Difference between revisions of "March 28, 2018 Patch/ru"
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{{Patch layout | {{Patch layout | ||
| before = {{Patch name|2|14|2018}} | | before = {{Patch name|2|14|2018}} | ||
Line 7: | Line 5: | ||
| year = 2018 | | year = 2018 | ||
| after = {{Patch name|3|29|2018}} | | after = {{Patch name|3|29|2018}} | ||
− | | source-title = Team Fortress 2 | + | | source-title = Выход обновления Team Fortress 2 |
| source = http://store.steampowered.com/news/38643/ | | source = http://store.steampowered.com/news/38643/ | ||
− | | source2-title = Team Fortress 2 | + | | source2-title = Выход обновления Team Fortress 2 |
| source2 = http://store.steampowered.com/news/38653/ | | source2 = http://store.steampowered.com/news/38653/ | ||
| notes = === Обновление 1 === | | notes = === Обновление 1 === | ||
− | + | === Изменения в системе подбора игр === | |
− | * | + | * Обновлен [[Competitive Mode/ru|соревновательный режим]]: |
− | ** Система подбора игр, используемая в | + | ** Система подбора игр, используемая в соревновательном режиме была изменена. Теперь игрокам будут выдаваться звания с помощью системы подсчета рейтинга Глико, используемой в CS:GO. |
− | ** Старые 18 званий были | + | ** Старые 18 званий соревновательного режима были объединены в новые 13. С новыми званиями можно ознакомиться на странице ЧаВО соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/ {{lang icon|en}}). |
− | ** | + | ** Заработанные звания в соревновательном режиме были сброшены для всех игроков. Для получения нового звания необходимо 10 раз одержать победу в матчах. |
− | *** Примечание: | + | *** Примечание: с предыдущей системой все игроки начинали с первого звания, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отражало их эффективность. Новая система - по способу размещения матчей - значительно сокращает время, необходимое для получения следующего звания. |
− | ** Требования к доступу в | + | ** Требования к доступу в соревновательный режим изменились: если у вас отсутствует {{item link|Competitive Matchmaking Pass}}, вы должны иметь хотя бы 3 уровень в свободном режиме, кроме того, иметь премиум-аккаунт и действительный номер телефона, привязанный к вашему аккаунту. |
− | * | + | * Обновлен [[Casual Mode/ru|свободный режим]]: |
− | ** В | + | ** В свободном режиме теперь используется система подсчета рейтинга Глико, чтобы создавать матчи с лучшим балансом. |
− | ** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке | + | ** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке. |
− | ** Карты {{code|[[Sawmill (Capture the Flag)/ru|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)/ru|ctf_well]]}}, {{code|[[5Gorge/ru|cp_5gorge]]}}, {{code|[[2Fort Invasion/ru|ctf_2fort_invasion]]}} | + | ** Карты {{code|[[Sawmill (Capture the Flag)/ru|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)/ru|ctf_well]]}}, {{code|[[5Gorge/ru|cp_5gorge]]}}, {{code|[[2Fort Invasion/ru|ctf_2fort_invasion]]}} и {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}} были добавлены в свободный режим. |
− | ** | + | ** Теперь при окончании матча в окне голосования будут представлены только карты данного режима (например, если вы играете в режиме Сопровождения, то на выбор будут предложены только карты режима Сопровождения). |
* Поиск матча во время игры: | * Поиск матча во время игры: | ||
− | ** Теперь | + | ** Теперь игрок может встать в очередь на поиск матча, если он уже играет в матче свободного режима или учебке. |
− | ** | + | ** Статус поиска будет отображаться в правом верхнем углу. |
* Мульти-очередь: | * Мульти-очередь: | ||
− | ** Теперь вы можете стоять в очереди на несколько видов матчей одновременно | + | ** Теперь вы можете стоять в очереди на несколько видов матчей одновременно. |
− | ** Игроки могут стоять в очереди на все виды матчей, но при принятии приглашения в | + | ** Игроки могут стоять в очереди на все виды матчей, но при принятии приглашения в соревновательный режим или [[Mann Up/ru|МАННевры]], координатор удалит игрока из других очередей. |
− | ** Игроки, которые находятся в | + | ** Игроки, которые находятся в группе и не являются её лидером, теперь могут свободно просматривать меню поиска матча. |
− | + | === Изменения игрового процесса === | |
− | * [[Flamethrower/ru|Огнемёты]] | + | * [[Flamethrower/ru|Огнемёты]] |
− | ** Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. | + | ** Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. Мы внесли изменения, которые не затронули радиус поражения огнемётов, но требуют от игроков более тщательного прицеливания. |
− | *** Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, до 200%. | + | *** Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, вплоть до 200%. |
− | *** Первоначальный урон от огня в секунду снижен на 50%, в результате чего | + | *** Первоначальный урон от огня в секунду снижен на 50%, в результате чего максимальный урон не изменился. |
− | * {{Item link|Dragon's Fury}} | + | * {{Item link|Dragon's Fury}} |
− | ** Мы очень довольны дизайном этого оружия и стилем игры, | + | ** Мы очень довольны дизайном этого оружия и стилем игры, применимым к нему, но оно должно требовать более точных попаданий для нанесения максимального урона. |
*** Размер/радиус огненного снаряда были уменьшены на 25%. | *** Размер/радиус огненного снаряда были уменьшены на 25%. | ||
*** Бонусный урон по горящим целям теперь требует точного попадания по врагу. | *** Бонусный урон по горящим целям теперь требует точного попадания по врагу. | ||
− | * {{Item link|Gas Passer}} | + | * {{Item link|Gas Passer}} |
− | ** Мы обнаружили несколько проблем с улучшением | + | ** Мы обнаружили несколько проблем с улучшением «Взрывает горящих врагов» в режиме [[Mann vs. Machine/ru|Манн против машин]], в результате чего он наносил значительно больший урон, чем предполагалось. Поэтому мы увеличили базовый урон, дабы компенсировать некоторые изменения, вызванное нижеописанными исправлениями. |
− | ** Изменение улучшения | + | ** Изменение улучшения «Взрывает горящих врагов» в Манн против машин: |
− | *** Повреждения, наносимые улучшением, больше не пополняют уровень заряда | + | *** Повреждения, наносимые улучшением, больше не пополняют уровень заряда. |
− | *** Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва | + | *** Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва. |
− | *** Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов | + | *** Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов. |
− | *** Увеличен урон от взрыва до 350 | + | *** Увеличен урон от взрыва с 250 до 350 ед. |
− | * {{Item link|Axtinguisher}} | + | * {{Item link|Axtinguisher}} |
