|
|
Line 1: |
Line 1: |
− | {{Item infobox
| + | It shoots rocket launcher LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
− | | type = weapon
| |
− | | image = Rocket_launcher.png
| |
− | | 3d-image-1 = Rocket Launcher
| |
− | | 3d-image-2 = Rocket
| |
− | | 3d-image-3 = Rocket Launcher Festive
| |
− | | 3d-image-5 = Rocket Launcher Festivized
| |
− | | 3d-image-7 = Rocket Launcher Australium
| |
− | | 3d-image-8 = Rocket Launcher Australium Festivized RED
| |
− | | 3d-image-9 = Rocket Launcher Australium Festivized BLU
| |
− | | 3d-image-10 = Rocket Launcher Botkiller Rust
| |
− | | 3d-image-11 = Rocket Launcher Botkiller Blood
| |
− | | 3d-image-12 = Rocket Launcher Botkiller Carbonado
| |
− | | 3d-image-13 = Rocket Launcher Botkiller Diamond
| |
− | | 3d-image-14 = Rocket Launcher Botkiller Silver Mk.I
| |
− | | 3d-image-16 = Rocket Launcher Botkiller Gold Mk.I
| |
− | | 3d-image-18 = Rocket Launcher Botkiller Silver Mk.II
| |
− | | 3d-button-1 = default
| |
− | | 3d-button-2 = default
| |
− | | 3d-button-3 = colored_pair
| |
− | | 3d-button-5 = colored_pair
| |
− | | 3d-button-7 = australium
| |
− | | 3d-button-8 = australium_half
| |
− | | 3d-button-9 = australium_half
| |
− | | 3d-button-10 = default_half
| |
− | | 3d-button-11 = default_half
| |
− | | 3d-button-12 = default_half
| |
− | | 3d-button-13 = default_half
| |
− | | 3d-button-14 = colored_pair
| |
− | | 3d-button-16 = colored_pair
| |
− | | 3d-button-18 = colored_pair
| |
− | | 3d-viewname-1 = Default
| |
− | | 3d-viewname-2 = Projectile
| |
− | | 3d-viewname-3 = Festive
| |
− | | 3d-viewname-5 = Festivized
| |
− | | 3d-viewname-7 = Australium
| |
− | | 3d-viewname-8 = Australium Festivized<br>(RED)
| |
− | | 3d-viewname-9 = Australium Festivized<br>(BLU)
| |
− | | 3d-viewname-10 = Rust
| |
− | | 3d-viewname-11 = Blood
| |
− | | 3d-viewname-12 = Carbonado
| |
− | | 3d-viewname-13 = Diamond
| |
− | | 3d-viewname-14 = Silver Mk.I<br>
| |
− | | 3d-viewname-16 = Gold Mk.I<br>
| |
− | | 3d-viewname-18 = Silver Mk.II<br>
| |
− | | used-by = [[Soldier]]
| |
− | | slot = primary
| |
− | | weapon-script = tf_weapon_rocketlauncher
| |
− | | availability = {{avail|stock|crate20-strange|crate35-festive|crate44-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
| |
− | | marketable = yes
| |
− | | numbered = no
| |
− | | medieval = no
| |
− | | ammo-loaded = 4
| |
− | | ammo-carried = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small>
| |
− | | reload = Single
| |
− | | loadout = yes
| |
− | | quality = normal
| |
− | | item-kind = Rocket Launcher
| |
− | | item-level = 1
| |
− | | 3d-image-20 = Rocket Launcher Botkiller Gold Mk.II
| |
− | | 3d-button-20 = colored_pair
| |
− | | 3d-viewname-20 = Gold Mk.II<br>
| |
− | }}
| |
− | {{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}}
| |
− | | |
− | {{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier_taunts13.wav}}
| |
− | | |
− | The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
| |
− | | |
− | The Rocket Launcher holds up to four rockets, firing them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second (roughly {{Tooltip|76 km/h|47 mph}}). Rockets travel in a straight line, unaffected by gravity, [[Projectiles#Explosions|exploding]] on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets will most likely explode into [[gibs]].
