Difference between revisions of "User:SofiPandaRights/Custom Weapons/es"
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OzoneLayer (talk | contribs) (Translated "Medic - Custom Weapons" into Spanish) |
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| align="center" | [[File:Merasmus_Staff.png|100px]]<br> | | align="center" | [[File:Merasmus_Staff.png|100px]]<br> | ||
− | |||
'''Palo de Merasmus''' | '''Palo de Merasmus''' | ||
| align="left" | | | align="left" | | ||
Line 4,039: | Line 4,038: | ||
|- | |- | ||
| align="center" | [[File:Crate_Smasher.png|100px]]<br> | | align="center" | [[File:Crate_Smasher.png|100px]]<br> | ||
− | |||
'''Magulla-Cajas''' | '''Magulla-Cajas''' | ||
| align="left" | | | align="left" | | ||
Line 4,194: | Line 4,192: | ||
| align="center" | [[File:Lancer.png|100px]]<br> | | align="center" | [[File:Lancer.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | ''' | + | '''Lancero''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=634068461/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=634068461/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al Impactar: +20% de tasa de curación del arma Secundaria. (hasta +60%)<br> |
− | {{Con}}-80% | + | {{Con}}-80% de munición Primaria máxima al portador.<br> |
− | {{Con}}25% | + | {{Con}}-25% de velocidad de recarga.<br> |
− | {{Con}} | + | {{Con}}Sin disparos a la cabeza.<br> |
− | + | {{Neutral}}Esta arma se recarga automáticamente cuando no está activa. | |
− | {{Neutral}} | ||
|- | |- | ||
| align="center" | [[File:Diagnostikiller.png|100px]]<br> | | align="center" | [[File:Diagnostikiller.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | ''' | + | '''Sicarinóstico''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=129114121/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=129114121/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}En enemigos impactados: -20% de toda curación dada ó recibida de cada fuente de curación o efecto de arma por 4s.<br> |
− | {{Pro}} | + | {{Pro}}En aliados impactados: +20% de toda curación dada ó recibida de cada fuente de curación o efecto de arma por 4s.<br> |
− | {{Pro}} | + | {{Pro}}Los virotes atraviesan todos los jugadores. (Aliados y enemigos)<br> |
− | {{Con}}-80% | + | {{Con}}-80% de munición Primaria máxima al portador.<br> |
− | {{Con}}25% | + | {{Con}}-25% de velocidad de recarga.<br> |
− | {{Con}} | + | {{Con}}Sin disparos a la cabeza.<br> |
− | {{Neutral}}38 | + | {{Neutral}}38 de daño (a quemarropa) a 75 de daño (a largo alcance).<br> |
− | {{Neutral}} | + | {{Neutral}}Esta arma se recarga automáticamente cuando no está activa. |
− | |||
|- | |- | ||
| align="center" | [[File:Interfector.png|100px]]<br> | | align="center" | [[File:Interfector.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | ''' | + | '''Intermediario''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=250603657/ Enlace del Workshop de TF2]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=250603657/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Dispara virotes especiales que aplican retroceso. +25% de retroceso por cada 25% de SuperCarga que tenga el portador.<br> |
− | {{Con}} | + | {{Con}}Por cada 25% de SuperCarga, más munición es consumida al recargar.<br> |
− | {{Con}}-80% | + | {{Con}}-80% de munición Primaria máxima al portador.<br> |
− | {{Con}}25% | + | {{Con}}-25% de velocidad de recarga.<br> |
− | {{Con}} | + | {{Con}}Sin disparos a la cabeza.<br> |
− | {{Neutral}} | + | {{Neutral}}Esta arma se recarga automáticamente cuando no está activa. |
− | |||
|- | |- | ||
| align="center" | [[File:Maniac_Maschinenpistole.png|100px]]<br> | | align="center" | [[File:Maniac_Maschinenpistole.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | ''' | + | '''Metralla del Maniático''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=500507665/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=500507665/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al Impactar: +3% de SuperCarga.<br> |
− | {{Pro}}No | + | {{Pro}}No necesita recargar.<br> |
− | {{Con}} | + | {{Con}}Usa la SuperCarga como munición. |
|- | |- | ||
| align="center" | [[File:Geneva_Protokill.png|100px]]<br> | | align="center" | [[File:Geneva_Protokill.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | ''' | + | '''Protomatanza de Ginebra''' |
| align="left" | | | align="left" | | ||
[https://gamebanana.com/skins/113550/ Enlace del Workshop de TF2]<br /> | [https://gamebanana.com/skins/113550/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Curan y limpia de cualquier efecto negativo a todo aliado dentro del radio de explosión. (50 hp de curación. Tiene exceso de curación)<br> |
