Difference between revisions of "User:Washys/Wretched Witchery (mission)"
Line 10: | Line 10: | ||
| mission-startingmoney = 700 | | mission-startingmoney = 700 | ||
| mission-maxmoney = 5600 | | mission-maxmoney = 5600 | ||
− | | mission-minrespawn = 4 | + | | mission-minrespawn = 4 (20 seconds on last wave) |
− | | mission-maxrespawn = 9 | + | | mission-maxrespawn = 9 (40 seconds on last wave) |
| mission-fixedrespawn = {{common string|no}} | | mission-fixedrespawn = {{common string|no}} | ||
| mission-tour = [[Operation Hexadecimal Horrors|Hexadecimal Horrors]] | | mission-tour = [[Operation Hexadecimal Horrors|Hexadecimal Horrors]] | ||
Line 26: | Line 26: | ||
== Notes == | == Notes == | ||
+ | * Red spell circles appear on the map, allowing players to sacrifice a portion of their health to gain mini-crits. | ||
+ | * The final wave teleports players to the Underworld, where a boss fight occurs. | ||
+ | * On the final wave, RED team loses if all players die at the same time. | ||
+ | * Respawn time is increased on the final wave | ||
== Waves == | == Waves == | ||
Revision as of 23:26, 31 October 2021
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Wretched Witchery | |
---|---|
Basic Information | |
Name: | Wretched Witchery |
File name: |
mvm_bloodlust_b6_int_wretched_witchery
|
Developer(s): | Ciaran |
Map: | Bloodlust |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Intermediate |
Starting credits: | 700 |
Maximum possible credits: | 5600 |
Minimum respawn wave time: | 4 (20 seconds on last wave) |
Maximum respawn wave time: | 9 (40 seconds on last wave) |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 35 seconds |
Sentry Buster respawn time: | 35 seconds |
Wretched Witchery is an intermediate invasion mission made by Ciaran. It is available on the custom Bloodlust map.
Notes
- Red spell circles appear on the map, allowing players to sacrifice a portion of their health to gain mini-crits.
- The final wave teleports players to the Underworld, where a boss fight occurs.
- On the final wave, RED team loses if all players die at the same time.
- Respawn time is increased on the final wave
Waves
|