| |
− | | |
− | As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier_jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
| |
− | | |
− | == Damage and function times ==
| |
− | {{Damage table
| |
− | | type = [[Projectile]]
| |
− | | damagetype = Explosive
| |
− | | rangetype = Ranged
| |
− | | |
− | | damage = yes
| |
− | | base = 90
| |
− | | ramp up % = 125
| |
− | | ramp up = 112
| |
− | | fall off = 48
| |
− | | point blank = 105-112
| |
− | | medium range = 50-90
| |
− | | long range = 24-48
| |
− | | minicrit = 122-151
| |
− | | crit = 270
| |
− | | splash damage = yes
| |
− | | splash min % = 50
| |
− | | splash radius = {{Tooltip|2.8m|9.1 ft, 146 HU}}
| |
− | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
| |
− | | selfdamage = 27-89
| |
− | | selfdamage jump = 27-46
| |
− | | |
− | | function times = yes
| |
− | | attack interval = 0.8 s
| |
− | | reload first = 0.92 s
| |
− | | reload more = 0.8 s
| |
− | }}
| |
− | | |
− | {{Weapon Demonstration}}
| |
− | | |
− | == Strange variant ==
| |
− | {{Strange item info
| |
− | | item-type = Rocket Launcher
| |
− | | rankson = kills
| |
− | | festive = yes
| |
− | | botkiller = yes
| |
− | | australium = yes
| |
− | | can deal gib damage = yes
| |
− | | can deal posthumous damage = yes
| |
− | | can be equipped by soldier or demo = yes
| |
− | | can deal long range damage = yes
| |
− | }}
| |
− | | |
− | == Related achievements ==
| |
− | === {{Class link|Soldier}} ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|Soldier|Backdraft Dodger}}
| |
− | {{Show achievement|Soldier|Crockets Are Such B.S.}}
| |
− | {{Show achievement|Soldier|Death from Above}}
| |
− | {{Show achievement|Soldier|Duty Bound}}
| |
− | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
| |
− | {{Show achievement|Soldier|Mutually Assured Destruction}}
| |
− | {{Show achievement|Soldier|Tri-Splatteral Damage}}
| |
− | {{Show achievement|Soldier|Where Eagles Dare}}
| |
− | }}
| |
− | | |
− | | |
− | === {{Class link|Pyro}} ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|Pyro|Hotshot}}
| |
− | | 2 = {{Show achievement|Pyro|Pilot Light}}
| |
− | }}
| |
− | | |
− | | |
− | === {{Class link|Heavy}} ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|heavy|Crock Block}}
| |
− | }}
| |
− | | |
− | | |
− | === {{Class link|Sniper}} ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|Sniper|Eagle Eye}}
| |
− | | 2 = {{Show achievement|Sniper|Jumper Stumper}}
| |
− | }}
| |
− | | |
− | | |
− | === [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] ===
| |
− | {{Achievement table
| |
− | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
| |
− | }}
| |
− | | |
− | | |
− | == Update history ==
| |
− | {{Update history | '''{{Patch name|10|25|2007}}'''
| |
− | * Fixed rocket explosions being able to impart damage through thin ceilings.
| |
− | | |
− | '''{{Patch name|12|20|2007}}'''
| |
− | * Fixed Rocket trail effects sometimes existing permanently in world.
| |
− | | |
− | '''{{Patch name|2|28|2008}}'''
| |
− | * Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
| |
− | | |
− | '''{{Patch name|3|1|2008|xbox}}'''
| |
− | * Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
| |
− | | |
− | '''{{Patch name|3|6|2008}}'''
| |
− | * Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
| |
− | | |
− | '''{{Patch name|2|2|2009}}'''
| |
− | * Increased Soldier's primary ammo count from 16 to 20.
| |
− | | |
− | '''{{Patch name|1|7|2011}}'''
| |
− | * The Rocket's [[kill icon]] was updated.
| |
− | | |
− | '''{{Patch name|2|22|2011}}'''
| |
− | * {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
| |
− | | |
− | '''{{Patch name|6|23|2011}}'''
| |
− | * {{Undocumented}} Added [[Strange]] quality.
| |
− | | |
− | '''{{Patch name|6|28|2011}}'''
| |
− | * Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
| |
− | | |
− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
| |
− | * Added [[Festive weapons|Festive]] variant.
| |
− | | |
− | '''{{patch name|12|19|2011}}'''
| |
− | * Festive Rocket Launchers can now be [[Gift Wrap|gifted]].
| |
− | | |
− | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
| |
− | * {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
| |
− | | |
− | '''{{Patch name|10|9|2012}}'''
| |
− | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
| |
− | | |
− | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
| |
− | * Added Silver and Gold Botkiller Mk. II variants.
