Difference between revisions of "July 25, 2023 Patch"
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| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Added check to make [[Mann vs. Machine]] invaders immune to pushback while leaving their spawn | + | * Added check to make [[Mann vs. Machine]] invaders immune to [[Knockback|pushback]] while leaving their spawn |
− | * Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended) | + | * Added {{code|-unrestricted_maxplayers}} to raise the {{code|maxplayer}} count to 100 (feature is unsupported and not recommended) |
− | * Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another | + | * Fixed [[VS Saxton Hale Mode|VSH]] and other [[Player Destruction|player-destruction]] gamemodes leaking their HUDs into one another |
− | * Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH | + | * Fixed [[Saxton Hale]]'s weapons showing up as being carried by an incorrect/invalid player in VSH |
* Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH | * Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH | ||
* Fixed a crash that can occur when changing from VSH to another map | * Fixed a crash that can occur when changing from VSH to another map | ||
* Fixed a crash that can occur related to MP3s on VSH maps | * Fixed a crash that can occur related to MP3s on VSH maps | ||
− | * Fixed a crash that can occur when using changing [[vdc:Model|model]] detail setting or using r_flushlod | + | * Fixed a crash that can occur when using changing [[vdc:Model|model]] detail setting or using {{cvar|r_flushlod}} |
− | * Fixed a crash when going between two sv_pure servers with maps packing custom content | + | * Fixed a crash when going between two {{code|sv_pure}} servers with maps packing custom content |
− | * Fixed changing model detail setting or using r_flushlod not always taking effect | + | * Fixed changing model detail setting or using {{cvar|r_flushlod}} not always taking effect |
* Fixed packed replacement [[vdc:Material|materials]]/textures/models in a custom map could leak into other maps or rendering as wireframe | * Fixed packed replacement [[vdc:Material|materials]]/textures/models in a custom map could leak into other maps or rendering as wireframe | ||
− | * Fixed custom particle overrides not being reloaded on servers without sv_pure | + | * Fixed custom particle overrides not being reloaded on servers without {{code|sv_pure}} |
* Fixed game mode descriptions for some of the summer map stamps | * Fixed game mode descriptions for some of the summer map stamps | ||
− | * Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)) | + | * Fixed embedded [[Steam Workshop|workshop]] map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)) |
− | * Fixed a crash when using the game_ui entity and players | + | * Fixed a crash when using the {{ent|game_ui}} entity and players disconnecting (community fix from 'Jakub' (ficool2)) |
− | * Fixed teleporter particle effects (community fix from 'Jakub' (ficool2)) | + | * Fixed [[Teleporter|teleporter]] particle effects (community fix from 'Jakub' (ficool2)) |
− | * Updated/Added some [[Tournament Medal|tournament medals]] < | + | * Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Hugs.tf]] 2023</ref> |
− | * Updated cp_altitude | + | * Updated {{code|[[Altitude|cp_altitude]]}} |
** Increased size of C capture area | ** Increased size of C capture area | ||
** Reduced initial round timer from 6 to 5 minutes | ** Reduced initial round timer from 6 to 5 minutes | ||
Line 34: | Line 34: | ||
** Reduced Blu respawn wave time on C from 3 to 2 | ** Reduced Blu respawn wave time on C from 3 to 2 | ||
** Various visual fixes and adjustments | ** Various visual fixes and adjustments | ||
− | * Updated koth_cascade | + | * Updated {{code|[[Cascade|koth_cascade]]}} |
** Various player and projectile collision fixes | ** Various player and projectile collision fixes | ||
** Various visual fixes and adjustments | ** Various visual fixes and adjustments | ||
** Adjusted resupply locker positions | ** Adjusted resupply locker positions | ||
− | * Updated cp_steel | + | * Updated {{code|[[Steel|cp_steel]]}} |
** Fixed missing glass from bullet blocked windows | ** Fixed missing glass from bullet blocked windows | ||
** Removed some more ceiling light collisions | ** Removed some more ceiling light collisions | ||
Line 44: | Line 44: | ||
** Small safety improvement to Blu flank balcony to B | ** Small safety improvement to Blu flank balcony to B | ||
** Some extra block bullets around B floor | ** Some extra block bullets around B floor | ||
− | * Updated pl_phoenix | + | * Updated {{code|[[Phoenix|pl_phoenix]]}} |
