Difference between revisions of "Catapult"
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The Catapult was a modified Teleporter that worked similar to the player launchers in the [[Passtime]] gamemode, launching the user into the air with some forward momentum. The Catapult's physics-related code was ported in from Portal 2, which brought with it some client prediction issues as evidenced by some developer comments; | The Catapult was a modified Teleporter that worked similar to the player launchers in the [[Passtime]] gamemode, launching the user into the air with some forward momentum. The Catapult's physics-related code was ported in from Portal 2, which brought with it some client prediction issues as evidenced by some developer comments; | ||
− | + | <!--Begin-->// copied from portal2 code; original code came with client-predicted counterpart, | |
− | // but implementing predictable triggers in tf2 wasn't trivial so this is just the | + | // but implementing predictable triggers in tf2 wasn't trivial so this is just the |
− | // server component. it works but causes prediction errors. | + | // server component. it works but causes prediction errors.<!--End--> |
There are also plenty of {{code|// HACK!}} comments on many lines involving float mathematics, indicating that the building was scrapped most likely due to these technical reasons. | There are also plenty of {{code|// HACK!}} comments on many lines involving float mathematics, indicating that the building was scrapped most likely due to these technical reasons. |
Revision as of 01:59, 24 April 2020
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Catapult is a scrapped Engineer building seen in footage of a leaked Team Fortress 2 "staging" (indev) build alongside other features that were being worked on for the scrapped Spy vs Engineer WAR! update. It was teased in Lecture Valley[1].
The Catapult was a modified Teleporter that worked similar to the player launchers in the Passtime gamemode, launching the user into the air with some forward momentum. The Catapult's physics-related code was ported in from Portal 2, which brought with it some client prediction issues as evidenced by some developer comments;
// copied from portal2 code; original code came with client-predicted counterpart, // but implementing predictable triggers in tf2 wasn't trivial so this is just the // server component. it works but causes prediction errors.
There are also plenty of // HACK!
comments on many lines involving float mathematics, indicating that the building was scrapped most likely due to these technical reasons.
Gallery
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