| |
− | | |
− | '''{{Patch name|5|13|2013}}'''
| |
− | * Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
| |
− | | |
− | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
| |
− | * {{undocumented}} Added [[Australium weapons|Australium]] variant.
| |
− | | |
− | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
| |
− | * Converted the Rocket Launcher models to use the <code>c_models</code> system.
| |
− | | |
− | '''{{Patch name|9|25|2014}}'''
| |
− | * {{undocumented}} Corrected the iron sight for the Rocket Launcher.
| |
− | }}
| |
− | | |
− | ==Bugs==
| |
− | * While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
| |
− | * Sometimes, the player will stay stuck in the reload position. This can be fixed by switching weapons.
| |
− | * When shooting a rocket underwater, if it comes out of the water it will still have bubble particles following it instead of the regular flame particles used on land.
| |
− | | |
− | == Unused content ==
| |
− | * In the VPK's Rocket Launcher folder, there exists a texture of the [[Rocket Launcher (Classic)|old TFC Rocket Launcher]]. The texture is listed as <code>new_worldrpg_combo</code>.
| |
− | * Another Rocket Launcher is included in the VPK, with a white, outlined Rocket Launcher texture. It is in a folder listed as <code>W_RPG</code>. The texture is listed as <code>w_rocketlauncher01</code>.
| |
− | * There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. It is currently unknown from what game this was recycled, or if it was created in an alpha stage of Team Fortress 2.
| |
− | | |
− | ==Trivia==
| |
− | * The weapon seems to be a heavily stylized [[w:RPG-7|RPG-7]], with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The (also oversized) front sight appears to be based on that of an [[w:M79 grenade launcher|M79 Grenade Launcher]], and it appears to fire modified [[w:RPG-2|RPG-2]] grenades.
| |
− | ** The Rocket Launcher seen in the original ''Team Fortress 2'' trailers had the trigger correctly placed on the front grip of the launcher.
| |
− | ** The way that the Soldier loads multiple rockets into the Rocket Launcher at once is, in reality, physically impossible, as a real RPG-7 can only fit one rocket into the barrel at a time.
| |
− | * Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
| |
− | * The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files.
| |
− | * The Soldier's Rocket Launcher was usable by Megabeth in ''[[Super Monday Night Combat]]'' as part of a cross-promotion.
| |
− | * The Rocket Launcher, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Flame Thrower]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
| |
− | | |
− | == Gallery ==
| |
− | <gallery>
| |
− | File:Rocket Launcher 1st person.png|First-person view.
| |
− | File:Festive Rocket Launcher 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
| |
− | File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant.
| |
− | File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant.
| |
− | File:Australium rocketlauncher.png |[[Australium weapons|Australium]] variant.
| |
− | File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
| |
− | File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant.
| |
− | File:Rocket Launcher_First Person Festivized Australium RED.png|RED Festivized Australium variant.
| |
− | File:Rocket Launcher_First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
| |
− | File:Rocket.png|Projectile.
| |
− | File:W_rocketlauncher.png|The W_RPG texture.
| |
− | File:New World RPG.png|Team fortress Classic RPG texture.
| |
− | File:Soldieroldreload.png|Old Rocket Launcher reload animation.
| |
− | File:Rocketlauncher concept.png|Rocket Launcher concept art.
| |
− | File:RPG concept.jpg|RPG concept art.
| |
− | File:Mega_Beth's_In-game_Rocket_Launcher_1.png|Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[http://mondaynightcombat.wikia.com/wiki/Monday_Night_Combat_Wiki]
| |
− | File:Mega_Beth's_Rocket_Launcher_2.png|Megabeth holding the Crossover Rocket Launcher with her Soldier Crossover suit in Super Monday Night Combat.
| |
− | File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1]
| |
− | </gallery>
| |
− | | |
− | == See also ==
| |
− | *[[Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]]
| |
− | *[[Jumping#Soldier_jumps|Rocket jumping]]
| |
− | *[[Festive weapons]]
| |
− | *[[Botkiller weapons]]
| |
− | *[[Australium weapons]]
| |
− | | |
− | {{Standard Weapons Nav}}
| |
− | {{Allweapons Nav}}
| |
− | {{Soldier Nav}}
| |
− | [[Category:Weapons using the CommunityWeapon material proxy]]
| |