** Increased Red respawn wave time on D from 8 to 9 | ** Increased Red respawn wave time on D from 8 to 9 | ||
** Fixed projectile collision bug around the payload elevator track | ** Fixed projectile collision bug around the payload elevator track | ||
Line 50: | Line 50: | ||
** Various clipping fixes | ** Various clipping fixes | ||
** Various visual fixes | ** Various visual fixes | ||
− | * Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish | + | * Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Tiny Rock|vsh_tinyrock]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Skirmish|vsh_skirmish]]}} |
− | ** The script no longer forces mp_winlimit and mp_maxrounds to 0 | + | ** The script no longer forces {{cvar|mp_winlimit}} and {{cvar|mp_maxrounds}} to 0 |
− | ** Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut | + | ** Community servers now can expand the Script by creating a new file at {{code|scripts/vscripts/vsh_addons/main.nut}} |
− | ** Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions | + | ** Community servers now can select the next Hale via {{code|SetNextBossByEntity}}, {{code|SetNextBossByEntityIndex}} and {{code|SetNextBossByUserId}} functions |
− | ** The Diamondback now gains 2 guaranteed crits upon backstab | + | ** The [[Diamondback]] now gains 2 guaranteed crits upon [[Backstab|backstab]] |
− | ** Hale's attacks now pierce through damage absorption of the Wrangler shield | + | ** Hale's attacks now pierce through damage absorption of the [[Wrangler]] shield |
** Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round | ** Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round | ||
− | ** Fixed bugs related to Your Eternal Reward's on-backstab disguise | + | ** Fixed bugs related to [[Your Eternal Reward]]'s on-backstab disguise |
− | ** Fixed Festive Eyelander not gaining heads on-hit | + | ** Fixed [[Festive weapons|Festive]] [[Eyelander]] not gaining heads on-hit |
− | ** (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich | + | ** (Hopefully) Fixed Hale sometimes appearing to hold the [[Necro Smasher]] or the [[Sandvich]] |
** (Hopefully) Fixed some players being unable to punch as Hale ("A-posing") | ** (Hopefully) Fixed some players being unable to punch as Hale ("A-posing") | ||
− | ** Fixed Hale disappearing when the game tries (and fails) to gib him | + | ** Fixed Hale disappearing when the game tries (and fails) to [[Gibs|gib]] him |
− | ** Both sides dying simultaneously now counts as Stalemate | + | ** Both sides dying simultaneously now counts as [[Stalemate]] |
− | * Updated vsh_skirmish (additional changes) | + | * Updated {{code|vsh_skirmish}} (additional changes) |
** Added a live feed to the office | ** Added a live feed to the office | ||
** Improved clipping in multiple areas | ** Improved clipping in multiple areas | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
}} | }} |
Revision as of 23:19, 25 July 2023
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added
-unrestricted_maxplayers
to raise themaxplayer
count to 100 (feature is unsupported and not recommended) - Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using
r_flushlod
- Fixed a crash when going between two
sv_pure
servers with maps packing custom content - Fixed changing model detail setting or using
r_flushlod
not always taking effect - Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without
sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the
game_ui
entity and players disconnecting (community fix from 'Jakub' (ficool2)) - Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals[1]
- Updated
cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
- Updated
koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions
- Updated
cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
- Updated
pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes
- Updated
vsh_distillery
,vsh_tinyrock
,vsh_nucleus
,vsh_skirmish
- The script no longer forces
mp_winlimit
andmp_maxrounds
to 0 - Community servers now can expand the Script by creating a new file at
scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via
SetNextBossByEntity
,SetNextBossByEntityIndex
andSetNextBossByUserId
functions - The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate
- The script no longer forces
- Updated
vsh_skirmish
(additional changes)- Added a live feed to the office
- Improved clipping in multiple areas
References
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/datacache.dll
Modified: bin/datacache.dylib
Modified: bin/datacache.so
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_altitude.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/koth_cascade.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig