Difference between revisions of "Team Fortress 2 Beta"
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| N/A | | N/A | ||
| {{Info}} Damage against buildings (sentries, etc) reduced 50% | | {{Info}} Damage against buildings (sentries, etc) reduced 50% | ||
− | |align="center" | {{Con}} <br /> '''Not Active <br> <small>(13 | + | |align="center" | {{Con}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' |
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! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]] | ! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]] | ||
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{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br /> | {{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br /> | ||
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | {{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | ||
− | |align="center" | {{Con}}<br> '''Not Active <br> <small>( | + | |align="center" | {{Con}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' |
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! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small> | ! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small> | ||
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{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | {{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | ||
{{Pro}}Has 25% faster charge rate. | {{Pro}}Has 25% faster charge rate. | ||
− | |align="center" | {{Con}}<br> '''Not Active <br> <small>( | + | |align="center" | {{Con}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' |
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! rowspan="2"|[[Classes|All Classes]] | ! rowspan="2"|[[Classes|All Classes]] | ||
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| {{Info}} All Classes have double [[Health]] | | {{Info}} All Classes have double [[Health]] | ||
− | |align="center" | {{Con}} <br /> '''Not Active <br> <small>(13 | + | |align="center" | {{Con}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' |
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! [[File:Smallhealth.png|100x100px]] <br /><small>Health</small> | ! [[File:Smallhealth.png|100x100px]] <br /><small>Health</small> |
Revision as of 04:46, 14 January 2011
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Random drops, trading, crafting, and the Mann Co. Store are disabled as well. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
Heavy |
Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
1This variant appears to have been implemented in TF2 in the December 17, 2010 Patch.
Natasha Variants 1+2 were removed in the January 6, 2011 Beta patch.
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
- Well: Made the 2nd point defender spawn door one-way
Balance
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
Engineer |
Buildings |
Buildings | N/A | N/A | N/A | Damage against buildings (sentries, etc) reduced 50% | Not Active (1/13/2011) |
Medic |
Stock |
Medi Gun | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. |
Not Active (1/06/2011) |
Unlock |
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Not Active (1/06/2011) | |
All Classes | Health |
N/A | N/A | N/A | N/A | All Classes have double Health | Not Active (1/13/2011) |
Health |
N/A | N/A | N/A | N/A | All Classes have 25% extra Health | Active |
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- As of the January 6, 2011 patch, the drop system appears to be active, allowing players to receive normally-dropped items, crates, and hats in the beta.
- Horseless Headless Horsemann's Head can drop in the beta.[1]
- The 50% damage reduction against an Engineer's buildings also applies to a Spy's sappers, which now take more than two hits from an Engineer's melee weapon to destroy.
- Because of the doubled health, it is possible to survive your own Kamikaze taunt-attack as well as other taunt attacks as Heavy.
See also
- Beta weapons – for weapons of the previous closed beta.