− | ** Медленное время переключения оружия в качестве платы за большой урон не слишком хорошо было воспринято игроками, и мы согласны с тем, что это было очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия добивания противника, что требует чёткого планирования, | + | ** Медленное время переключения оружия в качестве платы за большой урон не слишком хорошо было воспринято игроками, и мы согласны с тем, что это было очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия для добивания противника, что требует чёткого планирования, тайминга, и претворения в реальность возможности наносить в прямом смысле слова комбо-удары по врагу. |
− | + | ** Новые характеристики: | |
− | + | *** Атака по горящему сопернику наносит мини-критический урон и затем тушит его. | |
− | + | **** Добавляет бонусный урон в зависимости от оставшегося времени догорания противника. | |
− | + | *** Добавлено: «Завещание Sketchek: Убийство горящих врагов даёт ускорение». | |
− | + | *** Урон уменьшен на 33%. | |
− | + | *** Убирается на 35% медленнее. | |
− | + | *** Без случайных критов. | |
− | * {{Item link|Thermal Thruster}} | + | * {{Item link|Thermal Thruster}} |
− | ** | + | ** Представив первоначальный вариант данного предмета, мы прогадали с консервативностью, поскольку мобильности для класса, который, грубо говоря, был обделён этим, мы дали чересчур много. Но, понаблюдав за игроками какое-то время, мы подумали, что не вызовем бурных возгласов у сообщества, если ускорим скорость переключения с данного оружия на другое. |
− | *** | + | *** Уменьшено время переключения с данного оружия на другое с 1,1 до 0,8 секунды. |
− | * {{Item link|Sydney Sleeper}} | + | * {{Item link|Sydney Sleeper}} |
− | ** | + | ** {{item link|Jarate}} дает мощный эффект, из-за чего, вооружившись данной винтовкой, один всего лишь [[Sniper/ru|снайпер]] без труда может существенно усилить атакующий потенциал своей команды. И, в отличие от {{item name|Jarate}}, бесконечный радиус действия винтовки позволяет снайперу сражаться на максимально безопасном расстоянии от основных сцен сражений. Следующие изменения не меняют идентичность оружия как «{{item name|Jarate}}-винтовки», но приубавляют его пыл, «вознаграждая» особо метких снайперов путем возможности нанесения максимального урона по врагу, а также позволяя игрокам уменьшать время перезарядки {{item name|Jarate}} путем обливания противников. |
− | *** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости | + | *** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости. |
− | *** Сокращена длительность эффекта Банкате | + | *** Сокращена длительность эффекта Банкате с 2-х до 5 секунд (было с 2-х до 8 секунд). |
− | *** Добавлен: | + | *** Добавлен атрибут: «Зов природы: прицельное попадание в голову становится мини-критом и уменьшает текущую перезарядку Банкате на 1 секунду». |
− | * {{Item link|Short Circuit}} | + | * {{Item link|Short Circuit}} |
− | ** | + | ** Нынешняя затея с уничтожением снарядов интересна, но нас огорчают масштабы того, как много дел можно натворить при помощи данного оружия. Конечно, мы можем увеличить количество расходуемого металла на выстрел (что однажды мы попытались сделать), но тогда это станет одним из самых редко используемых видов оружия в игре. Вместо этого мы решили изменить поведение оружия «под корень», и теперь оно требует немного большей выдержки и выбора правильной позиции от [[Engineer/ru|инженера]], а также необходимо быть более продвинутым игроком и увеличивать защитный потенциал команды. |
− | *** Дополнительная атака изменена | + | *** Дополнительная атака изменена — теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Выстрел требует 65 металла. |
− | * {{Item link|Pretty Boy's Pocket Pistol}} | + | * {{Item link|Pretty Boy's Pocket Pistol}} |
− | ** Мы недооценили игроков | + | ** Мы недооценили довольно опытных игроков, которые могли восстанавливать много здоровья во время боя. |
− | *** Изменено максимальное | + | *** Изменено максимальное восстановление здоровья (стрельба в упор) за выстрел с 7 до 3 единиц. |
− | * {{Item link|Panic Attack}} | + | * {{Item link|Panic Attack}} |
− | ** Недавняя переработка этого оружия сделала его слабее, поэтому мы увеличили урон | + | ** Недавняя переработка этого оружия сделала его слабее на близких расстояниях, поэтому мы увеличили урон при стрельбе с такого расстояния и стрельбе в упор. |
*** Уменьшен разброс на 40%. | *** Уменьшен разброс на 40%. | ||
*** Уменьшен урон на 20% (был на 30%). | *** Уменьшен урон на 20% (был на 30%). | ||
− | * {{Item link|Atomizer}} | + | * {{Item link|Atomizer}} |
− | ** | + | ** По сути, здесь мы лишь исправили некоторые ошибки. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие, сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что игрокам было необходимо дождаться окончания переключения оружия на данную биту, только после чего третий прыжок мог быть выполнен. |
− | *** Теперь | + | *** Теперь необходимо дождаться окончания переключения на биту, чтобы совершить третий прыжок. |
− | === | + | === Исправление ошибок игрового процесса === |
− | * | + | * Исправлена ошибка, из-за которой атрибут «-40% лечения от медиков и раздатчиков» для [[Fists of Steel/ru|Стальных кулаков]] также действовал для других видов оружия. |
− | * Исправлена | + | * Исправлена ошибка, из-за которой после использования [[Gloves of Running Urgently/ru|Горящих рукавиц ускорения]] и [[Eviction Notice/ru|Уведомления о выселении]] игроки, которые теряли здоровье из-за эффекта оружия, не могли полностью восстановить свое здоровье при касании шкафчика в зоне возрождения.<ref>Также применимо к [[Bread Bite/ru|Кусай-хлебу]]</ref> |
− | * | + | * Исправлена ошибка, из-за которой догорание после заряженного выстрела из [[Cow Mangler 5000/ru|Линчевателя скота 5000]] длилось 6 секунд вместо 10. |
− | * Исправлена ошибка, | + | * Исправлена ошибка, из-за которой инженеры могли возвести выход [[building/ru|телепорта]] в местах, где игроки застревали (ошибка была также известна как «{{tooltip|tele-trap|телепорт-ловушка}}»). |
− | * | + | * Исправлена ошибка, из-за которой частицы огнемёта иногда неправильно отображались на стороне клиента. |
− | * | + | * Исправлена ошибка, из-за которой пламя огнемёта не соприкасалось с объектами {{code|tf_generic_bomb}}. |
− | * | + | * Устранена возможность нанесения урона по товарищам по команде путем окутывания соратников пламенем огнемёта и немедленной смены команды. |
− | * Исправлена | + | * Исправлена ошибка, из-за которой звук перезарядки [[Loose Cannon/ru|Пушки без лафета]] играл даже после смены оружия. |
− | + | * Исправлена ошибка, из-за которой снаряды [[Pomson 6000/ru|Помсона 6000]] и [[Righteous Bison/ru|Благочестивого бизона]] отталкивали игроков. | |
− | * | + | * Исправлена ошибка, из-за которой {{Item link|Razorback}} не восстанавливался после начала нового раунда. |
− | * Исправлена ошибка, | + | * Исправлена ошибка, из-за которой при нанесении урона Яростью дракона по врагу, облитому [[Mad Milk/ru|Зломолоком]], не восстанавливалось здоровье поджигателя. |
