Difference between revisions of "Badwater Basin/zh-hant"
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</gallery> | </gallery> | ||
− | === | + | === 檢查點 C === |
− | + | 佔領後獲得的額外時間: 5 分鐘 | |
− | * ''' | + | * '''小橋''': 這條小橋分開地圖兩邊的檢查點,並且使藍隊要經過橋下面才能推彈頭車,令他們更容易受到敵人集中火力圍攻。 |
− | * ''' | + | * '''小橋房間''': 這個房間因很容易防守而經常成爲工程師擺放建築物的地方。T |
− | * ''' | + | * '''側面房間''': 這房間提供一條小路讓玩家從檢查點 B 步行到小橋。這也經常成爲藍隊[[Snipers/zh-hant|狙擊手]]的狙擊點。 |
− | * ''' | + | * '''閣樓''': (或稱 '''頂樓''' 或 '''陽台''') 一座除非藍隊佔領了檢查點 C 否則很難到達的大樓。這也是紅隊防守檢查點 C 的命脈防守點。閣樓多數是指大樓的後半部分,而陽台則是指大樓的前半部分。 |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | Image:Badwater_third_point.jpg| | + | Image:Badwater_third_point.jpg|第三檢查點 |
− | Image:badwater_side_room.jpg| | + | Image:badwater_side_room.jpg|側面房間 |
− | Image:badwater_bridge_room.jpg| | + | Image:badwater_bridge_room.jpg|小橋房間 |
</gallery> | </gallery> | ||
Revision as of 04:47, 23 September 2020
Badwater Basin | |
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300px | |
資訊 | |
Variants: | Bloodwater |
開發者: | 未知 |
地圖資料 | |
所處地區: | 沙漠 |
環境設定: | 白天、晴朗 |
地圖相片 | |
地圖的俯瞰圖 | |
Badwater Basin (或稱 Badwater) 是一張有 4 個檢查點讓藍隊佔領的單個階段推車護送模式地圖。地圖位於一個穿越建築物的推車護送模式。這是首張單個階段的推車護送模式地圖,這也是第二張加進游戲中的推車護送模式。它在重裝兵更新的第三天公佈。而玩家在游戲開始前將有 65 秒鐘的準備時間。
內容
簡介短片
位置
檢查點 A
佔領後獲得的額外時間:4 分鐘 30 秒
- 藍隊重生點: 藍隊的第一個重生點有 4 個出口。一個在左邊面向中間出口的出口。一個分叉成左邊和右邊的中間出口,左邊的那個面向左邊的斜路,而右邊的則面向彈頭車。右邊的出口是主要的出口,它也是最大的出口,直接面向彈頭車,但這個出口也因爲面積較大而較暴露在敵人的視綫。
- 斜路: 一條由藍隊左邊出口通往懸崖的小斜路。
- 懸崖: (或稱 山脈 或 上面)這是個由藍隊重生點延伸至第一個檢查點的制高點。山上的地理位置很容易便進入敵人的視綫範圍,只有一些石頭當掩護。這也是一個熱門的位置讓士兵 和 爆破兵配合使用爆擊製造者的醫療兵進行爆擊攻擊。
- 隧道: 彈頭車路軌穿過通過懸崖的隧道。這隧道稍微拐過兩次,而出口和入口是可以互相對望的。除非玩家躲在彈頭車後面,否則他們很容易便會暴露在敵人狙擊手的視綫之中。
- 石頭: 一座讓狙擊手在狙擊藍隊重生點同時能夠有掩護的 U 形狀石頭。有時候工程師也會在這裏擺放建築物。這裏有一個中型補血包和彈藥盒。這裏的某些石頭能夠透過蹲著跳躍來攀爬,但這讓玩家暴露在敵人視綫中,變得非常脆弱。
- 地堡: (或稱 車庫 或 壁龕) 一座直接望向檢查點,在地下的小小混凝土建築。有時候紅隊工程師會在這建築物的上面或是裏面擺放建築物。
- Badwater first point.jpg
第一檢查點
- Badwater cliffs.jpg
懸崖
- Badwater tunnel.jpg
隧道
檢查點 B
佔領後獲得的額外時間:4 分鐘
- 大堂: 屋頂下有幾間房間。藍隊經常經過樓梯到達屋頂對紅隊進行攻擊。
- 屋頂: 建築物的頂部可以完全看到檢查點 B。跟檢查點 A 的地堡一樣,誰掌控著這片地方就能輕鬆獲得檢查點的掌控權,所以紅隊的工程師會經常嘗試防禦這個地點。
- 前梯 和 後梯: 這兩條樓梯都通往屋頂。前梯位於第一檢查點旁邊,而後梯位於後庭和第二檢查點旁。
- 後屋頂: 這大片空地有著極好的掩護以及數個補血包。這是一個極佳的位置讓藍隊向屋頂進行攻擊。
- 後庭: (或稱 庭院) 這是在屋頂後的一大片空地。
- 壁龕: 這是一間位於檢查點旁邊面對著屋頂的開放式房間。
- Badwater second point.jpg
第二檢查點
- Badwater roof.jpg
屋頂
- Badwater back roof.jpg
後屋頂
檢查點 C
佔領後獲得的額外時間: 5 分鐘
- 小橋: 這條小橋分開地圖兩邊的檢查點,並且使藍隊要經過橋下面才能推彈頭車,令他們更容易受到敵人集中火力圍攻。
- 小橋房間: 這個房間因很容易防守而經常成爲工程師擺放建築物的地方。T
- 側面房間: 這房間提供一條小路讓玩家從檢查點 B 步行到小橋。這也經常成爲藍隊狙擊手的狙擊點。
- 閣樓: (或稱 頂樓 或 陽台) 一座除非藍隊佔領了檢查點 C 否則很難到達的大樓。這也是紅隊防守檢查點 C 的命脈防守點。閣樓多數是指大樓的後半部分,而陽台則是指大樓的前半部分。
- Badwater third point.jpg
第三檢查點
- Badwater side room.jpg
側面房間
- Badwater bridge room.jpg
小橋房間
Final Checkpoint
- Alley: The last chokepoint before the final checkpoint. Both BLU and RED use this area as a base, and the corners are the focus of the fighting during the assault on the final checkpoint.
