Difference between revisions of "Template:Special taunt table"

From Team Fortress Wiki
Jump to: navigation, search
m (Added {{navbar float}} on the right for easier editing.)
m (I will continue adding Spanish later.)
Line 9: Line 9:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 5 seconds
 
  | en = 5 seconds
 +
| es = 5 segundos
 
  | pt-br = 5 segundos
 
  | pt-br = 5 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting [[Bonk! Atomic Punch]] surround him. He then throws it in the air, and flips it on his right hand while yawning.
 
  | en = The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting [[Bonk! Atomic Punch]] surround him. He then throws it in the air, and flips it on his right hand while yawning.
 +
| es = El Scout hace un movimiento de artes marciales, moviendo su arma cuerpo a cuerpo y diciendo frases similares a las que dice al consumir su {{item link|Bonk! Atomic Punch}}. Después lo lanza y lo coge con la mano, haciendo equilibrio.
 
  | pt-br = O Scout gira a sua arma corpo a corpo em volta do corpo enquanto diz uma fala e é envolvido por efeitos similares aos da {{Item link|Bonk! Atomic Punch}}, depois a joga para o alto e a equilibra na mão enquanto boceja.
 
  | pt-br = O Scout gira a sua arma corpo a corpo em volta do corpo enquanto diz uma fala e é envolvido por efeitos similares aos da {{Item link|Bonk! Atomic Punch}}, depois a joga para o alto e a equilibra na mão enquanto boceja.
 
}}
 
}}
Line 19: Line 21:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a skateboard and rides it while continuously moving forward. He sometimes does the [[w:Shaka sign|shaka sign]] and looks around before kicking the ground again to keep moving. The player can steer left or right during the taunt. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout do a kickflip, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him perform a backside 360. When the player ends the taunt, the Scout will get off the skateboard and put it away.
 
  | en = The Scout takes out a skateboard and rides it while continuously moving forward. He sometimes does the [[w:Shaka sign|shaka sign]] and looks around before kicking the ground again to keep moving. The player can steer left or right during the taunt. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout do a kickflip, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him perform a backside 360. When the player ends the taunt, the Scout will get off the skateboard and put it away.
 +
| es = El Scout saca su tabla de skate y monta sobre ella, manteniendo un desplazamiento continuo hacia delante. A veces hace un [[w:es:señal de shaka|shaka]] y mira a su alrededor antes de darse impulso para seguir moviéndose. El jugador puede girar durante la burla. Al pulsar el botón de disparo ({{key|CLIC IZQ.}} por defecto) el Scout hará un kickflip, y al pulsar el clic derecho un backside 360. Cuando la burla acaba, el Scout coge su tabla y la guarda.
 
  | pt-br = O Scout saca um skate e anda nele enquanto se move continuamente para a frente. Ele eventualmente faz um ''[[w:pt:Hang loose|hang loose]]'' e olha ao redor antes de ganhar mais impulso. O jogador pode virar à esquerda ou à direita durante a provocação. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout realizar um ''kickflip'' e pressionar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz realizar um ''backside 360''. Quando o jogador encerra a provocação, o Scout sai de cima do skate e o guarda.
 
  | pt-br = O Scout saca um skate e anda nele enquanto se move continuamente para a frente. Ele eventualmente faz um ''[[w:pt:Hang loose|hang loose]]'' e olha ao redor antes de ganhar mais impulso. O jogador pode virar à esquerda ou à direita durante a provocação. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout realizar um ''kickflip'' e pressionar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz realizar um ''backside 360''. Quando o jogador encerra a provocação, o Scout sai de cima do skate e o guarda.
 
}}
 
}}
Line 29: Line 33:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 4 seconds
 
  | en = 4 seconds
 +
| es = 4 segundos
 
  | pt-br = 4 segundos
 
  | pt-br = 4 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout does a spinning breakdance on his head while music from the [[Boston Boom-Bringer]] plays. At the end, the Scout hops briskly onto his feet and shrugs.
 
  | en = The Scout does a spinning breakdance on his head while music from the [[Boston Boom-Bringer]] plays. At the end, the Scout hops briskly onto his feet and shrugs.
 +
| es = El Scout hace un movimiento de breakdance sobre su cabeza mientras suena música del {{item link|Boston Boom-Bringer}}. Al finalizar la burla, el Scout da un salto y se encoje de hombros.
 
  | pt-br = O Scout dança um ''break'' giratório de cabeça enquanto música do {{item link|Boston Boom-Bringer}} toca. Ao final, o Scout fica de pé com um salto e encolhe os ombros.
 
  | pt-br = O Scout dança um ''break'' giratório de cabeça enquanto música do {{item link|Boston Boom-Bringer}} toca. Ao final, o Scout fica de pé com um salto e encolhe os ombros.
 
