Difference between revisions of "Weapons (Classic)/tr"
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{{Trans}} | {{Trans}} | ||
− | ==Yuva 1 Silahları== | + | == {{anchor|Slot 1 Weapons}} Yuva 1 Silahları == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" | Görsel | ! class="header" width="10%" | Görsel | ||
! class="header" width="13%" | Silah | ! class="header" width="13%" | Silah | ||
− | ! class="header" width="15%" | + | ! class="header" width="15%" | Hasar |
! class="header" width="28%" | Kullanan | ! class="header" width="28%" | Kullanan | ||
! class="header" width="36%" | Notlar / Özellikler | ! class="header" width="36%" | Notlar / Özellikler | ||
|- | |- | ||
− | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]] | + | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)/tr]] |
| [[Crowbar (Classic)/tr|Crowbar]] | | [[Crowbar (Classic)/tr|Crowbar]] | ||
| 18 | | 18 | ||
| [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]] | | [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]] | ||
− | | N/A | + | | {{common string|N/A}} |
|- | |- | ||
− | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]] | + | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)/tr]] |
| [[Medkit (Classic)/tr|Medkit]] | | [[Medkit (Classic)/tr|Medkit]] | ||
| Initial: 9 <br>Infection: 8 per hit | | Initial: 9 <br>Infection: 8 per hit | ||
Line 22: | Line 22: | ||
| Used to heal teammates and infect enemies. | | Used to heal teammates and infect enemies. | ||
|- | |- | ||
− | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)]] | + | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)/tr]] |
| [[Knife (Classic)/tr|Knife]] | | [[Knife (Classic)/tr|Knife]] | ||
| Standard: 36 <br>Back-stab: instakill | | Standard: 36 <br>Back-stab: instakill | ||
Line 28: | Line 28: | ||
| Can [[backstab]] for an instant kill. | | Can [[backstab]] for an instant kill. | ||
|- | |- | ||
− | ! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]] | + | ! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)/tr]] |
| [[Wrench (Classic)/tr|Wrench]] | | [[Wrench (Classic)/tr|Wrench]] | ||
| 18 | | 18 | ||
Line 34: | Line 34: | ||
| Used to upgrade buildings and repair armor. | | Used to upgrade buildings and repair armor. | ||
|- | |- | ||
− | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]] | + | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)/tr]] |
| [[Umbrella (Classic)/tr|Umbrella]] | | [[Umbrella (Classic)/tr|Umbrella]] | ||
| 18 | | 18 | ||
Line 41: | Line 41: | ||
|} | |} | ||
− | ==Yuva 2 Silahları== | + | == {{anchor|Slot 2 Weapons}} Yuva 2 Silahları== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" rowspan=2 | Görsel | ! class="header" width="10%" rowspan=2 | Görsel | ||
Line 54: | Line 54: | ||
! class="header" | Taşınan | ! class="header" | Taşınan | ||
|- | |- | ||
− | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]] | + | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)/tr]] |
| [[Single-Barrel Shotgun (Classic)/tr|Single-Barrel Shotgun]] | | [[Single-Barrel Shotgun (Classic)/tr|Single-Barrel Shotgun]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
Line 63: | Line 63: | ||
| Fires six pellets. | | Fires six pellets. | ||
|- | |- | ||
− | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]] | + | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)/tr]] |
| [[Sniper Rifle (Classic)/tr|Sniper Rifle]] | | [[Sniper Rifle (Classic)/tr|Sniper Rifle]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
| 75 | | 75 | ||
− | | N/A | + | | {{common string|N/A}} |
| Varies | | Varies | ||
| [[Sniper (Classic)/tr|Sniper]] | | [[Sniper (Classic)/tr|Sniper]] | ||
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
|- | |- | ||
− | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]] | + | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)/tr]] |
| [[Tranquilizer Gun (Classic)/tr|Tranquilizer Gun]] | | [[Tranquilizer Gun (Classic)/tr|Tranquilizer Gun]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
| 40 | | 40 | ||
− | | N/A | + | | {{common string|N/A}} |
| 18 | | 18 | ||
| [[Spy (Classic)/tr|Spy]] | | [[Spy (Classic)/tr|Spy]] | ||
| Slows victim to half speed on hit. | | Slows victim to half speed on hit. | ||
|- | |- | ||
− | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]] | + | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)/tr]] |
| [[Railgun (Classic)/tr|Railgun]] | | [[Railgun (Classic)/tr|Railgun]] | ||
| [[Ammo (Classic)/tr#Nails|Çivi]] | | [[Ammo (Classic)/tr#Nails|Çivi]] | ||
| 50 | | 50 | ||
− | | N/A | + | | {{common string|N/A}} |
| 23 | | 23 | ||