- Pit: The entire lower level is often called this. This is where most of the action takes place.
- Sniper Hut: (also Sniper Tower) Up a short flight of stairs, with an open window overlooking part the Pit, this is the final Sniper deck for BLU. Demomen and Soldiers often come here as well. Engineers will also occasionally forward-base here.
- Map Room: (also called the Window Room) These two rooms branch off the alley and lead to open windows that overlook the final checkpoint. The windows are frequently utilized by BLU to avoid the second corner of the alley. The room has a big map on its wall, lending it the name "Map Room." The room between the map room and the third checkpoint is commonly called "The Outer Map Room."
- Overhangs: (also Garages) Underneath the map room and underneath decking across from the map room are two sheltered areas that face the checkpoint. Almost always the site of Engineer nests.
- Spiral: (also Spiral Staircase) A spiral staircase rising from the lower level of the checkpoint to a deck off to the side of the Sniper Hut. RED can flank into and through the Back Yard and Chicken Wire Room this way when BLU holds the Alley. The deck is elevated enough to limit the classes on BLU that can access this flank.
- Back Yard: This is the area between the Sniper Hut and the Spiral. Small skirmishes often occur here.
- Chicken Wire Room: This is the room located between the third checkpoint and the Sniper Hut. RED often tries to flank through this room.
- Badwater final point blu.jpg
Final Checkpoint (Offensive View)
- Badwater final point red.jpg
Final Checkpoint (Defensive View)
- Badwater alley.jpg
The Alley
- Badwater sniper hut.jpg
Back Yard (The area behind the Sniper Hut)
Strategy
Update history
2008年8月19日更新 (Heavy Update)
- Added Badwater Basin to the game.
- [未記載] Added a "Grocket" to this map.
2011年12月15日更新 (Australian Christmas 2011)
- [未記載] Removed the crashed rocket from this map.
- [未記載] Added a "Carrier tank" to this map.
- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
- Fixed player clip smoothing
- Fixed fence collisions
- Fixed floating rocks in skybox
- Fixed lighting on props
- Fixed lighting on canyon vista
- Handrails no longer collide with bullets and projectiles
- Performance increase through poly reduction, model collision reduction and model fade distances
- Players can no longer build inside Blu spawn room
- Players can no longer be trapped with Teleporters under the sign by the first capture point
- Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
- Players will now be crushed by closing doors upon the capture of point 2
- Fixed an exploit related to the final control point and dropped weapons on Badwater Basin, Barnblitz, Borneo, and Gold Rush.
- [未記載] Added saucers and posters to Badwater Basin.
- [未記載] Removed Saucers and Posters from all maps.
2016年10月21日更新 (Scream Fortress 2016)
- Added
pl_badwater
to the Competitive maps list.
- Updated
pl_badwater
to improve hit detection around some of the staircases.
2018年3月28日更新 #1
- Fixed a few cases where Pyros could shoot through spawn doors.
- Fixed being able to build outside the map on Badwater Basin.
Bugs
- Teleporter exits built very close to the white pipe near the first checkpoint will clip players into the wall.
- Players can get stuck in the signs that pop up on capture of C.
- It is also possible to get stuck between the two vents that exchange position after the second point is captured.
- Bots may get stuck in a corner in BLU's forward spawn after the third point is captured, this is shown here.
Trivia
- The Badlands area of Badwater Basin is referenced in maps presented in TF2 media:
- In the "The Map of Mann Land"[1] of the Engineer Update, Badwater Basin is depicted in the shape of Australia.
- The maps of the TF2 Badlands, depicted in the comic Shadow Boxers, shows that the Badwater Basin shown in the "The Map of Mann Land" is referenced to the Valles Caldera, a large basin with toxic sulphur springs.
- Badwater Basin is a basin in Death Valley, California, notable for having the lowest elevation in North America.
Gallery
The board that appeared on the map, as of Smissmas 2013.
Promotional
Official screenshots
Reference
External links
- Official announcement page
- Information about pre-release version at TF2Maps.net
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