}}
 
}}
Line 39: Line 45:
 
| rowspan="2" align="center" | {{lang
 
| rowspan="2" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a pogo stick and starts bouncing with it. Pressing primary fire (default key: {{key|MOUSE1}}) causes the Scout to do a back flip, while pressing alt-fire (default key: {{key|MOUSE2}}) causes him to jump in the air and spin the pogo stick. When the player ends the taunt, the Scout dismounts from the pogo stick and throws it forward. The Scout can freely move during the taunt, albeit slower than usual.
 
  | en = The Scout takes out a pogo stick and starts bouncing with it. Pressing primary fire (default key: {{key|MOUSE1}}) causes the Scout to do a back flip, while pressing alt-fire (default key: {{key|MOUSE2}}) causes him to jump in the air and spin the pogo stick. When the player ends the taunt, the Scout dismounts from the pogo stick and throws it forward. The Scout can freely move during the taunt, albeit slower than usual.
 +
| es = El Scout saca un saltador y empieza a saltar en él. Al usar el clic izquierdo el Scout hará un backflip, al usar el clic derecho saltará alto y hará girar el saltador. Al acabar la burla, el Scout se baja del saltador y lo lanza. Durante la burla puede moverse, pero más lento de lo normal.
 
  | pt-br = O Scout pega um pula-pula, sobe nele, e começa a pular com ele. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que o Scout dê um salto mortal para trás, enquanto apertar disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz pular para o alto e girar com o pula-pula. Quando o jogador encerra a provocação, o Scout desmonta do pula-pula e o joga para frente. O jogador mantém a capacidade de se mover enquanto usa esta provocação, apesar de mais devagar do que a velocidade padrão do Scout.
 
  | pt-br = O Scout pega um pula-pula, sobe nele, e começa a pular com ele. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que o Scout dê um salto mortal para trás, enquanto apertar disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz pular para o alto e girar com o pula-pula. Quando o jogador encerra a provocação, o Scout desmonta do pula-pula e o joga para frente. O jogador mantém a capacidade de se mover enquanto usa esta provocação, apesar de mais devagar do que a velocidade padrão do Scout.
 
}}
 
}}
Line 49: Line 57:
 
| {{lang
 
| {{lang
 
  | en = The Scout does the [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Carlton Dance], swinging his arms and swaying his hips from left to right while saying a voiceline.
 
  | en = The Scout does the [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Carlton Dance], swinging his arms and swaying his hips from left to right while saying a voiceline.
 +
| es = El Scout hace el [https://www.youtube.com/watch?v=zS1cLOIxsQ8 baile de Carlton], moviendo sus brazos y sus caderas de izquierda a derecha mientras dice frases.
 
  | pt-br = O Scout faz a [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Dança do Carlton], balançando os braços e os quadris da esquerda para a direita enquanto diz algumas falas.
 
  | pt-br = O Scout faz a [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Dança do Carlton], balançando os braços e os quadris da esquerda para a direita enquanto diz algumas falas.
 
}}
 
}}
Line 55: Line 64:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 4 seconds
 
  | en = 4 seconds
 +
| es = 4 segundos
 
  | pt-br = 4 segundos
 
  | pt-br = 4 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in [[Expiration Date]].
 
  | en = The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in [[Expiration Date]].
 +
| es = El Scout saca un cubo de pollo frito, coge una alita y dice una frase mientras le da un bocado. Después lanza el cubo. Similar a la escena en [[Expiratino Date/es|Fecha de caducidad]].
 
  | pt-br = O Scout pega um balde de frango frito, pega um, diz uma fala e o joga fora, similar à cena de treinamento do [[Expiration Date/pt-br|Expiration Date]].
 
  | pt-br = O Scout pega um balde de frango frito, pega um, diz uma fala e o joga fora, similar à cena de treinamento do [[Expiration Date/pt-br|Expiration Date]].
 