| [[Engineer (Classic)/tr|Engineer]] | | [[Engineer (Classic)/tr|Engineer]] | ||
− | | N/A | + | | {{common string|N/A}} |
|} | |} | ||
− | ==Yuva 3 Silahları== | + | == {{anchor|Slot 3 Weapons}} Yuva 3 Silahları == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" rowspan=2 | Görsel | ! class="header" width="10%" rowspan=2 | Görsel | ||
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! class="header" | Taşınan | ! class="header" | Taşınan | ||
|- | |- | ||
− | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]] | + | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)/tr]] |
| [[Double-Barrel Shotgun (Classic)/tr|Double-Barrel Shotgun]] | | [[Double-Barrel Shotgun (Classic)/tr|Double-Barrel Shotgun]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
Line 113: | Line 113: | ||
| Fires fourteen pellets. | | Fires fourteen pellets. | ||
|- | |- | ||
− | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] | + | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)/tr]] |
| [[Nailgun (Classic)/tr|Nailgun]] | | [[Nailgun (Classic)/tr|Nailgun]] | ||
| [[Ammo (Classic)/tr#Nails|Çivi]] | | [[Ammo (Classic)/tr#Nails|Çivi]] | ||
| 200 | | 200 | ||
− | | N/A | + | | {{common string|N/A}} |
| 9 | | 9 | ||
| [[Scout (Classic)/tr|Scout]] | | [[Scout (Classic)/tr|Scout]] | ||
− | | N/A | + | | {{common string|N/A}} |
|- | |- | ||
− | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]] | + | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)/tr]] |
| [[Grenade Launcher (Classic)/tr|Grenade Launcher]] | | [[Grenade Launcher (Classic)/tr|Grenade Launcher]] | ||
| [[Ammo (Classic)/tr#Rockets|Roket]] | | [[Ammo (Classic)/tr#Rockets|Roket]] | ||
Line 131: | Line 131: | ||
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | ||
|- | |- | ||
− | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]] | + | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)/tr]] |
| [[Flamethrower (Classic)/tr|Flamethrower]] | | [[Flamethrower (Classic)/tr|Flamethrower]] | ||
| [[Ammo (Classic)/tr#Cells|Stok]] | | [[Ammo (Classic)/tr#Cells|Stok]] | ||
| 200 | | 200 | ||
− | | N/A | + | | {{common string|N/A}} |
| 20(Contact)<br/> 2(Afterburn) | | 20(Contact)<br/> 2(Afterburn) | ||
| [[Pyro (Classic)/tr|Pyro]] | | [[Pyro (Classic)/tr|Pyro]] | ||
| Cannot inflict afterburn on enemy Pyros. | | Cannot inflict afterburn on enemy Pyros. | ||
|- | |- | ||
− | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]] | + | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)/tr]] |
| [[Automatic Rifle (Classic)/tr|Automatic Rifle]] | | [[Automatic Rifle (Classic)/tr|Automatic Rifle]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
| 75 | | 75 | ||
− | | N/A | + | | {{common string|N/A}} |
| 8 | | 8 | ||
| [[Sniper (Classic)/tr|Sniper]] | | [[Sniper (Classic)/tr|Sniper]] | ||
− | | N/A | + | | {{common string|N/A}} |
|} | |} | ||
− | ==Yuva 4 Silahları== | + | == {{anchor|Slot 4 Weapons}} Yuva 4 Silahları == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" rowspan=2 | Görsel | ! class="header" width="10%" rowspan=2 | Görsel | ||
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! class="header" | Taşınan | ! class="header" | Taşınan | ||
|- | |- | ||
− | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]] | + | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)/tr]] |
| [[Rocket Launcher (Classic)/tr|Rocket Launcher]] | | [[Rocket Launcher (Classic)/tr|Rocket Launcher]] | ||
| [[Ammo (Classic)/tr#Rockets|Roket]] | | [[Ammo (Classic)/tr#Rockets|Roket]] | ||
Line 172: | Line 172: | ||
| Can inflict self damage; can be used to [[Rocketjump]]. | | Can inflict self damage; can be used to [[Rocketjump]]. | ||
|- | |- | ||
− | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]] | + | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)/tr]] |
| [[Assault Cannon (Classic)/tr|Assault Cannon]] | | [[Assault Cannon (Classic)/tr|Assault Cannon]] | ||
| [[Ammo (Classic)/tr#Shells|Ağır]] | | [[Ammo (Classic)/tr#Shells|Ağır]] | ||
| 200 | | 200 | ||
− | | N/A | + | | {{common string|N/A}} |
| 32 | | 32 | ||
− | | [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]] | + | | [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]] |
− | | N/A | + | | {{common string|N/A}} |
|- | |- | ||
− | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]] | + | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)/tr]] |
| [[Super Nailgun (Classic)/tr|Super Nailgun]] | | [[Super Nailgun (Classic)/tr|Super Nailgun]] | ||
| [[Ammo (Classic)/tr#Nails|Çivi]] | | [[Ammo (Classic)/tr#Nails|Çivi]] | ||
| 150 | | 150 | ||
− | | N/A | + | | {{common string|N/A}} |
| 12 | | 12 | ||
| [[Medic (Classic)/tr|Medic]] | | [[Medic (Classic)/tr|Medic]] | ||
− | | N/A | + | | {{common string|N/A}} |
|- | |- | ||
− | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]] | + | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)/tr]] |
| [[Pipebomb Launcher (Classic)/tr|Pipebomb Launcher]] | | [[Pipebomb Launcher (Classic)/tr|Pipebomb Launcher]] | ||
| [[Ammo (Classic)/tr#Rockets|Roket]] | | [[Ammo (Classic)/tr#Rockets|Roket]] | ||
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| Detonates with secondary fire. Shares magazine with Grenade Launcher. | | Detonates with secondary fire. Shares magazine with Grenade Launcher. | ||
|- | |- | ||
− | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]] | + | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)/tr]] |
| [[Incendiary Cannon (Classic)/tr|Incendiary Cannon]] | | [[Incendiary Cannon (Classic)/tr|Incendiary Cannon]] | ||
| [[Ammo (Classic)/tr#Rockets|Roket]] | | [[Ammo (Classic)/tr#Rockets|Roket]] | ||
| 20 | | 20 | ||
− | | N/A | + | | {{common string|N/A}} |
| 30-60 | | 30-60 | ||
| [[Pyro (Classic)/tr|Pyro]] | | [[Pyro (Classic)/tr|Pyro]] | ||
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | ||
|- | |- | ||
− | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] | + | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)/tr]] |
| [[Nailgun (Classic)/tr|Nailgun]] | | [[Nailgun (Classic)/tr|Nailgun]] | ||
| [[Ammo (Classic)/tr#Nails|Çivi]] | | [[Ammo (Classic)/tr#Nails|Çivi]] | ||
| 100 | | 100 | ||
− | | N/A | + | | {{common string|N/A}} |
| 9 | | 9 | ||
| [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]] | | [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]] | ||
− | | N/A | + | | {{common string|N/A}} |
|} | |} | ||
− | ==Ana Bombalar== | + | == {{anchor|Primary Grenades}} Ana Bombalar == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" | Görsel | ! class="header" width="10%" | Görsel | ||
Line 232: | Line 232: | ||
| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
|- | |- | ||
− | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]] | + | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)/tr]] |
| [[Caltrop (Classic)/tr|Caltrop]] | | [[Caltrop (Classic)/tr|Caltrop]] | ||
| 9 | | 9 | ||
Line 239: | Line 239: | ||
|} | |} | ||
− | ==İkincil Bombalar== | + | == {{anchor|Secondary Grenades}} İkincil Bombalar == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" | Görsel | ! class="header" width="10%" | Görsel | ||
Line 247: | Line 247: | ||
! class="header" width="38%" | Notlar / Özellikler | ! class="header" width="38%" | Notlar / Özellikler | ||
|- | |- | ||
− | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]] | + | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)/tr]] |
| [[Nail Grenade (Classic)/tr|Nail Grenade]] | | [[Nail Grenade (Classic)/tr|Nail Grenade]] | ||
| | | | ||
Line 253: | Line 253: | ||
| Releases nails for a short while before detonation. | | Releases nails for a short while before detonation. | ||
|- | |- | ||
− | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]] | + | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)/tr]] |
| [[MIRV Grenade (Classic)/tr|MIRV Grenade]] | | [[MIRV Grenade (Classic)/tr|MIRV Grenade]] | ||
| | | | ||
Line 259: | Line 259: | ||
| Splits into multiple grenades upon detonation, which detonate shortly afterward. | | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
|- | |- | ||
− | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]] | + | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)/tr]] |
| [[Concussion Grenade (Classic)/tr|Concussion Grenade]] | | [[Concussion Grenade (Classic)/tr|Concussion Grenade]] | ||
| | | | ||
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| While dealing no damage, it causes considerable [[knockback]] and disorientation. | | While dealing no damage, it causes considerable [[knockback]] and disorientation. | ||
|- | |- | ||
− | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]] | + | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)/tr]] |
| [[Napalm Grenade (Classic)/tr|Napalm Grenade]] | | [[Napalm Grenade (Classic)/tr|Napalm Grenade]] | ||
| | | | ||
Line 271: | Line 271: | ||
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
|- | |- | ||
− | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]] | + | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)/tr]] |
| [[Hallucination Grenade (Classic)/tr|Hallucination Grenade]] | | [[Hallucination Grenade (Classic)/tr|Hallucination Grenade]] | ||
| | | | ||
Line 277: | Line 277: | ||
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
|- | |- | ||
− | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]] | + | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)/tr]] |
| [[EMP Grenade (Classic)/tr|EMP Grenade]] | | [[EMP Grenade (Classic)/tr|EMP Grenade]] | ||
| Varies | | Varies | ||
| [[Engineer (Classic)/tr|Engineer]] | | [[Engineer (Classic)/tr|Engineer]] | ||
| Detonates all of the ammo an enemy is holding. | | Detonates all of the ammo an enemy is holding. | ||
− | |||
|} | |} | ||
− | ==Çıkarılan silahlar== | + | == {{anchor|Cut weapons}} Çıkarılan silahlar == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | Silah | ! class="header" width="17%" | Silah | ||
Line 292: | Line 291: | ||
! class="header" width="38%" | Notlar / Özellikler | ! class="header" width="38%" | Notlar / Özellikler | ||
|- | |- | ||
− | ! Grappling Hook | + | ! Grappling Hook <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref> |
| Unknown (presumed no ammo) | | Unknown (presumed no ammo) | ||
| Unknown (presumed all classes) | | Unknown (presumed all classes) | ||
− | | Weapon from the [[Team Fortress]] mod. Was not added in the end. | + | | Weapon from the [[Team Fortress]] mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. |
|- | |- | ||
! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref> | ! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref> | ||
| Unknown (presumed no ammo) | | Unknown (presumed no ammo) | ||
− | | [[Medic (Classic)|Medic]] | + | | [[Medic (Classic)/tr|Medic]] |
| The medkit's alternate fire, before it and the medkit were merged into one weapon. | | The medkit's alternate fire, before it and the medkit were merged into one weapon. | ||
|- | |- | ||
− | ! Scanner <ref name="PlanetFortress">[ | + | ! Scanner <ref name="PlanetFortress">[https://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref> |
| Cells | | Cells | ||
− | | [[Scout (Classic)|Scout]] | + | | [[Scout (Classic)/tr|Scout]] |
| Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added. | | Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added. | ||
− | |||
|} | |} | ||
− | ==References== | + | == References == |
<references/> | <references/> | ||
Line 318: | Line 316: | ||
{{TFC Nav}} | {{TFC Nav}} | ||
+ | |||
+ | [[Category:Grenades (Classic)/tr]] | ||
[[Category:Weapons (Classic)/tr]] | [[Category:Weapons (Classic)/tr]] | ||
− |
Revision as of 15:34, 17 August 2022
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Konu başlıkları
Yuva 1 Silahları
Görsel | Silah | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | yok | |
Medkit | Initial: 9 Infection: 8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard: 36 Back-stab: instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Yuva 2 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Single-Barrel Shotgun | Ağır | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Ağır | 75 | yok | Varies | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
Tranquilizer Gun | Ağır | 40 | yok | 18 | Spy | Slows victim to half speed on hit. | |
Railgun | Çivi | 50 | yok | 23 | Engineer | yok |
Yuva 3 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Double-Barrel Shotgun | Ağır | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Çivi | 200 | yok | 9 | Scout | yok | |
Grenade Launcher | Roket | 6 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Stok | 200 | yok | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Ağır | 75 | yok | 8 | Sniper | yok |
Yuva 4 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Rocket Launcher | Roket | 4 | 50 | Varies | Soldier | Can inflict self damage; can be used to Rocketjump. | |
Assault Cannon | Ağır | 200 | yok | 32 | Heavy Weapons Guy | yok | |
Super Nailgun | Çivi | 150 | yok | 12 | Medic | yok | |
Pipebomb Launcher | Roket | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Roket | 20 | yok | 30-60 | Pyro | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | |
Nailgun | Çivi | 100 | yok | 9 | Sniper, Spy | yok |
Ana Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
El Bombası | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer | Deals massive damage on a four second fuse. | |
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
İkincil Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Çıkarılan silahlar
Silah | Cephane | Kullanan | Notlar / Özellikler |
---|---|---|---|
Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. |
Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
References
- ↑ a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
- ↑ PlanetFortress, Teleporters Return
See also
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