Difference between revisions of "Community Pier strategy"
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== General Strategy == | == General Strategy == | ||
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== Spawn Rollout (RED) == | == Spawn Rollout (RED) == | ||
Red team holds high ground near the ledge, with explosive classes like Soldier and demo benefitting from this the most. Engineer on RED will benefit from the same sentry spots as BLU, and will hold near the tunnel ledge the tunnel here the best. Spy and Scout on RED will probably benefit with the same flank routes, but better since RED will need to get important picks on power classes, as to delay the push. Sniper will also need to get important picks, to also delay the push, and can hang out where the sentry base will be (on the ledge, since it is a very good sentry spot), with a Dispenser on the ready. RED Pyro can use the same flank routes and strategies as BLU Pyro, but with probably less power classes. Heavy can hold the tunnel and the ledge to stop the incoming push, and be more safe from Snipers and Spies. Medix on red will need a uber, to keep the high ground and the tunnel, and the Kritzkrieg can excel at holding the high ground here. | Red team holds high ground near the ledge, with explosive classes like Soldier and demo benefitting from this the most. Engineer on RED will benefit from the same sentry spots as BLU, and will hold near the tunnel ledge the tunnel here the best. Spy and Scout on RED will probably benefit with the same flank routes, but better since RED will need to get important picks on power classes, as to delay the push. Sniper will also need to get important picks, to also delay the push, and can hang out where the sentry base will be (on the ledge, since it is a very good sentry spot), with a Dispenser on the ready. RED Pyro can use the same flank routes and strategies as BLU Pyro, but with probably less power classes. Heavy can hold the tunnel and the ledge to stop the incoming push, and be more safe from Snipers and Spies. Medix on red will need a uber, to keep the high ground and the tunnel, and the Kritzkrieg can excel at holding the high ground here. |
Revision as of 08:47, 7 March 2021
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Community Pier strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Beach, Commercial, Park, Ports |
Setting: | Nighttime/Island Town |
Map Photos | |
This article is about the Community Pier strategy.
Contents
General Strategy
Spawn Rollout (RED)
Red team holds high ground near the ledge, with explosive classes like Soldier and demo benefitting from this the most. Engineer on RED will benefit from the same sentry spots as BLU, and will hold near the tunnel ledge the tunnel here the best. Spy and Scout on RED will probably benefit with the same flank routes, but better since RED will need to get important picks on power classes, as to delay the push. Sniper will also need to get important picks, to also delay the push, and can hang out where the sentry base will be (on the ledge, since it is a very good sentry spot), with a Dispenser on the ready. RED Pyro can use the same flank routes and strategies as BLU Pyro, but with probably less power classes. Heavy can hold the tunnel and the ledge to stop the incoming push, and be more safe from Snipers and Spies. Medix on red will need a uber, to keep the high ground and the tunnel, and the Kritzkrieg can excel at holding the high ground here.
Class specific strategy
Scout
Soldier
Pyro
Demoman
- Watch out for the Sentry Guns around the earlier points
- Sticky jumping is good as the map's skybox is quite high in a lot of places
Heavy
Engineer
Medic
- Kritzkrieg is good for BLU team, as they will have a lot of high ground in the first stages of this map
- Uber pushes will be needed to destroy some sentry spots, as to not make that difficult
- Quick-Fix is good on this map as the sky box allows you to jump with soldiers and demos, to make it across the map quickly
Sniper
Spy
- Dead Ringer is good here as the map has a lot of drops to get away quickly
- Big Earner is good for going across the large map quickly, as the enemy team will be far apart in the beginning sections of this map