− | * | + | * Устранена возможность удержания заряженных ракет [[Beggar's Bazooka/ru|Базуки бродяги]] путем зажатия кнопки осмотра оружия, только отпустив которую солдат выпускал ракеты. |
− | * Исправлена ошибка, | + | * Исправлена ошибка, из-за которой оглушенный пулемётчик мог совершать атаки дополнительным оружием и оружием ближнего боя. |
− | * | + | * Устранена возможность сбора органов [[Vita-Saw/ru|Вита-пилой]] во время перемирия. |
− | * Исправлена ошибка, | + | * Исправлена ошибка, из-за которой на игрока не накладывалась метка смерти при атаке оружием ближнего боя под воздействием [[Crit-A-Cola/ru|Критоколы]]. |
− | * | + | * Система компенсации задержки теперь будет лучше восстанавливать параметры поз, которые отвечают за анимацию слоёв. |
− | ** Это улучшит синхронизацию | + | ** Это улучшит синхронизацию определения попадания со стороны сервера с моделями в клиенте игрокам, которым компенсируется задержка. |
− | * | + | * Исправлена ошибка, из-за которой бомбы-липучки могли блокировать урон от других бомб-липучек. |
− | * | + | * Исправлена ошибка, из-за которой {{Item link|Back Scatter}} не наносил мини-криты, когда [[Scout/ru|разведчик]] наносил урон по врагу сзади, находясь в воздухе. |
− | * | + | * Исправлена ошибка, из-за которой {{Item link|Enforcer}} не давал шпиону сопротивление от некоторых видов урона (щиты [[Wrangler/ru|Поводыря]], {{item link|Battalion's Backup}}, {{item link|Fists of Steel}}, сопротивление урону в невидимости, {{item link|Dead Ringer}}, {{item link|Brass Beast}} и {{item link|Natascha}}). |
− | + | * Исправлена ошибка, из-за которой мячики [[Sandman/ru|Дрёмы]] и шарики [[Wrap Assassin/ru|Обёрточного убийцы]] сталкивались с невидимыми объектами в комнатах возрождения. | |
− | * Исправлена скорость игроков | + | * Исправлена ошибка, из-за которой скорость оглушенных игроков была выше допустимой (например, после атаки Наташи, попадание издалека мячом Дрёмы, употребление напитка {{item link|Bonk! Atomic Punch}}). |
==== Основное ==== | ==== Основное ==== | ||
− | * Добавлены {{Item link|Blue Moon Cosmetic Case}} и {{Item link|Blue Moon Cosmetic Key}} | + | * Добавлены {{Item link|Blue Moon Cosmetic Case}} и {{Item link|Blue Moon Cosmetic Key}}. |
** Новый кейс, содержащий 19 акссессуаров от сообщества. | ** Новый кейс, содержащий 19 акссессуаров от сообщества. | ||
− | * Изменена базовая цена | + | * Изменена базовая цена Пропуска в соревновательный режим с 19,99 $ до 9,99 $, а скидка 50% всё еще продолжает действовать, уже от новой цены предмета. |
− | * | + | * {{item name|Dragon's Fury}} и {{item link|Hot Hand}} были добавлены в список оружия, которое может появиться в рецептах создания [[Killstreak Kit/ru|Набора серийного убийцы]]. |
− | * | + | * Значок вашего звания в [[main menu/ru|главном меню]] теперь можно менять, нажав кнопку с изображением шестерни и выбрав, значок какого режима вы предпочитаете видеть. |
− | * | + | * Кнопки различных действий во время матча (начать голосование, найти тренера и т.д.) были перемещены в нижнюю часть главного меню. |
− | * | + | * Ускорены анимации перехода в главном меню. Настраивается при помощи переменной {{code|tf_dashboard_slide_time}}. |
− | * | + | * Для участников группы, находящихся не в сети, будут отображаться индикаторы статуса под их аватарами Steam. |
− | * | + | * Добавлено расширенное описание текущего статуса игрока в Steam. |
− | * | + | * Улучшен вид пользовательского интерфейса для таких режимов, как Манн против машин, в которых обычные правила обслуживания недействительны. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой {{item link|Squad Surplus Voucher}} мог использовать только лидер группы при игре в режиме Манн против машин. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой окно главного меню перекрывало консоль, окно поиска серверов и меню опций, из-за чего было невозможно их использование. |
− | * | + | * Исправлено падение клиента, связанное с показом окна трансляций в главном меню. |
− | * | + | * Исправлена ошибка, из-за которой в меню [[ConTracker/ru|КонТрекера]] отображалось неверное количество заработанных очков контракта. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой игроки не могли передвигаться, открыв меню КонТрекера во время смерти и закрыв его уже после возрождения. |
− | * | + | * Исправлена ошибка, из-за которой состояние Бронепанциря на трупах снайперов не соответствовало правильному (присутствовал, когда его не должно быть, и наоборот). |
− | * | + | * Исправлена ошибка, из-за которой меню голосования за следующую карту продолжало отображаться, если игрок отключился с данного сервера во время голосования и подключился к другому. |
− | * | + | * Исправлена ошибка, из-за которой при подключении к игре в свободном или соревновательном режиме камера наблюдателя располагалась в неправильном месте. |
− | * | + | * Исправлена ошибка, из-за которой игрок не мог наблюдать за контрольной точкой своей команды или за собственными постройками в свободном режиме. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой игрок не мог осмотреть {{item link|Pain Train}}, находясь в игре. |
− | * Исправлены визуальные ошибки при осмотре Панической атаки | + | * Исправлены визуальные ошибки, появляющиеся при осмотре Панической атаки. |
− | * | + | * Исправлена ошибка, из-за которой эффекты при запуске Термической тяги были видны только её владельцу. |
− | * | + | * Исправлена ошибка, из-за которой [[Fists/ru|кулаки]] особо опасного убийцы не излучали свечение. |
− | * | + | * Исправлена ошибка, из-за которой при преждевременном окончании насмешки {{item link|Yeti Smash}} не исчезала модель Йети. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой голоса [[robot/ru|роботов]] в режиме Манн против машин были не роботизированы. |
− | * | + | * Исправлена ошибка, из-за которой в названиях [[Festivizer/ru|украшенных]] предметов не отображались другие их качества (например, «[[Collector's/ru|из коллекции]]»). |
− | * | + | * Исправлена ошибка, из-за которой использовались неправильные модели украшенного оружия [[Australium weapons/ru|из австралия]] для игроков [[BLU/ru|Синей]] команды. |
− | * | + | * Исправлена ошибка, из-за которой не отображались гирлянды на украшенных {{item link|Holy Mackerel}}, [[Soda Popper/ru|Критоколе]] и [[Winger/ru|Поводыре]] для игроков Синей команды. |
− | * | + | * Исправлена ошибка, из-за которой отображались неправильные иконки для некоторых видов украшенного оружия на Торговой площадке сообщества Steam. |
− | * Исправлена ошибка | + | * Исправлена ошибка, из-за которой боты в режиме тренировки беспричинно умирали в комнатах возрождения. |
− | * | + | * Исправлена ошибка, из-за которой окрашиваемые участки предметов {{item link|Prinny Hat}} и {{item link|Prinny Pouch}} не меняли цвет после применения краски. |
− | * | + | * Исправлена ошибка, из-за которой {{item name|Hot Hand}} исчезала при выполнении насмешек. |
