Difference between revisions of "Community Vanguard strategy"
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− | This article is about '''Community Vanguard strategy.''' | + | This article is about '''Community Vanguard strategy'''. |
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+ | '''Note''': It is recommended to read the main [[Vanguard]] article first to become familiar with the names of key map locations used in this article. | ||
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== General strategy == | == General strategy == | ||
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== Class-specific strategy == | == Class-specific strategy == |
Revision as of 19:22, 14 April 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Article is largely empty. Please add more content. |
Community Vanguard strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
This article is about Community Vanguard strategy.
Note: It is recommended to read the main Vanguard article first to become familiar with the names of key map locations used in this article.
General strategy
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- The elevators for Control Point 2 & 4 are excellent teleporter hiding places. Alternatively, you can place a teleporter underneath the scaffolding bridge.
Medic
Sniper
- The map is full of vantage points that overlook each area. An example is the suspended board above Control Point 3.
Spy
- Spies should focus on destroying Sentry Guns that are defending points and taking out Engineer bases that are set up outside Control points, as well as Snipers on the high ground.