}}
 
}}
Line 65: Line 76:
 
| rowspan="3" align="center" | {{lang
 
| rowspan="3" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a pair of bongo drums, sits on the floor, and starts to play a beat. When the player cancels the taunt, the Scout stands up as they disappear.
 
  | en = The Scout takes out a pair of bongo drums, sits on the floor, and starts to play a beat. When the player cancels the taunt, the Scout stands up as they disappear.
 +
| es = El Scout saca un par de timbales, se sienta en el suelo y empieza a tocar música. Cuando se detiene la burla, el Scout se levanta y los timbales desaparecen.
 
  | pt-br = O Scout pega um par de bongôs, se senta no chão e os batuca. Ao encerrar a provocação, o Scout se levanta e os bongôs desaparecem.
 
  | pt-br = O Scout pega um par de bongôs, se senta no chão e os batuca. Ao encerrar a provocação, o Scout se levanta e os bongôs desaparecem.
 
}}
 
}}
Line 75: Line 88:
 
| {{lang
 
| {{lang
 
  | en = The Scout jumps while doing a spin with a tiny scooter, lands on it, and drives it. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout perform a [[w:Wheelie|wheelie]]. When the player ends the taunt, the Scout jumps off the scooter and tosses it back between his legs. The Scout continuously moves forward during the taunt and the player can turn left or right.
 
  | en = The Scout jumps while doing a spin with a tiny scooter, lands on it, and drives it. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout perform a [[w:Wheelie|wheelie]]. When the player ends the taunt, the Scout jumps off the scooter and tosses it back between his legs. The Scout continuously moves forward during the taunt and the player can turn left or right.
 +
| es = El Scout salta sobre una minimoto y la conduce. Con clic izquierdo el Scout hace un [[w:es:Caballito|caballito]]. Al acabar la burla, el Scout salta de moto. El Scout se puede mover durante la burla, pudiendo girar a izquierda y derecha.
 
  | pt-br = O Scout salta e faz um giro com uma motoneta minúscula, aterrissa nela e a dirige. Apertar o disparo primário (padrão: {{key|MOUSE1}}) faz o Scout realizar um [[w:Wheelie|''wheelie'']] {{lang icon|en}}. Quando o jogador encerra a provocação, o Scout pula da motoneta e a joga para trás por entre suas pernas. O jogador mantém a capacidade de se mover enquanto usa esta provocação, apesar de mais devagar do que a velocidade padrão do Scout.
 
  | pt-br = O Scout salta e faz um giro com uma motoneta minúscula, aterrissa nela e a dirige. Apertar o disparo primário (padrão: {{key|MOUSE1}}) faz o Scout realizar um [[w:Wheelie|''wheelie'']] {{lang icon|en}}. Quando o jogador encerra a provocação, o Scout pula da motoneta e a joga para trás por entre suas pernas. O jogador mantém a capacidade de se mover enquanto usa esta provocação, apesar de mais devagar do que a velocidade padrão do Scout.
 
}}
 
}}
Line 81: Line 95:
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout point the sign to his right and tell his teammates to go left, while pressing alt-fire (default key: {{key|MOUSE2}}) points the sign to his left while saying to go right. Ending the taunt will cause the Scout to throw the sign to the ground.
 
  | en = The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout point the sign to his right and tell his teammates to go left, while pressing alt-fire (default key: {{key|MOUSE2}}) points the sign to his left while saying to go right. Ending the taunt will cause the Scout to throw the sign to the ground.
 +
| es = El Scout saca un cartel en el que pone «''THIS WAY!''» («¡POR AQUÍ!») y empieza a hacer malabares con ella, en ocasiones alrededor de sí mismo. Al pulsar clic izquierdo el Scout señalará a su derecha y dirá a sus compañeros que es por ahí. Al pulsar clic derecho hara lo mismo, pero hacia la derecha. Al finalizar al burla el Scout lanzará la señal al suelo.
 