− | * | + | * Исправлена ошибка, из-за которой значение Странного счетчика: отраженные снаряды не увеличивалось при отражении снарядов. |
− | * | + | * Исправлена ошибка, из-за которой [[PDA/ru|КПК]] инженера игнорировало опцию «Использовать уменьшенные модели оружия». |
− | * | + | * Исправлена ошибка, из-за которой не отображались атрибуты [[Rescue Ranger/ru|Спасателя]] (только на стороне клиента). |
− | * | + | * Исправлена ошибка, из-за которой {{item link|War Paint}} Красная карронада представляла собой инструмент, применимый абсолютно ко всем предметам в рюкзаке. |
− | * | + | * Исправлена ошибка, из-за которой [[particle effects/ru|частицы эффекта]] Сияние от пользы сообществу не отображалось на оружии качества [[Community (quality)/ru|от сообщества]] и [[Self-Made/ru|ручной сборки]]. |
− | * | + | * Исправлена ошибка, из-за которой иконка смерти от Поводыря отображалась обрезанной. |
− | * | + | * Исправлена ошибка, из-за которой текст «Добавочное время» располагался не по центру в [[HUD/ru|дисплее игрока]]. |
− | * | + | * Исправлена ошибка, из-за которой достижение «Повелитель жучков» нельзя было получить при помощи любых жучков. |
− | * | + | * Исправлена ошибка, из-за которой достижение « Сумасшедший Иван» можно было получить, если жертва находится не под водой. |
− | * | + | * Добавлена настройка цветов RGB для текста урона в меню Доп. опций. |
− | * | + | * Добавлен уникальный эффект частиц, который будет появляться всякий раз, когда игрок, использующий {{item link|Mantreads}} или Термическую тягу будет атаковать врагов, приземляясь им на головы. |
− | * | + | * Добавлены варианты Боевой краски Нео-Токио для Синей команды. |
− | * Добавлены [[Tournament Medal/ru|медали турнира]] ozfortress | + | * Добавлены [[Tournament Medal/ru|медали турнира]] [[Tournament Medal - ozfortress OWL 6vs6/ru|ozfortress]] (21-й сезон). |
− | * Добавлены медали турнира National Heavy Boxing League. | + | * Добавлены медали турнира [[Tournament Medal - National Heavy Boxing League/ru|National Heavy Boxing League]]. |
− | * Добавлены медали турниров ETF2L Highlander | + | * Добавлены медали турниров [[Tournament Medal - ETF2L Highlander/ru|ETF2L Highlander]] (14-й сезон) и [[Tournament Medal - ETF2L 6v6/ru|6v6]] (29-й сезон). |
− | * Добавлены медали турнира Ultimate Ultiduo. | + | * Добавлены медали турнира [[Tournament Medal - Ultimate Ultiduo/ru|Ultimate Ultiduo]]. |
− | * | + | * Добавлен [[Tournament Medal - RGL.gg Pick/Ban Prolander Participant/ru|Участник RGL.gg Pick/Ban Prolander]] (2-й сезон). |
− | * Добавлены медали турнира RGL.gg One Day Prolander Cup. | + | * Добавлены медали турнира [[Tournament Medal - RGL.gg One Day Prolander Cup/ru|RGL.gg One Day Prolander Cup]]. |
− | * Добавлены медали турнира Palaise. | + | * Добавлены медали турнира [[Tournament Medal - Palaise MGE Doubles Community Clash/ru|Palaise]]. |
− | * Добавлены медали турнира Newbie Prolander Cup. | + | * Добавлены медали турнира [[Tournament Medal - Newbie Prolander Cup/ru|Newbie Prolander Cup]]. |
− | * Добавлены медали турнира ESA Rewind II. | + | * Добавлены медали турнира [[Tournament Medal - ESA Rewind/ru|ESA Rewind II]]. |
− | * Добавлены медали сообщества | + | * Добавлены медали сообщества [[Tournament Medal - Florida LAN/ru|Florida LAN 2018]]. |
− | * Добавлены медали сообщества | + | * Добавлены медали сообщества [[Tournament Medal - Journey to the East/ru|Journey to the East]]. |
− | * Добавлены медали сообщества | + | * Добавлены медали сообщества Canteen Crasher.<ref>{{Item link|Canteen Crasher Wood Starter Medal 2018}}, {{Item link|Canteen Crasher Iron Recall Medal 2018}}, {{Item link|Canteen Crasher Bronze Ammo Medal 2018}}, {{Item link|Canteen Crasher Silver Building Medal 2018}}, {{Item link|Canteen Crasher Gold Uber Medal 2018}}, {{Item link|Canteen Crasher Platinum Crit Medal 2018}}</ref> |
− | * | + | * Обновлены [[Unusual/ru|необычные]] эффекты {{item name|Harvest Moon}}, {{item name|Dead Presidents}} и {{item name|Circling Peace Sign}} для исправления проблем, связанных с их отображением. |
− | * | + | * Обновлена система [[Team balance/ru|автобаланса]] команд для более быстрого реагирования на случаи возникновения нарушения баланса. |
− | ** | + | ** Сначала будут выбираться лучшие кандидаты для восстановления баланса команд, которым будет предложено перейти в другую команду. |
− | ** | + | ** Если добровольцев не окажется, эти же кандидаты будут автоматически отправлены в другую команду после смерти. |
− | ** | + | ** Если из выбранных кандидатов никто не умирает в течение некоторого времени, они будут принудительно отправлены в другую команду. |
− | * | + | * {{item link|Saxxy}} и {{item link|Memory Maker}} теперь имеют качество [[Strange/ru|странного типа]]. |
− | * | + | * Обновлена бонусная задача контракта с [[Huntsman/ru|Охотником]], при выполнении которой теперь игрок будет получать 5 очков вместо 4, из-за чего было невозможно выполнить контракт полностью. |
− | * | + | * Обновлен {{item link|Jag}} для исправления проблемы, связанной с отображением необычного эффекта {{item name|Isotope}}. |
− | * | + | * Поле со статусами команд в дисплее игрока теперь будет включено по умолчанию при игре на серверах сообщества (для игровых режимов, отличных от Манн против машин). |
− | ** | + | ** Может быть отключено в меню Доп. опций. |
− | * | + | * Обновлена модель Термической тяги, отображаемая в дисплее игрока для большего соответствия с действительной моделью. |
− | * | + | * Добавлена возможность изменения названия и описания для [[Titanium Tank Participant Medal 2017/ru|Медали участника Titanium Tank 2017]]. |
− | * | + | * Обновлено оригинальное описание достижения «Стрельба по черепам» для уточнения действий, необходимых для его получения. |
− | * | + | * Обновлена область надевания для аксессуара {{item link|Wally Pocket}}. |
* Обновлены модели/материалы для следующих аксессуаров: {{item link|Patriot Peak}}, {{item link|Crit Cloak}} и {{item link|Special Snowflake 2016}}. | * Обновлены модели/материалы для следующих аксессуаров: {{item link|Patriot Peak}}, {{item link|Crit Cloak}} и {{item link|Special Snowflake 2016}}. | ||
* Обновлены [[localization files/ru|файлы локализации]]. | * Обновлены [[localization files/ru|файлы локализации]]. | ||
− | * | + | * Добавлен файл навигации ботов для карты {{code|[[Turbine/ru|ctf_turbine]]}}. |
* Обновлена карта {{code|[[Badwater Basin/ru|pl_badwater]]}}: | * Обновлена карта {{code|[[Badwater Basin/ru|pl_badwater]]}}: | ||
− | ** | + | ** Устранена возможность прострела некоторых мест, где поджигатель мог атаковать сквозь двери зон возрождения. |
* Обновлена карта {{code|[[Dustbowl/ru|cp_dustbowl]]}}: | * Обновлена карта {{code|[[Dustbowl/ru|cp_dustbowl]]}}: | ||
− | ** | + | ** Устранена возможность прострела ворот на третьем этапе при игре за поджигателя. |
