Difference between revisions of "Team Fortress 2 Beta"
(→Balance: + Building changes. Also added extra column to differentiate active and inactive changes.) |
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*[[Granary|cp_granary]]: New entrance added into the RED and BLU mid ramp room. | *[[Granary|cp_granary]]: New entrance added into the RED and BLU mid ramp room. | ||
*[[5Gorge|cp_5gorge]]: 5 CP version of [[Gorge|cp_gorge]]. | *[[5Gorge|cp_5gorge]]: 5 CP version of [[Gorge|cp_gorge]]. | ||
+ | *[[Well]]: Made the 2nd point defender spawn door one-way | ||
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Revision as of 02:00, 7 January 2011
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Random drops, trading, crafting, and the Mann Co. Store are disabled as well. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Heavy |
Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target | |
Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
1This variant appears to have been implemented in TF2 in the December 17, 2010 Patch.
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
- Well: Made the 2nd point defender spawn door one-way
Balance
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
Engineer |
Buildings |
Buildings | N/A | N/A | N/A | Damage against buildings (sentries, etc) reduced 50% | Active |
Medic |
Stock |
Medi Gun | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. |
Not Active (6/11/2011) |
Unlock |
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Not Active (6/11/2011) |
Patches
Bugs
- The names of the Poker Night variant items come up as their item reference title.
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
See also
- Beta weapons – for weapons of the previous closed beta.