Difference between revisions of "Weapons (Classic)"
(→Slot 2 Weapons: Made it more similar to tf2's weapons page) |
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==Slot 1 Weapons== | ==Slot 1 Weapons== | ||
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
! class="header" width="10%" | Picture | ! class="header" width="10%" | Picture | ||
− | ! class="header" width=" | + | ! class="header" width="7%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="15%" | Damage |
− | + | ! class="header" width="28%" | Used<br/>By | |
− | ! class="header" width=" | ||
! class="header" width="31%" | Notes / Special Abilities | ! class="header" width="31%" | Notes / Special Abilities | ||
|- | |- | ||
! [[File:HUD_crowbar_TFC.png]] | ! [[File:HUD_crowbar_TFC.png]] | ||
| [[Crowbar (Classic)|Crowbar]] | | [[Crowbar (Classic)|Crowbar]] | ||
− | |||
| 18 | | 18 | ||
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]] | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]] | ||
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! [[File:HUD_medkit_TFC.png]] | ! [[File:HUD_medkit_TFC.png]] | ||
| [[Medkit (Classic)|Medkit]] | | [[Medkit (Classic)|Medkit]] | ||
− | + | | Initial: 9 <br>Infection:8 per hit | |
− | | Initial: 9 Infection:8 per hit | ||
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
| Used to heal teammates and infect enemies. | | Used to heal teammates and infect enemies. | ||
Line 24: | Line 21: | ||
! [[File:HUD_knife_TFC.png]] | ! [[File:HUD_knife_TFC.png]] | ||
| [[Knife (Classic)|Knife]] | | [[Knife (Classic)|Knife]] | ||
− | | | + | | Standard:36 <br>Back-stab:instakill |
− | |||
| [[Spy (Classic)|Spy]] | | [[Spy (Classic)|Spy]] | ||
| Can [[backstab]] for an instant kill. | | Can [[backstab]] for an instant kill. | ||
Line 31: | Line 27: | ||
! [[File:HUD_Wrench_TFC.png]] | ! [[File:HUD_Wrench_TFC.png]] | ||
| [[Wrench (Classic)|Wrench]] | | [[Wrench (Classic)|Wrench]] | ||
− | |||
| 18 | | 18 | ||
| [[Engineer (Classic)|Engineer]] | | [[Engineer (Classic)|Engineer]] | ||
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! [[File:HUD_crowbar_TFC.png]] | ! [[File:HUD_crowbar_TFC.png]] | ||
| [[Umbrella (Classic)|Umbrella]] | | [[Umbrella (Classic)|Umbrella]] | ||
− | |||
| 18 | | 18 | ||
| [[Civilian (Classic)|Civilian]] | | [[Civilian (Classic)|Civilian]] |
Revision as of 06:57, 17 December 2010
Contents
Slot 1 Weapons
Picture | Weapon | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Medkit | Initial: 9 Infection:8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard:36 Back-stab:instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | 75 | N/A | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | ||
Railgun | Nails | 50 | N/A | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-Barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 9 | Scout | ||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to Rocketjump. | ||
Assault Cannon | Shells | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 12 | Medic | ||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Rockets | 30-60 | Pyro | ||
Nailgun | Nails | 9 | Sniper, Spy |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Deals damage and pins down enemies. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion Grenade | Scout, Medic | Causes disorientation. | ||
Napalm Grenade | Pyro | Ignites enemies within blast radius. | ||
Hallucination Grenade | Spy | Deals slight damage and causes hallucinations. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
See Also
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