Difference between revisions of "Community Hoodoo strategy"

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m (Auto: EnforceCapitalization(Cloak and Dagger), EnforceCapitalization(Sentry Gun), EnforceCapitalization(Engineer), EnforceCapitalization(Medic), EnforceCapitalization(Snipers), WordFilter((?<!I )Spy → Spy) (Review RC#2953119))
(Removed all general Game Mode and General Class Strategy that belongs on those pages and does not belong here.)
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{{community strategy stub|Expand the "General strategy" section to cover map locations in more detail. Potentially look at the class-specific strategies as well.}}
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{{community strategy stub|"General team strategy" and Class strategy ''specific'' to this unique map is generally absent.}}
  
 
{{Map infobox
 
{{Map infobox
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==General strategy==
 
==General strategy==
* The most powerful classes such as Heavy, Soldier, Pyro, and Demoman should be trying to take out Engineer bases and killing other powerful classes while staying by pushing the bomb.
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{{See|[[Community Payload Race strategy]].}}
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<!-- The general [[Community Payload Race strategy]] applies here; however, -->
  
*Whenever time gets low, try to get the bomb in a last minute Overtime or continue pushing it towards the next checkpoint if possible. The Overtime boost will give you more time to try to destroy any Engineer bases or kill anything that is stopping you from pushing the bomb forward.
 
  
 
==Class-specific strategy==
 
==Class-specific strategy==
 
==={{Class link|Scout}}===
 
==={{Class link|Scout}}===
* On offense, it is best to have a [[Bonk! Atomic Punch]] to get as deep as you can into the enemy's defenses. From there, try to kill easy enemies exiting their base. Also, use your Bonk! to distract enemy [[Sentry Gun]]s so other teammates can destroy it while it isn't firing at them.
 
 
* On offense, be quick and try to flank the enemy as much as possible. When sticking to Heavies or Soldiers, help them by scouting ahead for [[Sentry Gun]]s or an ambush.
 
 
* On defense, Bonk! Atomic Punch is helpful for getting the enemy's attention, especially those who are under the effects of an [[ÜberCharge]], to help your team gain an advantage.
 
  
 
==={{Class link|Soldier}}===
 
==={{Class link|Soldier}}===
* On offense, it is useful to stick to the people who are pushing the cart. Spamming rockets into [[Engineer]] nests to destroy their [[Sentry Gun]]s and [[Dispensers]] will help your team make an offensive push.
 
  
* On offense, [[rocket jumping]] across the map for mobility and flanking will aid an offensive push.
 
  
* On defense, your rockets are very good at completely clearing a group of enemies crowding to push the cart.
 
  
 
==={{Class link|Pyro}}===
 
==={{Class link|Pyro}}===
* On offense, always [[Spy check]] around the cart to prevent a Spy from halting the cart.
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* Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by [[Fire#Afterburn|Afterburn]].
  
* Pyros have a great advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Overtime burning.
 
  
* On defense, your [[Flamethrower]] can clear the entire cart of enemies. You can also break up ÜberCharges with your [[airblast]].
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==={{Class link|Demoman}}===
  
* If you feel there are too many enemies around the cart to dispose of them with your primary, consider firing at them with the [[Flare Gun]], [[Detonator]], or [[Manmelter]] first. The Detonator is especially useful because it can ignite more than one enemy at once.
 
 
==={{Class link|Demoman}}===
 
* On defense, as usual, you can lay stickybombs on the tracks to clear the cart of enemies. The [[Scottish Resistance]] is a good idea due to the number of stickies you can place.
 
  
* On offense, destroy Engineer nests with your [[Stickybomb Launcher]]. Make sure you have enough Stickybombs to destroy the whole Engineer nest before detonating them.
 
  
 
==={{Class link|Heavy}}===
 
==={{Class link|Heavy}}===
* On offense, you can ride the cart by [[jumping|crouch jumping]] while shooting your [[Minigun]], allowing you to focus 100% on the enemies you're fighting. Beware of Snipers who will try to line up a headshot.
 
  
* Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them.
 
  
* As a Heavy, know where your ammo packs and Dispensers are in this map, you will need them to get ammo if you ever run low.
 
  
 
==={{Class link|Engineer}}===
 
==={{Class link|Engineer}}===
*The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcements, you can stall the enemy for quite some time.
 
  
*Make sure you build an Engineer nest and a Teleporter for your teammates. You need the Teleporter so your team can keep pushing the bomb and not have it be pushed back.
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==={{Class link|Medic}}===
 
==={{Class link|Medic}}===
  
* On offense, try using the normal [[Medi Gun]] for its invulnerable ÜberCharge to charge into the enemy's defense and destroy it.
 
  
* On defense, the ÜberCharge from a [[Kritzkrieg]] will effectively help in clearing the cart of enemies. Using the Kritzkrieg on a Soldier whenever enemies are surrounding the cart would be great.
 
 
* If you are the only Medic on the team, the [[Quick-Fix]] is more useful, due to its rapid healing and ÜberCharge rate. You will be able to pop ÜberCharges faster and more often using this.
 
  
 
==={{Class link|Sniper}}===
 
==={{Class link|Sniper}}===
* As a Sniper on offense, you can snipe with ease on the balcony gate next to A station, and hide behind the gate while aiming.
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* As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming.
  
* There are a lot of large, open areas on this map where a Sniper can get a good angle. Use this to your advantage when defending the cart.
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* On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout.
  
 
==={{Class link|Spy}}===
 
==={{Class link|Spy}}===
* Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small.
 
 
*Playing Spy while on defense is a good way to stop the cart and help your team out. While the enemy team is focused on moving the cart, you can easily slip behind enemy lines and get multiple backstabs at once, killing everyone pushing the cart which causes the cart to stop moving.
 
*Spy is at his best while on defense combo’d with his team. If his team can make a large distraction for the offense team, then Spy can easily break open their push by dropping their Medic or other important classes such as the heavy. This will give his team some time to rebuild their fortifications for the next push.
 
 
* As Spy on offense. You will want to focus the enemy’s Engineer/s since just one well placed Sentry Gun backed up by the team can bring the offense to a screeching halt. Always kill the Engineer before destroying his “toys”.
 
 
*Spy on both offense and defense will want to prioritize Snipers. The Cloak and Dagger is a great watch for this since if you time your cloak usage well, you wont need to worry about decloaking at an inopertune time.
 
  
  

Revision as of 01:40, 26 July 2021

Community Hoodoo strategy
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.

This article is about Community MAP strategy.

Note: It is recommended to read the main Hoodoo article first to become familiar with the names of key map locations used in this article.

General strategy

Template:See


Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Afterburn.


Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming.
  • On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout.

Leaderboard class spy.png Spy