Difference between revisions of "Community Slasher strategy"
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+ | In the case that you are building a [[Sentry Gun]] on the control point or somewhere close to it, keep in mind that it will go down rather quickly as it's range will be it's downfall. However, having a Sentry Gun next to the portal to the Underworld can be an obstacle for the other team because if you can find a good spot for it inside the Ranger Lodge it will deny the other team of getting [[ÜberCharge]] and [[Critical hits|Crit Boost]] on exiting the portal in the Underworld. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === |
Revision as of 10:08, 13 September 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Page is empty. |
Community Slasher strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Summer Camp |
Setting: | Night |
Hazards: | Pumpkin bombs, Ghost, Skeletons, MONOCULUS, Horseless Headless Horseman, Merasmus |
Map Photos | |
This article is about Community Slasher strategy.
Note: It is recommended to read the main Slasher article first to become familiar with the names of key map locations used in this article.
General strategy
See also: Community King of the Hill strategy
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
In the case that you are building a Sentry Gun on the control point or somewhere close to it, keep in mind that it will go down rather quickly as it's range will be it's downfall. However, having a Sentry Gun next to the portal to the Underworld can be an obstacle for the other team because if you can find a good spot for it inside the Ranger Lodge it will deny the other team of getting ÜberCharge and Crit Boost on exiting the portal in the Underworld.