− | {{Con}}-100% | + | {{Con}}-50% de curación al portador. (25 de curación propia)<br> |
− | {{Con}}No | + | {{Con}}-100% de daño.<br> |
− | {{Neutral}} | + | {{Con}}No genera SuperCarga al curar.<br> |
− | {{Neutral}} | + | {{Neutral}}Dispara Medi-Bombas en lugar de jeringas. (182.5 Hu de radio de explosión)<br> |
− | {{Neutral}} | + | {{Neutral}}Las Medi-Bombas explotan en contacto con superficies o jugadores.<br> |
+ | {{Neutral}}Regenera 1 munición de reserva cada 5s, pero es incapaz de recoger munición de otras fuentes. Máxima reserva: 4 bombas. | ||
|- | |- | ||
| align="center" | [[File:Booster_Shot.png|100px]]<br> | | align="center" | [[File:Booster_Shot.png|100px]]<br> | ||
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
− | ''' | + | '''Dósis de Refuerzo''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=487422055/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=487422055/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}El exceso de curación no decae en tus pacientes.<br> |
− | {{Con}} | + | {{Con}}33% de exceso de curación.<br> |
− | {{Neutral}} | + | {{Neutral}}SuperCarga: Mientras esté conectada, instantáneamente cura al paciente y portador hasta 150%. Adicionalmente removerá todo efecto negativo en ambos.<br> |
− | {{Neutral}} | + | {{Neutral}}La SuperCarga se utiliza en porciones de 50% y tiene un período de enfriamiento de 5s después de cada uso. |
|- | |- | ||
| align="center" | [[File:Blitzstorm.png|100px]]<br> | | align="center" | [[File:Blitzstorm.png|100px]]<br> | ||
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
− | ''' | + | '''Blitzstrom''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Mientras cura: Genera un kit médico pequeño cada 4s.<br> |
− | {{Pro}}+50% | + | {{Pro}}+50% de velocidad de SuperCarga.<br> |
− | {{Con}} | + | {{Con}}Mientras está activa: -25% de curación entrante de toda fuente.<br> |
− | {{Neutral}} | + | {{Neutral}}SuperCarga: Consume toda la carga en un instante para generar 20 kits médicos medianos. Puede ser activado incluso si está enfundada.<br> |
− | {{Neutral}} | + | {{Neutral}}Los kits médicos pequeños desaparecen después de 8s. Los medianos desaparecerán después de 10s. |
|- | |- | ||
| align="center" | [[File:Hydro_Pump2.png|100px]]<br> | | align="center" | [[File:Hydro_Pump2.png|100px]]<br> | ||
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
− | ''' | + | '''Bomba de Agua (ACTUALMENTE ABOVEDADA)''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=1192508581/ Enlace del Workshop de TF2]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=1192508581/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Mantener la mira de este arma en un enemigo aumenta todo el retroceso sufrido del blanco por +50% hasta 4s después. (1200 Hu de rango. Afecta el retroceso por daño y aire comprimido)<br> |
{{Pro}}+50% UberCharge rate<br> | {{Pro}}+50% UberCharge rate<br> | ||
− | {{Neutral}} | + | {{Neutral}}SuperCarga: Cualquier daño infligido por tu paciente gana retroceso masivo, los enemigos atrapados por sus ataques sufrirán gravedad reducida hasta tocar el suelo, y las construcciones dañadas se deslizarás por el piso.<br> |
− | {{Neutral}} | + | {{Neutral}}El retroceso aplicado escala con el daño hecho. |
|- | |- | ||
| align="center" | [[File:Hypodermic_Injector.png|100px]]<br> | | align="center" | [[File:Hypodermic_Injector.png|100px]]<br> | ||
<small>Melee</small><br> | <small>Melee</small><br> | ||
− | ''' | + | '''Inyector Hipodérmico''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=433097312/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=433097312/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Asistencias con la Secundaria otorgan impactos críticos para este arma. (hasta 35)<br> |
− | {{Con}}-20% | + | {{Con}}-20% de daño.<br> |
− | {{Con}} | + | {{Con}}Al Impactar: -10% de SuperCarga.<br> |
− | {{Neutral}} | + | {{Neutral}}Requiere drenar SuperCarga para permitir impactos críticos. |
|- | |- | ||
| align="center" | [[File:Jackal_Beating_Stick.png|100px]]<br> | | align="center" | [[File:Jackal_Beating_Stick.png|100px]]<br> | ||
− | + | '''Porra de Chacal''' | |
− | ''' | ||
| align="left" | | | align="left" | | ||
[https://gamebanana.com/skins/137226/ Enlace del Workshop de TF2]<br /> | [https://gamebanana.com/skins/137226/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al Impactar un aliado: Mejora sus velocidades de ataque y recarga por 15% por 6s.<br> |