  | pt-br = O Scout saca uma placa escrito "THIS WAY!" ("POR AQUI!") e começa a girá-la, ocasionalmente girando-a ao redor de si mesmo. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout apontar com a placa para a sua direita e dizer para seus colegas de equipe irem para a esquerda, enquanto presionnar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz apontar com a placa para a sua esquerda e dizer para ir para a direita. Encerrar a provocação faz o Scout arremessar a placa no chão.
 
  | pt-br = O Scout saca uma placa escrito "THIS WAY!" ("POR AQUI!") e começa a girá-la, ocasionalmente girando-a ao redor de si mesmo. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout apontar com a placa para a sua direita e dizer para seus colegas de equipe irem para a esquerda, enquanto presionnar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz apontar com a placa para a sua esquerda e dizer para ir para a direita. Encerrar a provocação faz o Scout arremessar a placa no chão.
 
}}
 
}}
Line 87: Line 102:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 5 seconds
 
  | en = 5 seconds
 +
| es = 5 segundos
 
  | pt-br = 5 segundos
 
  | pt-br = 5 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
 
  | en = The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
 +
| es = El Scout coge un balón de fútbol americano y hace un mortal hacia delante para lanzar el balón. Luego hace un baile de la victoria y acaba apuntándose a sí mismo con los pulgares.
 
  | pt-br = O Scout pega uma bola de futebol americano, dá um salto mortal para frente, e a joga contra o chão. ele então faz uma dança da vitória e encerra apontando para si mesmo com os polegares.
 
  | pt-br = O Scout pega uma bola de futebol americano, dá um salto mortal para frente, e a joga contra o chão. ele então faz uma dança da vitória e encerra apontando para si mesmo com os polegares.
 
}}
 
}}
Line 98: Line 115:
 
| rowspan="2" align="center" | {{lang
 
| rowspan="2" align="center" | {{lang
 
  | en = 5 seconds
 
  | en = 5 seconds
 +
| es = 5 segundos
 
  | pt-br = 5 segundos
 
  | pt-br = 5 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
 
  | en = The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
 +
| es = El Soldier saca una taza y coloca un pie sobre un saco de granos de café. Dice una frase, gesticula y da un victorioso trago a su taza, satisfecho.
 
  | pt-br = O Soldier saca uma caneca de café enquanto coloca um pé em cima de um saco de grãos de café. Ele diz uma fala, dá um gole com ar de vitória e suspira.
 
  | pt-br = O Soldier saca uma caneca de café enquanto coloca um pé em cima de um saco de grãos de café. Ele diz uma fala, dá um gole com ar de vitória e suspira.
 
}}
 
}}
Line 108: Line 127:
 
| {{lang
 
| {{lang
 
  | en = The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). The trombone's balancer is depicted with the Team Fortress logo.
 
  | en = The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). The trombone's balancer is depicted with the Team Fortress logo.
 +
| es = El Soldier saca un trombón y toca 4 notas mal (re, re bemol, do, si). El modulador del trombón tiene el logo de Team Fortress.
 
  | pt-br = O Soldier saca um trombone e toca quatro notas graves de fracasso (ré, ré bemol, dó, si). O balanceador do trombone possui o logotipo do Team Fortress.
 
  | pt-br = O Soldier saca um trombone e toca quatro notas graves de fracasso (ré, ré bemol, dó, si). O balanceador do trombone possui o logotipo do Team Fortress.
 
}}
 
}}
Line 114: Line 134:
 
| rowspan="2" align="center" | {{lang
 
| rowspan="2" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Soldier stands at attention, then a small tank pops from the ground below him (similar to a M4 Sherman Tank), which he gets in and drives, head and shoulders peeking out. Pressing primary fire (default key: {{key|MOUSE1}}) makes him fire a shot, which is a purely cosmetic effect. When the player ends the taunt, the tank explodes and the Soldier jumps off with a backflip. The Soldier continuously moves forward during the taunt and the player can turn left or right.
 
  | en = The Soldier stands at attention, then a small tank pops from the ground below him (similar to a M4 Sherman Tank), which he gets in and drives, head and shoulders peeking out. Pressing primary fire (default key: {{key|MOUSE1}}) makes him fire a shot, which is a purely cosmetic effect. When the player ends the taunt, the tank explodes and the Soldier jumps off with a backflip. The Soldier continuously moves forward during the taunt and the player can turn left or right.
 +
| es = El Soldier se pone [[w:es:En firmes|en firmes]] y un pequeño tanque aparece frente a él (similar al M4 Sherman), en el que se monta y empieza a conducir, dejando al descubierto sus hombros y la cabeza. El clic izquierdo dispara él cañón, con un efecto puramente cosmético. Al acabar la burla el tanque explota y el Soldier salta de él haciendo un backflip. El Soldier se mueve continuamente hacia delante y el jugador puede girar a izquierda y derecha.
 
  | pt-br = O Soldier assume posição de atenção. Um tanque pequeno surge do chão embaixo dele, o qual ele começa a dirigir. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que ele dispare um tiro, um efeito puramente cosmético. Quando o jogador encerra a provocação, o tanque explode e o Soldier salta para fora com uma cambalhota para trás.
 
  | pt-br = O Soldier assume posição de atenção. Um tanque pequeno surge do chão embaixo dele, o qual ele começa a dirigir. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que ele dispare um tiro, um efeito puramente cosmético. Quando o jogador encerra a provocação, o tanque explode e o Soldier salta para fora com uma cambalhota para trás.
 
}}
 
}}
Line 141: Line 163:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 171: Line 194:
 
| rowspan="3" align="center" | {{lang
 
| rowspan="3" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 214: Line 238:
 
| rowspan="2" align="center" | {{lang
 
| rowspan="2" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 241: Line 266:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 261: Line 287:
 
| rowspan="3" align="center" | {{lang
 
| rowspan="3" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 284: Line 311:
 
| rowspan="5" align="center" | {{lang
 
| rowspan="5" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 335: Line 363:
 
| rowspan="2" align="center" | {{lang
 
| rowspan="2" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 352: Line 381:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 389: Line 419:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 419: Line 450:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 440: Line 472:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 461: Line 494:
 
| rowspan="6" align="center" | {{lang
 
| rowspan="6" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 527: Line 561:
 
| rowspan="3" align="center" | {{lang
 
| rowspan="3" align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}
Line 569: Line 604:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| es = El tiempo que esté la burla en funcionamiento
 
  | pt-br = Enquanto a provocação for mantida
 
  | pt-br = Enquanto a provocação for mantida
 
}}
 
}}

Revision as of 11:47, 14 April 2021

Class Taunt Duration Details
Battin' A Thousand
Battin' a Thousand
5 seconds The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Boston Boarder
Boston Boarder
As long as the taunt is held The Scout takes out a skateboard and rides it while continuously moving forward. He sometimes does the shaka sign and looks around before kicking the ground again to keep moving. The player can steer left or right during the taunt. Pressing primary fire (default key: MOUSE1) makes the Scout do a kickflip, while pressing alt-fire (default key: MOUSE2) makes him perform a backside 360. When the player ends the taunt, the Scout will get off the skateboard and put it away.
Boston Breakdance
Boston Breakdance
4 seconds The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Bunnyhopper
Bunnyhopper
As long as the taunt is held The Scout takes out a pogo stick and starts bouncing with it. Pressing primary fire (default key: MOUSE1) causes the Scout to do a back flip, while pressing alt-fire (default key: MOUSE2) causes him to jump in the air and spin the pogo stick. When the player ends the taunt, the Scout dismounts from the pogo stick and throws it forward. The Scout can freely move during the taunt, albeit slower than usual.
Carlton
Carlton
The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Deep Fried Desire
Deep Fried Desire
4 seconds The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Runner's Rhythm
Runner's Rhythm
As long as the taunt is held The Scout takes out a pair of bongo drums, sits on the floor, and starts to play a beat. When the player cancels the taunt, the Scout stands up as they disappear.
Scooty Scoot
Scooty Scoot
The Scout jumps while doing a spin with a tiny scooter, lands on it, and drives it. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie. When the player ends the taunt, the Scout jumps off the scooter and tosses it back between his legs. The Scout continuously moves forward during the taunt and the player can turn left or right.
Spin-to-Win
Spin-to-Win
The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout point the sign to his right and tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) points the sign to his left while saying to go right. Ending the taunt will cause the Scout to throw the sign to the ground.
Trackman's Touchdown
Trackman's Touchdown
5 seconds The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Fresh Brewed Victory
Fresh Brewed Victory
5 seconds The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Fubar Fanfare
Fubar Fanfare
The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). The trombone's balancer is depicted with the Team Fortress logo.
Panzer Pants
Panzer Pants
As long as the taunt is held The Soldier stands at attention, then a small tank pops from the ground below him (similar to a M4 Sherman Tank), which he gets in and drives, head and shoulders peeking out. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect. When the player ends the taunt, the tank explodes and the Soldier jumps off with a backflip. The Soldier continuously moves forward during the taunt and the player can turn left or right.
Rocket Jockey
Rocket Jockey
The Soldier jumps onto and rides a rocket that launches from behind him while doing a cowboy gesture, which he occasionally repeats. He will continuously move forward while riding the rocket. Ending the taunt has the Soldier jump off the rocket as it flies away.
Soldier's Requiem
Soldier's Requiem
4 seconds The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Balloonibouncer
Balloonibouncer
As long as the taunt is held The Pyro brings out and rides a spring-mounted Balloonicorn with some voice lines of amusement. When the player ends the taunt, the Pyro hops off and the Balloonicorn disappears.
Headcase
Headcase
5 seconds The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Party Trick
Party Trick
7 seconds The Pyro takes out a long balloon, ties it into a Balloonicorn in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the Balloonicorn does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Pool Party
Pool Party
As long as the taunt is held The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro exits the pool and destroys it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
Scorcher's Solo
Scorcher's Solo
A small toy piano appears in front of the Pyro, who sits on the ground and plays it. When the taunt ends, the Pyro stops and stands back up while the toy piano disappears into the ground.
Skating Scorcher
Skating Scorcher
Ice skates materialize on the Pyro's feet. The Pyro then performs a twirl and begins to continuously skate forward. The player can move left and right during the taunt, as well as perform pirouettes by pressing primary and alt fire (default keys: MOUSE1 and MOUSE2 respectively). When the player ends the taunt, the Pyro hops with a spin, lands on a pose, and the ice skates vanish. When starting and ending the taunt, the Pyro emits the same sound and particle effects as the Noise Maker - Winter Holiday.
Bad Pipes
Bad Pipes
12 seconds The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Oblooterated
Oblooterated
4 seconds The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Pooped Deck
Pooped Deck
As long as the taunt is held The Demoman falls backwards into a folding chair that appears behind him, takes out and uncorks a flask with his teeth, and drinks from it while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up. When the player ends the taunt, the Demoman throws the flask to the ground and gets up as the chair disappears.
Scotsmann's Stagger
Scotsmann's Stagger
The Demoman walks with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
Spent Well Spirits
Spent Well Spirits
10 seconds The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he will celebrate the results by closing his hand into a fist and saying a line.
Boiling Point
Boiling Point
As long as the taunt is held A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again ends the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Proletariat Posedown
Proletariat Posedown
7 seconds The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Russian Arms Race
Russian Arms Race
As long as the taunt is held The Heavy does one armed push-ups.
Soviet Strongarm
Soviet Strongarm
The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise. After a certain time has passed the Heavy re-adjusts his shoulders and begins again. When the player ends the taunt, the Heavy stretches out his arms and drops the dumbbells on the ground.
Table Tantrum
Table Tantrum
A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from a pot on the table straight into his mouth.
Bucking Bronco
Bucking Bronco
As long as the taunt is held The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Dueling Banjo
Dueling Banjo
A haystack appears behind the Engineer while he pulls out a banjo; he then sits down and begins playing. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands. Pressing primary fire (default key: MOUSE1 returns the taunt to its original tempo. When the player ends the taunt, the Engineer places the banjo next to the haystack and gets up, after which the props disappear behind him.
Jumping Jack
Jumping Jack
The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. When ending the taunt, the Engineer jumps off it and puts it back in his tool pocket. While riding, the jackhammer makes a loud noise and creates a smoke trail. The Engineer can freely move during the taunt, albeit slower than usual.
Rancho Relaxo
Rancho Relaxo
The Engineer drops his toolbox (similarly to constructing a building), which unfolds into a reclining lawn chair, complete with a parasol and bottles of beer. He lies back in the chair and drinks from one of the bottles, occasionally burping as well as saying some quotes. Taunting again or jumping folds up the chair (to the Engineer's surprise) and ends the taunt.
Texas Truckin'
Texas Truckin'
A miniature farm truck appears from the ground, which the Engineer steps onto and begins to drive, giving an occasional salute while looking around. When the player ends the taunt, the Engineer hops off as the truck goes back into the ground.
Meet the Medic (taunt)
Meet the Medic
5 seconds The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Results Are In
Results Are In
The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Surgeon's Squeezebox
Surgeon's Squeezebox
As long as the taunt is held The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Time Out Therapy
Time Out Therapy
The Medic takes out a mug and a clipboard as a medical reclining chair appears from the ground. He sits on the chair, pulls a lever to adjust it, and proceeds to read the paper on the clipboard, occasionally chuckling and taking sips from the mug. When the player ends the taunt, the Medic gets up, letting the clipboard and mug fall on the ground, while the chair goes back into the ground.
Didgeridrongo
Didgeridrongo
As long as the taunt is held The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. When the player ends the taunt, he stands up and puts the didgeridoo away.
I See You
I See You
3 seconds The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Killer Solo
Killer Solo
The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips.
Most Wanted
Most Wanted
4 seconds The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Box Trot
Box Trot
As long as the taunt is held The Spy hides inside a cardboard box. The player can freely crawl around while hidden. When the player ends the taunt, the Spy stands up and throws the box away.
Buy A Life
Buy A Life
5 seconds The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Disco Fever
Disco Fever
8 seconds The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Luxury Lounge
Luxury Lounge
As long as the taunt is held A chair appears behind the Spy. He sits on it before pulling out a white glass and a book in each separate hand. When the player ends the taunt, the Spy casually throws the glass and book away before getting up from the chair, which falls back and disappears.
Burstchester
Burstchester
Variable A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Conga
Conga
As long as the taunt is held The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player. The player cannot stop walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping ends the taunt.
Director's Vision
Director's Vision
5 seconds The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.

}}

Fist Bump
Fist Bump
As long as the taunt is held The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump. Taunting again or jumping before another player accepts ends the taunt.
Flippin' Awesome
Flippin' Awesome
The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. Taunting again or jumping before another player accepts ends the taunt. The Heavy tosses others with a single finger, while all other classes use both hands; he also fails the backflip, landing on the back of his head instead.
High Five!
High Five!
The mercenary holds one hand up and waits for another player to taunt in front of them. They high five (as the name suggests) and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts ends the taunt. The Pyro has two ending animations for this taunt.
Kazotsky Kick
Kazotsky Kick
The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Taunting again or jumping ends the taunt.
Mannrobics
Mannrobics
The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) causes the mercenary to perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire). Taunting again or jumping ends the taunt.
Rock, Paper, Scissors
Rock, Paper, Scissors
The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt.
Schadenfreude
Schadenfreude
Variable The mercenary laughs at the demise and utter failure of their opponent(s).
Second Rate Sorcery
Second Rate Sorcery
The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Shred Alert
Shred Alert
4 seconds The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Skullcracker
Skullcracker
As long as the taunt is held The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together. Taunting again or jumping before another player accepts ends the taunt.
Square Dance
Square Dance
The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played. Taunting again or jumping before another player accepts ends the taunt.
Victory Lap
Victory Lap
The mercenary player jumps into a bumper car similar to the ones seen at the Carnival of Carnage. The player can move around slowly while driving. Pressing primary fire (default key: MOUSE1) causes the mercenary to honk the horn of the bumper car. Taunting again or jumping ends the taunt.
Yeti Punch
Yeti Punch
Variable A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique. The cutout always explodes, regardless of how the mercenary hits it.
Yeti Smash
Yeti Smash
5 seconds The mercenary turns into a yeti. They roar while beating their chest and then slam the ground with their fist, turning back the moment their hand makes contact with the floor. Each class reacts to the transformation differently. Along with the transformation there is also a snowflake particle effect very similar to the one played when activating a Noise Maker - Winter Holiday.
Zoomin' Broom
Zoomin' Broom
As long as the taunt is held The player summons a broom and rides it around like a witch. Taunting again makes the mercenary hop off the broom.