− | ** | + | ** Обновлены некоторые сущности, которые должны быть включены, но на данный момент отключены ({{code|func_nobuilds}}, саундскейпы, вписание 3D-скайбокса в границы карты). |
* Обновлена карта {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}}: | * Обновлена карта {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}}: | ||
− | ** | + | ** Добавлены экземпляры {{code|func_noclip}} на области баз обеих команд для предотвращения возведения турелей в неположенных местах. |
* Обновлена карта {{code|[[Mercenary Park (map)/ru|cp_mercenarypark]]}}: | * Обновлена карта {{code|[[Mercenary Park (map)/ru|cp_mercenarypark]]}}: | ||
− | ** | + | ** Устранена возможность прострела крыши первой комнаты возрождения Синих игроками Красных. |
** Изменения контрольной точки C: | ** Изменения контрольной точки C: | ||
− | *** Уменьшено время возрождения для Синей команды при атаке последней контрольной точки | + | *** Уменьшено время возрождения для Синей команды при атаке последней контрольной точки. |
− | *** | + | *** Добавлено небольшое отверстие в окне коридора, ведущего наверх, через которое игроки смогут вести огонь. |
− | *** Устранена возможность возведения построек на ящиках возле точки | + | *** Устранена возможность возведения построек на ящиках возле точки. |
− | *** | + | *** Увеличен размер укрытия рядом с контрольной точкой. |
− | *** Увеличен размер коробки с боеприпасами рядом с | + | *** Увеличен размер коробки с боеприпасами рядом с укрытием. |
− | *** | + | *** Добавлен маршрут через вентиляцию, ведущий к месту за укрытием. |
− | *** | + | *** Устранена возможность прострела из оружия, стреляющего пулями, сквозь забор из сетки рабицы на пандусе, соединяющем нижнюю и верхнюю части локации. |
− | * | + | * По просьбам сообщества: |
− | ** | + | ** Исправлена логика ключевого значения Start Disabled сущности {{code|func_nobuild}}. |
− | ** | + | ** Добавлены выходы output OnEat, OnEatRed и OnEatBlue, и поддержка фильтра для сущности func_croc. |
− | ** | + | ** Добавлена консольная переменная {{code|mp_tournament_prevent_team_switch_on_readyup}} (значение по умолчанию — 1) для предотвращения возможности смены команды при подтверждении своей готовности в режиме турнира. |
==== Пропущенное исправление предыдущего обновления ==== | ==== Пропущенное исправление предыдущего обновления ==== | ||
− | * Исправлена проблема безопасности, | + | * Исправлена проблема безопасности, о которой сообщил Kristian N. (!AvastAntiPony 9445). |
==== Недокументированные изменения ==== | ==== Недокументированные изменения ==== | ||
− | * | + | * Обновлено оригинальное название [[Tournament Medal - Ready Steady Pan/ru|Помощника турнира Ready Steady Pan]]. |
− | * | + | * Обновлены оригинальные описания для медалей турнира Ready Steady Pan. |
+ | * Исправлена ошибка, из-за которой при преждевременном окончании насмешки {{item link|Yeti Smash}} не исчезал силуэт Йети. | ||
=== Обновление 2 === | === Обновление 2 === | ||
− | * Исправлено падение сервера, связанное с | + | * Исправлено падение сервера, связанное с использованием огнемёта. |
− | * Исправлено падение клиента в | + | * Исправлено падение клиента в главном меню. |
− | * Исправлена ошибка, | + | * Исправлена ошибка, из-за которой инженер не мог возвести постройку после вращения её голограммы. |
− | * | + | * Исправлена ошибка, из-за которой разведчик не мог выполнить двойной прыжок сразу после переключения на любое оружие (кроме Расщепителя). |
− | * Обновлены | + | * Обновлены модели/материалы для аксессуара {{Item link|Starboard Crusader}}. |
+ | |||
+ | == Примечания == | ||
+ | <references/> | ||
}} | }} |
Revision as of 15:14, 27 April 2020
|
Источник: Выход обновления Team Fortress 2 (английский), Выход обновления Team Fortress 2 (английский)
Содержание обновления
Обновление 1
Изменения в системе подбора игр
- Обновлен соревновательный режим:
- Система подбора игр, используемая в соревновательном режиме была изменена. Теперь игрокам будут выдаваться звания с помощью системы подсчета рейтинга Глико, используемой в CS:GO.
- Старые 18 званий соревновательного режима были объединены в новые 13. С новыми званиями можно ознакомиться на странице ЧаВО соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/ (английский)).
- Заработанные звания в соревновательном режиме были сброшены для всех игроков. Для получения нового звания необходимо 10 раз одержать победу в матчах.
- Примечание: с предыдущей системой все игроки начинали с первого звания, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отражало их эффективность. Новая система - по способу размещения матчей - значительно сокращает время, необходимое для получения следующего звания.
- Требования к доступу в соревновательный режим изменились: если у вас отсутствует Пропуск в соревновательный режим, вы должны иметь хотя бы 3 уровень в свободном режиме, кроме того, иметь премиум-аккаунт и действительный номер телефона, привязанный к вашему аккаунту.
- Обновлен свободный режим:
- В свободном режиме теперь используется система подсчета рейтинга Глико, чтобы создавать матчи с лучшим балансом.
- Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке.
- Карты
ctf_sawmill
,ctf_well
,cp_5gorge
,ctf_2fort_invasion
иctf_foundry
были добавлены в свободный режим. - Теперь при окончании матча в окне голосования будут представлены только карты данного режима (например, если вы играете в режиме Сопровождения, то на выбор будут предложены только карты режима Сопровождения).
- Поиск матча во время игры:
- Теперь игрок может встать в очередь на поиск матча, если он уже играет в матче свободного режима или учебке.
- Статус поиска будет отображаться в правом верхнем углу.
- Мульти-очередь:
- Теперь вы можете стоять в очереди на несколько видов матчей одновременно.
- Игроки могут стоять в очереди на все виды матчей, но при принятии приглашения в соревновательный режим или МАННевры, координатор удалит игрока из других очередей.
- Игроки, которые находятся в группе и не являются её лидером, теперь могут свободно просматривать меню поиска матча.
Изменения игрового процесса
- Огнемёты
- Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. Мы внесли изменения, которые не затронули радиус поражения огнемётов, но требуют от игроков более тщательного прицеливания.
- Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, вплоть до 200%.
- Первоначальный урон от огня в секунду снижен на 50%, в результате чего максимальный урон не изменился.
- Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. Мы внесли изменения, которые не затронули радиус поражения огнемётов, но требуют от игроков более тщательного прицеливания.
- Ярость дракона
- Мы очень довольны дизайном этого оружия и стилем игры, применимым к нему, но оно должно требовать более точных попаданий для нанесения максимального урона.
- Размер/радиус огненного снаряда были уменьшены на 25%.
- Бонусный урон по горящим целям теперь требует точного попадания по врагу.
