Difference between revisions of "Fire Retardant Suit"
BrazilianNut (talk | contribs) m (Shouldn't it be "PLUS fire damage resistance"? Please undo if the stat was originally incorrect.) |
m (Actually remove prefix) |
||
Line 9: | Line 9: | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | prefix | + | | loadout-prefix = none |
| item-kind = Suit | | item-kind = Suit | ||
| item-level = 5 | | item-level = 5 |
Revision as of 20:10, 10 February 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content that was tested in the Team Fortress 2 Open or Closed Beta. |
“ | Y'all might be flame retardant, but ya sure ain't bulletproof.
Click to listen
— The Engineer after shooting a fireproof Spy
|
” |
The Fire Retardant Suit is a scrapped secondary weapon for the Spy that was available for use in the Team Fortress 2 Closed Beta. It was represented in the player's backpack by an icon of the Engineer's Wrench, however a backpack icon of the Spy's suit bundled and wrapped with a similarly-colored team-colored band that features the class icon of the Pyro was later added to the game. The suit makes no visible changes to the Spy himself.
Two variants of the Fire Retardant Suit are known to have been tested. The first Fire Retardant Suit simply reduced incoming fire damage by 90%. The Fire Retardant Suit Beta 2 did not reduce fire damage, but instead granted the wearer complete immunity to the afterburn effect.
With the Fire Retardant Suit equipped, the Spy gained increased protection against the Pyro, but lost the ranged attack capabilities of his Revolver and other secondary weapons.
The Spy-cicle shares the inability to ignite with the Fire Retardant Suit Beta 2, however the duration of the effect is limited to 10 seconds.
Unused content
- The image representing the Fire Retardant Suit in this article is an unused backpack icon that is still present in
team fortress 2 materials.gcf
. - An attribute similar to that of the Fire Retardant Suit Beta 2 is available for weapons. Unlike the original attribute, this one only takes effect when the player is disguised.
|