Difference between revisions of "Cheats"
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=== impulse === | === impulse === | ||
The <tt>impulse</tt> command is used for both cheats and non-cheats (the most common non-cheat being [[sprays|paint spray]], which is <tt>impulse 201</tt>). The <tt>impulse</tt> command must be followed by a number, such as <tt>impulse 101</tt>. Different numbers have different effects, as listed below. | The <tt>impulse</tt> command is used for both cheats and non-cheats (the most common non-cheat being [[sprays|paint spray]], which is <tt>impulse 201</tt>). The <tt>impulse</tt> command must be followed by a number, such as <tt>impulse 101</tt>. Different numbers have different effects, as listed below. | ||
+ | *<tt>100</tt>: toggles your flashlight, needs mp_flashlight set to 1 however | ||
*<tt>101</tt>: refills all weapons and health (like resupply) | *<tt>101</tt>: refills all weapons and health (like resupply) | ||
*<tt>102</tt>: spawns human skull | *<tt>102</tt>: spawns human skull | ||
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*<tt>107</tt>: identifies texture being aimed at | *<tt>107</tt>: identifies texture being aimed at | ||
*<tt>200</tt>: acts as if you just switched to current weapon | *<tt>200</tt>: acts as if you just switched to current weapon | ||
− | *<tt>203</tt>: removes | + | *<tt>201</tt>: sprays your selected spray |
+ | *<tt>203</tt>: removes object being aimed at (like ent_remove and ent_fire _____ kill but doesn't print "Removed [entity name] (Name)" in the console | ||
=== noclip === | === noclip === |
Revision as of 17:14, 11 January 2011
“ | Cheatin' only gets ya so far.
Click to listen
— The Sniper
|
” |
There are a number of cheats players can use on servers set to sv_cheats 1. These can be used for a variety of applications. Please note, however, that these cheats are not what the Cheater's Lament's name refers to.
Contents
List of cheats
addcond
The addcond command changes the state of the user. It can be used on bots with bot_command. The addcond command must be followed by a number, such as addcond 5. Different numbers have different effects, as listed below.
- 0 or lower: Civilian
- 1: Sniper Rifle zoom. Will crash on non-Sniper primary weapons.
- 2: Disguise smoke
- 3: Disguise donning. All classes will run at an even speed, even if scoped.
- 5: ÜberCharge effect
- 6: Teleporter dust
- 11: Kritzkrieg effect
- 14: Bonk! Atomic Punch effect
- 16: Buff Banner effect
- 17: If moving forward, Chargin' Targe effect and charge, but no damage boost
- 19: Crit-a-Cola effect
- 21: Ignite reaction (sound and speech, but no fire)
- 23: Jarate effect
- 50: Milk effect
Most effects of addcond are indefinite, ending when the user dies or manually removes them with the removecond command. The buff effects, however only last half a second.
bot
Bots can be spawned and be given commands. See Bots.
buddha
Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.
Please note that in rare cases, you may die from sustained damage.
Debug commands
Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are
- tf_debug_damage: Performs a console print every time anyone takes damage, giving information on the distance of the attack and damage variables.
- tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.
firstperson
Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).
hurtme
Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits, which usually displays incorrectly on the HUD.
impulse
The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.
- 100: toggles your flashlight, needs mp_flashlight set to 1 however
- 101: refills all weapons and health (like resupply)
- 102: spawns human skull
- 106: identifies model being aimed at
- 107: identifies texture being aimed at
- 200: acts as if you just switched to current weapon
- 201: sprays your selected spray
- 203: removes object being aimed at (like ent_remove and ent_fire _____ kill but doesn't print "Removed [entity name] (Name)" in the console
noclip
Lets the player fly around and go through walls as if they were a free-roam spectator. Toggle.
thirdperson
Changing your view to thirdperson, similarly to third-person spectator view. Can be undone with firstperson, or taunting.