- Мы очень довольны дизайном этого оружия и стилем игры, применимым к нему, но оно должно требовать более точных попаданий для нанесения максимального урона.
- Запасной бак
- Мы обнаружили несколько проблем с улучшением «Взрывает горящих врагов» в режиме Манн против машин, в результате чего он наносил значительно больший урон, чем предполагалось. Поэтому мы увеличили базовый урон, дабы компенсировать некоторые изменения, вызванное нижеописанными исправлениями.
- Изменение улучшения «Взрывает горящих врагов» в Манн против машин:
- Повреждения, наносимые улучшением, больше не пополняют уровень заряда.
- Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва.
- Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов.
- Увеличен урон от взрыва с 250 до 350 ед.
- Огнетопор
- Медленное время переключения оружия в качестве платы за большой урон не слишком хорошо было воспринято игроками, и мы согласны с тем, что это было очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия для добивания противника, что требует чёткого планирования, тайминга, и претворения в реальность возможности наносить в прямом смысле слова комбо-удары по врагу.
- Новые характеристики:
- Атака по горящему сопернику наносит мини-критический урон и затем тушит его.
- Добавляет бонусный урон в зависимости от оставшегося времени догорания противника.
- Добавлено: «Завещание Sketchek: Убийство горящих врагов даёт ускорение».
- Урон уменьшен на 33%.
- Убирается на 35% медленнее.
- Без случайных критов.
- Атака по горящему сопернику наносит мини-критический урон и затем тушит его.
- Термическая тяга
- Представив первоначальный вариант данного предмета, мы прогадали с консервативностью, поскольку мобильности для класса, который, грубо говоря, был обделён этим, мы дали чересчур много. Но, понаблюдав за игроками какое-то время, мы подумали, что не вызовем бурных возгласов у сообщества, если ускорим скорость переключения с данного оружия на другое.
- Уменьшено время переключения с данного оружия на другое с 1,1 до 0,8 секунды.
- Представив первоначальный вариант данного предмета, мы прогадали с консервативностью, поскольку мобильности для класса, который, грубо говоря, был обделён этим, мы дали чересчур много. Но, понаблюдав за игроками какое-то время, мы подумали, что не вызовем бурных возгласов у сообщества, если ускорим скорость переключения с данного оружия на другое.
- Сиднейский соня
- Банкате дает мощный эффект, из-за чего, вооружившись данной винтовкой, один всего лишь снайпер без труда может существенно усилить атакующий потенциал своей команды. И, в отличие от Банкате, бесконечный радиус действия винтовки позволяет снайперу сражаться на максимально безопасном расстоянии от основных сцен сражений. Следующие изменения не меняют идентичность оружия как «Банкате-винтовки», но приубавляют его пыл, «вознаграждая» особо метких снайперов путем возможности нанесения максимального урона по врагу, а также позволяя игрокам уменьшать время перезарядки Банкате путем обливания противников.
- Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости.
- Сокращена длительность эффекта Банкате с 2-х до 5 секунд (было с 2-х до 8 секунд).
- Добавлен атрибут: «Зов природы: прицельное попадание в голову становится мини-критом и уменьшает текущую перезарядку Банкате на 1 секунду».
- Банкате дает мощный эффект, из-за чего, вооружившись данной винтовкой, один всего лишь снайпер без труда может существенно усилить атакующий потенциал своей команды. И, в отличие от Банкате, бесконечный радиус действия винтовки позволяет снайперу сражаться на максимально безопасном расстоянии от основных сцен сражений. Следующие изменения не меняют идентичность оружия как «Банкате-винтовки», но приубавляют его пыл, «вознаграждая» особо метких снайперов путем возможности нанесения максимального урона по врагу, а также позволяя игрокам уменьшать время перезарядки Банкате путем обливания противников.
- Короткое замыкание
- Нынешняя затея с уничтожением снарядов интересна, но нас огорчают масштабы того, как много дел можно натворить при помощи данного оружия. Конечно, мы можем увеличить количество расходуемого металла на выстрел (что однажды мы попытались сделать), но тогда это станет одним из самых редко используемых видов оружия в игре. Вместо этого мы решили изменить поведение оружия «под корень», и теперь оно требует немного большей выдержки и выбора правильной позиции от инженера, а также необходимо быть более продвинутым игроком и увеличивать защитный потенциал команды.
- Дополнительная атака изменена — теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Выстрел требует 65 металла.
- Нынешняя затея с уничтожением снарядов интересна, но нас огорчают масштабы того, как много дел можно натворить при помощи данного оружия. Конечно, мы можем увеличить количество расходуемого металла на выстрел (что однажды мы попытались сделать), но тогда это станет одним из самых редко используемых видов оружия в игре. Вместо этого мы решили изменить поведение оружия «под корень», и теперь оно требует немного большей выдержки и выбора правильной позиции от инженера, а также необходимо быть более продвинутым игроком и увеличивать защитный потенциал команды.
- Дамский пистолет Красавчика
- Мы недооценили довольно опытных игроков, которые могли восстанавливать много здоровья во время боя.
- Изменено максимальное восстановление здоровья (стрельба в упор) за выстрел с 7 до 3 единиц.
- Мы недооценили довольно опытных игроков, которые могли восстанавливать много здоровья во время боя.
- Паническая атака
- Недавняя переработка этого оружия сделала его слабее на близких расстояниях, поэтому мы увеличили урон при стрельбе с такого расстояния и стрельбе в упор.
- Уменьшен разброс на 40%.
- Уменьшен урон на 20% (был на 30%).
- Недавняя переработка этого оружия сделала его слабее на близких расстояниях, поэтому мы увеличили урон при стрельбе с такого расстояния и стрельбе в упор.
- Расщепитель
- По сути, здесь мы лишь исправили некоторые ошибки. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие, сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что игрокам было необходимо дождаться окончания переключения оружия на данную биту, только после чего третий прыжок мог быть выполнен.
- Теперь необходимо дождаться окончания переключения на биту, чтобы совершить третий прыжок.
- По сути, здесь мы лишь исправили некоторые ошибки. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие, сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что игрокам было необходимо дождаться окончания переключения оружия на данную биту, только после чего третий прыжок мог быть выполнен.
Исправление ошибок игрового процесса
- Исправлена ошибка, из-за которой атрибут «-40% лечения от медиков и раздатчиков» для Стальных кулаков также действовал для других видов оружия.
- Исправлена ошибка, из-за которой после использования Горящих рукавиц ускорения и Уведомления о выселении игроки, которые теряли здоровье из-за эффекта оружия, не могли полностью восстановить свое здоровье при касании шкафчика в зоне возрождения.[1]
- Исправлена ошибка, из-за которой догорание после заряженного выстрела из Линчевателя скота 5000 длилось 6 секунд вместо 10.
- Исправлена ошибка, из-за которой инженеры могли возвести выход телепорта в местах, где игроки застревали (ошибка была также известна как «tele-trap»).
- Исправлена ошибка, из-за которой частицы огнемёта иногда неправильно отображались на стороне клиента.
- Исправлена ошибка, из-за которой пламя огнемёта не соприкасалось с объектами
tf_generic_bomb
. - Устранена возможность нанесения урона по товарищам по команде путем окутывания соратников пламенем огнемёта и немедленной смены команды.
