desert Marauder
阿拉伯头巾
Pictogram plus.png +90% recharge rate
Pictogram info.png Game files indicate it was cut for not having a working throwing animation


Rapid Fire Bowman (Type 2)
图标 名称 主武器 属性
Sniper bow
Bowman Rapid Fire Huntsman
猎人短弓
Pictogram info.png 1.5x larger in size
Pictogram plus.png 1200 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -15% movement speed


Bosses

Blimp

图标 名称 属性
Blimp
Blimp Pictogram info.png Not much is known about the Blimp, although in Mannhattan there's a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with Two Cities update


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