Difference between revisions of "Mech Mutilation (mission)"
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The unique part of ''endurance'' mode is that the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come. | The unique part of ''endurance'' mode is that the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come. | ||
− | As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area. Furthermore, the respawn times for the defenders are fixed throughout the entire mission, so it does not increase each time a wave is completed. | + | As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in [[Capture the Flag]] or [[Special Delivery (game mode)|Special Delivery]]. When the timer runs out, the bomb is reset back to the robot spawn area. Furthermore, the [[Respawn#Respawn_times|respawn times]] for the defenders are fixed throughout the entire mission, so it does not increase each time a wave is completed. |
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== Basic Strategies == | == Basic Strategies == | ||
− | The [[Soldier Robot]]s in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a [[Scout]] getting behind them, or a [[Demoman]] placing [[ | + | The [[Soldier Robot]]s in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a [[Scout]] getting behind them, or a [[Demoman]] placing [[Stickybomb]]s in the general area that they spawn in. In wave 1B, the [[Pyro Robot]]s can be very distracting in taking out the giant [[Heavy Robot]]s, but a fast Scout using the [[Fan O'War]] can allow teammates to easily bring them both down. Wave 1C is usually no trouble at all, as [[Demoman Robot]]s are generally easy to destroy. |
== Trivia == | == Trivia == |
Latest revision as of 22:16, 26 November 2021
Mech Mutilation | |
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Basic Information | |
Name: | Mech Mutilation |
File name: |
mvm_mannworks_ironman.pop
|
Developer(s): | Valve |
Map: | Mannworks |
Mission type: | Endurance |
Waves: | 3 |
Difficulty: | Advanced |
Starting credits: | 1000 |
Maximum possible credits: | 5100 |
Minimum respawn wave time: | 8 |
Maximum respawn wave time: | 8 |
Fixed respawn time: | Yes |
Tour: | Steel Trap |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 30 seconds |
Mech Mutilation is an advanced endurance mission available on the Mannworks map. Mann vs. Machine achievements cannot be earned while playing this mission.
The unique part of endurance mode is that the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.
As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area. Furthermore, the respawn times for the defenders are fixed throughout the entire mission, so it does not increase each time a wave is completed.
Contents
Waves
Basic Strategies
The Soldier Robots in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a Scout getting behind them, or a Demoman placing Stickybombs in the general area that they spawn in. In wave 1B, the Pyro Robots can be very distracting in taking out the giant Heavy Robots, but a fast Scout using the Fan O'War can allow teammates to easily bring them both down. Wave 1C is usually no trouble at all, as Demoman Robots are generally easy to destroy.
Trivia
- According to disabled code, 12 Steel Gauntlets were supposed to appear on wave 2B as the earliest robots in this subwave rather than the Giant Pyro (10 seconds compared to the 15 seconds for the Giant Pyros).
See also
- Mannworks
- Disk Deletion (mission)
- Data Demolition (mission)
- Ctrl+Alt+Destruction (mission)
- CPU Slaughter (mission)
- Machine Massacre (mission)
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