- Исправлена ошибка, из-за которой звук перезарядки Пушки без лафета играл даже после смены оружия.
- Исправлена ошибка, из-за которой снаряды Помсона 6000 и Благочестивого бизона отталкивали игроков.
- Исправлена ошибка, из-за которой Бронепанцирь не восстанавливался после начала нового раунда.
- Исправлена ошибка, из-за которой при нанесении урона Яростью дракона по врагу, облитому Зломолоком, не восстанавливалось здоровье поджигателя.
- Устранена возможность удержания заряженных ракет Базуки бродяги путем зажатия кнопки осмотра оружия, только отпустив которую солдат выпускал ракеты.
- Исправлена ошибка, из-за которой оглушенный пулемётчик мог совершать атаки дополнительным оружием и оружием ближнего боя.
- Устранена возможность сбора органов Вита-пилой во время перемирия.
- Исправлена ошибка, из-за которой на игрока не накладывалась метка смерти при атаке оружием ближнего боя под воздействием Критоколы.
- Система компенсации задержки теперь будет лучше восстанавливать параметры поз, которые отвечают за анимацию слоёв.
- Это улучшит синхронизацию определения попадания со стороны сервера с моделями в клиенте игрокам, которым компенсируется задержка.
- Исправлена ошибка, из-за которой бомбы-липучки могли блокировать урон от других бомб-липучек.
- Исправлена ошибка, из-за которой Спинобрез не наносил мини-криты, когда разведчик наносил урон по врагу сзади, находясь в воздухе.
- Исправлена ошибка, из-за которой Принудитель не давал шпиону сопротивление от некоторых видов урона (щиты Поводыря, Поддержка батальона, Стальные кулаки, сопротивление урону в невидимости, Звон смерти, Латунный монстр и Наташа).
- Исправлена ошибка, из-за которой мячики Дрёмы и шарики Обёрточного убийцы сталкивались с невидимыми объектами в комнатах возрождения.
- Исправлена ошибка, из-за которой скорость оглушенных игроков была выше допустимой (например, после атаки Наташи, попадание издалека мячом Дрёмы, употребление напитка Бонк! Атомный залп).
Основное
- Добавлены Лунный кейс с аксессуарами и Ключ к лунным аксессуарам.
- Новый кейс, содержащий 19 акссессуаров от сообщества.
- Изменена базовая цена Пропуска в соревновательный режим с 19,99 $ до 9,99 $, а скидка 50% всё еще продолжает действовать, уже от новой цены предмета.
- Ярость дракона и Горячая рука были добавлены в список оружия, которое может появиться в рецептах создания Набора серийного убийцы.
- Значок вашего звания в главном меню теперь можно менять, нажав кнопку с изображением шестерни и выбрав, значок какого режима вы предпочитаете видеть.
- Кнопки различных действий во время матча (начать голосование, найти тренера и т.д.) были перемещены в нижнюю часть главного меню.
- Ускорены анимации перехода в главном меню. Настраивается при помощи переменной
tf_dashboard_slide_time
. - Для участников группы, находящихся не в сети, будут отображаться индикаторы статуса под их аватарами Steam.
- Добавлено расширенное описание текущего статуса игрока в Steam.
- Улучшен вид пользовательского интерфейса для таких режимов, как Манн против машин, в которых обычные правила обслуживания недействительны.
- Исправлена ошибка, из-за которой Купон на командную надбавку мог использовать только лидер группы при игре в режиме Манн против машин.
- Исправлена ошибка, из-за которой окно главного меню перекрывало консоль, окно поиска серверов и меню опций, из-за чего было невозможно их использование.
- Исправлено падение клиента, связанное с показом окна трансляций в главном меню.
- Исправлена ошибка, из-за которой в меню КонТрекера отображалось неверное количество заработанных очков контракта.
- Исправлена ошибка, из-за которой игроки не могли передвигаться, открыв меню КонТрекера во время смерти и закрыв его уже после возрождения.
- Исправлена ошибка, из-за которой состояние Бронепанциря на трупах снайперов не соответствовало правильному (присутствовал, когда его не должно быть, и наоборот).
- Исправлена ошибка, из-за которой меню голосования за следующую карту продолжало отображаться, если игрок отключился с данного сервера во время голосования и подключился к другому.
- Исправлена ошибка, из-за которой при подключении к игре в свободном или соревновательном режиме камера наблюдателя располагалась в неправильном месте.
- Исправлена ошибка, из-за которой игрок не мог наблюдать за контрольной точкой своей команды или за собственными постройками в свободном режиме.
- Исправлена ошибка, из-за которой игрок не мог осмотреть Костыль, находясь в игре.
- Исправлены визуальные ошибки, появляющиеся при осмотре Панической атаки.
- Исправлена ошибка, из-за которой эффекты при запуске Термической тяги были видны только её владельцу.
- Исправлена ошибка, из-за которой кулаки особо опасного убийцы не излучали свечение.
- Исправлена ошибка, из-за которой при преждевременном окончании насмешки Йети крушить не исчезала модель Йети.
- Исправлена ошибка, из-за которой голоса роботов в режиме Манн против машин были не роботизированы.
- Исправлена ошибка, из-за которой в названиях украшенных предметов не отображались другие их качества (например, «из коллекции»).
- Исправлена ошибка, из-за которой использовались неправильные модели украшенного оружия из австралия для игроков Синей команды.
- Исправлена ошибка, из-за которой не отображались гирлянды на украшенных Поддай леща, Критоколе и Поводыре для игроков Синей команды.
- Исправлена ошибка, из-за которой отображались неправильные иконки для некоторых видов украшенного оружия на Торговой площадке сообщества Steam.
- Исправлена ошибка, из-за которой боты в режиме тренировки беспричинно умирали в комнатах возрождения.
- Исправлена ошибка, из-за которой окрашиваемые участки предметов Шапочка принни и Сумка принни не меняли цвет после применения краски.
- Исправлена ошибка, из-за которой Горячая рука исчезала при выполнении насмешек.
- Исправлена ошибка, из-за которой значение Странного счетчика: отраженные снаряды не увеличивалось при отражении снарядов.
- Исправлена ошибка, из-за которой КПК инженера игнорировало опцию «Использовать уменьшенные модели оружия».
- Исправлена ошибка, из-за которой не отображались атрибуты Спасателя (только на стороне клиента).
- Исправлена ошибка, из-за которой Боевая краска Красная карронада представляла собой инструмент, применимый абсолютно ко всем предметам в рюкзаке.
- Исправлена ошибка, из-за которой частицы эффекта Сияние от пользы сообществу не отображалось на оружии качества от сообщества и ручной сборки.
- Исправлена ошибка, из-за которой иконка смерти от Поводыря отображалась обрезанной.
- Исправлена ошибка, из-за которой текст «Добавочное время» располагался не по центру в дисплее игрока.
- Исправлена ошибка, из-за которой достижение «Повелитель жучков» нельзя было получить при помощи любых жучков.
- Исправлена ошибка, из-за которой достижение « Сумасшедший Иван» можно было получить, если жертва находится не под водой.
- Добавлена настройка цветов RGB для текста урона в меню Доп. опций.
- Добавлен уникальный эффект частиц, который будет появляться всякий раз, когда игрок, использующий Людодавы или Термическую тягу будет атаковать врагов, приземляясь им на головы.