− | {{Pro}} | + | {{Pro}}+75% de rango cuerpo-a-cuerpo.<br> |
− | {{Pro}}+ | + | {{Pro}}+50% de área de golpe.<br> |
− | {{Con}} | + | {{Con}}Este arma se desenfunda 100% más lento.<br> |
− | {{Con}}- | + | {{Con}}-25% de velocidad de ataque.<br> |
− | {{ | + | {{Con}}-20% de daño. |
|- | |- | ||
|} | |} | ||
Line 4,585: | Line 4,580: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Multi-Clase - Nuevas | + | ! colspan="3" class="header" | Multi-Clase - Armas Nuevas |
|- | |- | ||
! class="header" width="20%" | Arma | ! class="header" width="20%" | Arma |
Revision as of 01:25, 1 November 2022
« | Sí. Me gusta nueva arma.
Haz clic para escuchar
— El Heavy.
|
» |
Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.
Índice
Lista de servidores oficiales
Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU
Lista de armas nuevas y modificadas
![]() | Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Cambios en armas oficiales
Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.
Cambios generales |
---|
-Todos los servidores oficiales de CTF2W tienen Criticos Aleatorios desactivados. |
Incrementos de Velocidad - Cambios Numericos | |||
---|---|---|---|
Clase | Velocidad Original (HU/s) | Nueva Velocidad Incrementada (HU/s) | Vieja Velocidad Incrementada (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Cambios de Clase | |
---|---|
Cambios | Nuevas Habilidades |
-Añadido "(Habilidad) Manos Rapidas" |
(Habilidad) Manos Rapidas |
Scout - Armas Oficiales Modificadas | ||
---|---|---|
Arma | Cambios | Nuevas Habilidades |
![]() Primaria |
SIN CAMBIOS |
SIN CAMBIOS |
![]() Primaria |
-Se eliminó "+20% balas por disparo" |
|
![]() Primaria |
-Añadido "Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes" |
|
![]() Primary |
-Se eliminó "25% faster reload time" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Increased max Secondary ammo on wearer to 48 from 36 |
|
![]() Secondary |
-Added "+25% non-boostable move speed bonus while under effects" |
|
![]() Secondary |
-Added "+10% faster drinking speed" |
|
![]() Secondary |
-Increased splash radius to 219 Hu from 200 Hu |
|
![]() Secondary |
-Removed "+15% damage bonus" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% Mini-Crits vs players below 50% health" |
|
-Added "+20% faster firing speed" |
| |
![]() Melee |
-Decreased minimal ball damage to 10 from 15 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Increased bleed duration to 6 seconds from 5s |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-Removed "+25% increase in recharge rate" |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) SHOCK & AWE" |
(Ability) SHOCK & AWE |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Primary |
-Decreased clip size to -25% from +25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Increased faster firing speed to +80% from +70% |
|
![]() Primary |
-Decreased faster firing speed while explosive jumping to +60% from +65% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Decreased blast damage from explosive jumps to -50% from -60% |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Primary |
-Removed "100% critical hits from behind" |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-Removed "100% mini-crits vs burning players" |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*" |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -43% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Primary |
-Added a new Grenade model |
|
|
-Decreased move speed bonus (when a shield is equipped) to +7% from +10% |
|
![]() Primary |
-Removed "+20% projectile speed" |
|
![]() Primary |
-Removed "-15% explosion radius" |
|
![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secondary |
-Removed "+25% faster firing speed" |
|
![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secondary |
-Increased charge rate bonus to instant from +70% |
|
![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secondary |
-Removed "+70% increase in charge impact damage" |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-66% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Heavyweight" |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
|
Heavy - Edible Changes |
---|
-All edibles now count as a medium health packs once thrown |
Heavy - Shotgun Changes |
---|
Any Shotgun that Heavy has access to will gain these bonuses below |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "+20% damage bonus" |
|
![]() Primary |
-Increased accurate bonus to +25% from +20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-Increased self healing penalty to -75% from -33% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Increased the 100% critical chance duration to 6 seconds from 5s |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
|
![]() Melee |
-Decreased firing speed to -25% from +40% |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 64 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to 20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
-Removed "-50% max Primary ammo on wearer" |
|
![]() Secondary |
-Decreased reload time to 1.25 seconds from 1.36s |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% with Sentry Guns |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Removed "Third successful punch in a row always crits" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Medic - Primary Changes" tab |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Added "25% slower reload time" |
|
![]() Primary |
-Removed "-15% damage penalty" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Increased healing during the taunt to 15 HP from 11 HP |
|
![]() Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +10% from +67% |
|
-Added "20% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "+3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Moved "Allows you to see enemy health" to the Medic class |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Increased body shot penalty to -33% from -20% |
|
![]() Primary |
-Removed "No headshots when not fully charged" |
|
![]() Secondary |
-Added "66% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to the other unlock Melee weapons" |
| |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Swapped the less or greater than stats |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty to -100% from -20% |
|
![]() Secondary |
-Increased damage penalty to -25% from -20% |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
NO CHANGES |
|
Armas personalizadas
Estas son las armas nuevas de los servidores oficiales de CTF2W.
Scout - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Estadística |
100px Primary |
| |
100px Primary |
| |
100px Primary |
Actualmente no hay un enlace público. |
|
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
Actualmente no hay un enlace público. |
Mientras está activa:
|
100px Melee |
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
![]() Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
CURRENTLY NO PUBLIC LINK |
|
Pyro - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Palo de Merasmus |
|
Heavy - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Magulla-Cajas |
|
Engineer - Construcciones Nuevas | ||
---|---|---|
Construccion | Habilidades | |
Micro Arma Centinela |
|
Engineer - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Principal |
| |
100px Secondary |
Cuando el arma esta activa:
| |
100px Secundario |
| |
100px Secundario |
| |
![]() Secundario |
| |
100px Secundario |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
|
Medic - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Porra de Chacal |
|
Sniper - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Primaria |
| |
100px Primaria |
| |
100px Primary |
| |
100px Secundario |
| |
100px Secundaria |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
|
Spy - Armas Nuevas | ||
---|---|---|
Arma | Link del Workhop | Habilidades |
![]() Secundario |
| |
100px Secundario |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
Multi-Clase - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Secundaria - Soldier y Pyro |
| |
100px Primaria - Engineer |
| |
100px Primaria - Engineer |
|
Miembros del equipo
Chdata: Desarrollador principal
Crafting: Propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administradora del servidor, youtuber y admin. del grupo de Steam
Porygon: Desarrollador
Antiguos miembros
Karma Charger: Colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: Autor original y desarrollador principal
Theray070696: Desarrollador de código y codesarrollador principal
Shadow Mario: Desarrollador
Agent Silver: Desarrollador
Deathreus :Desarrollador
Naleksuh: Desarrollador
CHAWLZ: Desarrollador
404UNF: Desarrollador
Pikachu: Desarrollador
Orion™: Desarrollador
The655: Desarrollador
Nergal: Desarrollador
Errores
- Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo en el cliente. Otros jugadores en el servidor, sin embargo, seguirán siendo capaces de contemplar tu fino atuendo.
- Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.
Enlaces externos
|