Difference between revisions of "Community Megalo strategy"
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== General Strategy (All Classes) == | == General Strategy (All Classes) == | ||
{{See also|Community King of the Hill strategy}} | {{See also|Community King of the Hill strategy}} | ||
− | + | The point of the map is to capture the Control Point. However, whenever it is captured, the point will rise or fall, and a ghost train will appear. This train scares anyone near it, so a good way to take advantage of it is to attack players who are scared. | |
==Class-specific strategy== | ==Class-specific strategy== | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === |
Revision as of 21:18, 31 October 2020
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Megalo strategy | |
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Basic Information | |
Developer(s): | Unknown |
This article is about Community Megalo strategy.
General Strategy (All Classes)
See also: Community King of the Hill strategy
The point of the map is to capture the Control Point. However, whenever it is captured, the point will rise or fall, and a ghost train will appear. This train scares anyone near it, so a good way to take advantage of it is to attack players who are scared.
Class-specific strategy
Scout
Scout's role is to run fast, capture, and pick off important enemies. It's no different here. A good scout will try to kill any enemies nearing the point. Good weapons for this strategy have a lot of pushback, as the point has many hazards.