- Добавлены варианты Боевой краски Нео-Токио для Синей команды.
- Добавлены медали турнира ozfortress (21-й сезон).
- Добавлены медали турнира National Heavy Boxing League.
- Добавлены медали турниров ETF2L Highlander (14-й сезон) и 6v6 (29-й сезон).
- Добавлены медали турнира Ultimate Ultiduo.
- Добавлен Участник RGL.gg Pick/Ban Prolander (2-й сезон).
- Добавлены медали турнира RGL.gg One Day Prolander Cup.
- Добавлены медали турнира Palaise.
- Добавлены медали турнира Newbie Prolander Cup.
- Добавлены медали турнира ESA Rewind II.
- Добавлены медали сообщества Florida LAN 2018.
- Добавлены медали сообщества Journey to the East.
- Добавлены медали сообщества Canteen Crasher.[2]
- Обновлены необычные эффекты Луна жатвы, Мертвые президенты и Кружащийся знак мира для исправления проблем, связанных с их отображением.
- Обновлена система автобаланса команд для более быстрого реагирования на случаи возникновения нарушения баланса.
- Сначала будут выбираться лучшие кандидаты для восстановления баланса команд, которым будет предложено перейти в другую команду.
- Если добровольцев не окажется, эти же кандидаты будут автоматически отправлены в другую команду после смерти.
- Если из выбранных кандидатов никто не умирает в течение некоторого времени, они будут принудительно отправлены в другую команду.
- Сакси и Создатель воспоминаний теперь имеют качество странного типа.
- Обновлена бонусная задача контракта с Охотником, при выполнении которой теперь игрок будет получать 5 очков вместо 4, из-за чего было невозможно выполнить контракт полностью.
- Обновлен Острозуб для исправления проблемы, связанной с отображением необычного эффекта Изотоп.
- Поле со статусами команд в дисплее игрока теперь будет включено по умолчанию при игре на серверах сообщества (для игровых режимов, отличных от Манн против машин).
- Может быть отключено в меню Доп. опций.
- Обновлена модель Термической тяги, отображаемая в дисплее игрока для большего соответствия с действительной моделью.
- Добавлена возможность изменения названия и описания для Медали участника Titanium Tank 2017.
- Обновлено оригинальное описание достижения «Стрельба по черепам» для уточнения действий, необходимых для его получения.
- Обновлена область надевания для аксессуара Карманный кенгуру.
- Обновлены модели/материалы для следующих аксессуаров: Пик патриотизма, Крит-капюшон и Особенная снежинка 2016.
- Обновлены файлы локализации.
- Добавлен файл навигации ботов для карты
ctf_turbine
. - Обновлена карта
pl_badwater
:- Устранена возможность прострела некоторых мест, где поджигатель мог атаковать сквозь двери зон возрождения.
- Обновлена карта
cp_dustbowl
:- Устранена возможность прострела ворот на третьем этапе при игре за поджигателя.
- Обновлены некоторые сущности, которые должны быть включены, но на данный момент отключены (
func_nobuilds
, саундскейпы, вписание 3D-скайбокса в границы карты).
- Обновлена карта
ctf_foundry
:- Добавлены экземпляры
func_noclip
на области баз обеих команд для предотвращения возведения турелей в неположенных местах.
- Добавлены экземпляры
- Обновлена карта
cp_mercenarypark
:- Устранена возможность прострела крыши первой комнаты возрождения Синих игроками Красных.
- Изменения контрольной точки C:
- Уменьшено время возрождения для Синей команды при атаке последней контрольной точки.
- Добавлено небольшое отверстие в окне коридора, ведущего наверх, через которое игроки смогут вести огонь.
- Устранена возможность возведения построек на ящиках возле точки.
- Увеличен размер укрытия рядом с контрольной точкой.
- Увеличен размер коробки с боеприпасами рядом с укрытием.
- Добавлен маршрут через вентиляцию, ведущий к месту за укрытием.
- Устранена возможность прострела из оружия, стреляющего пулями, сквозь забор из сетки рабицы на пандусе, соединяющем нижнюю и верхнюю части локации.
- По просьбам сообщества:
- Исправлена логика ключевого значения Start Disabled сущности
func_nobuild
. - Добавлены выходы output OnEat, OnEatRed и OnEatBlue, и поддержка фильтра для сущности func_croc.
- Добавлена консольная переменная
mp_tournament_prevent_team_switch_on_readyup
(значение по умолчанию — 1) для предотвращения возможности смены команды при подтверждении своей готовности в режиме турнира.
- Исправлена логика ключевого значения Start Disabled сущности
Пропущенное исправление предыдущего обновления
- Исправлена проблема безопасности, о которой сообщил Kristian N. (!AvastAntiPony 9445).
Недокументированные изменения
- Обновлено оригинальное название Помощника турнира Ready Steady Pan.
- Обновлены оригинальные описания для медалей турнира Ready Steady Pan.
- Исправлена ошибка, из-за которой при преждевременном окончании насмешки Йети крушить не исчезал силуэт Йети.
Обновление 2
- Исправлено падение сервера, связанное с использованием огнемёта.
- Исправлено падение клиента в главном меню.
- Исправлена ошибка, из-за которой инженер не мог возвести постройку после вращения её голограммы.
- Исправлена ошибка, из-за которой разведчик не мог выполнить двойной прыжок сразу после переключения на любое оружие (кроме Расщепителя).
- Обновлены модели/материалы для аксессуара Звёздный крестоносец.
Примечания
- ↑ Также применимо к Кусай-хлебу
- ↑ [[Canteen Crasher Wood Starter Medal 2018/ru|Template:Dictionary/items/canteen crasher wood starter medal 2018]], Железная медаль труженика Canteen Crasher 2018, Бронзовая медаль патрона Canteen Crasher 2018, Серебряная медаль конструктора Canteen Crasher 2018, Золотая медаль убер-бойца Canteen Crasher 2018, Платиновая медаль критоносца Canteen Crasher 2018
Изменённые файлы
- Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Обновление 1
Modified: bin/tf.fgd
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_pirate.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_qeue.wav -> tf/tf2_sound_misc_dir.vpk/sound/ui/mm_queue.wav
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_brassknuckles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_knife.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_rifles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18_normal.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown_normal.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mercenarypark.bsp
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/scripts/protodefs/proto_defs.vpd
Modified: tf/scripts/protodefs/proto_defs.vpd.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_mercenarypark.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Added: tf/tf2_misc_dir.vpk/maps/ctf_turbine.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vmt
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.phy
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Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.phy
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Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.mdl
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_sniper.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_demo.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_sniper.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_soldier.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_engineer.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_demo.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vvd
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx90_slow.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_high.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_rank_five_achieved.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_bananabay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_brazil.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_enclosure.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fifth_curve_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lazarus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_maple_ridge_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_metalworks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mossrock.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_pit_of_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sunshine.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_swiftwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/stomp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack_off2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_engineer_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_heavy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_pyro_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_scout_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_sniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_soldier_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_spy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_pistol.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/workshop/smissmas_2017/1181014287/1181014287_neo_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/gradient_radial_pure_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/main_menu_button_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_02_28_18.vtf
Обновление 2
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf