Difference between revisions of "Team Fortress 2 Beta"
m (→Weapons: LnL range adjusted based on in-game testing. Caber's 25% penalty only applies to melee, not the explosion.) |
m (→Weapons: All new -25% damage penalties make the weapon deal 49/146, presumably because of rounding.) |
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{{Info}}Builds, repairs and upgrades [[buildings]]. | {{Info}}Builds, repairs and upgrades [[buildings]]. | ||
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{{Info}}Builds, repairs and upgrades [[buildings]]. | {{Info}}Builds, repairs and upgrades [[buildings]]. |
Revision as of 02:01, 12 February 2011
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
![]() Scout |
![]() Craft |
Mad Milk | 1 | ∞ | N/A |
|
![]() Soldier |
![]() Unlock |
Equalizer | N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
|
![]() Pyro |
![]() Unlock |
Backburner | Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Craft |
Detonator | 1 | 16 | Base:
Crit:
Afterburn:
|
| |
![]() Craft |
Powerjack | N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Demoman |
![]() Craft |
Loch-n-Load | 2 | 16 | On direct hit:
|
|
![]() Unlock |
Eyelander | N/A | N/A | Base: 49 Crit: 146 |
| |
![]() Craft |
Horseless Headless Horsemann's Headtaker | N/A | N/A | Base: 49 Crit: 146 |
| |
![]() Craft |
Claidheamh Mòr | N/A | N/A | Base: 49 Crit: 146 |
| |
![]() Craft |
Ullapool Caber | N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
| |
![]() Heavy |
![]() Craft |
Dalokohs Bar | 1 | ∞ | N/A |
|
![]() Craft |
Fists of Steel | N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Unlock |
Gunslinger | N/A | N/A | Base: 49
Crit: 146 |
|
![]() Unlock |
Southern Hospitality | N/A | N/A | Base: 49
Crit: 146 |
| |
![]() Medic |
Quick-Fix | N/A | N/A | N/A |
| |
![]() Craft |
Vita-Saw | N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Craft |
Sydney Sleeper | 1 | 25 | Base:
|
|
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
- cp_well: Made the 2nd point defender spawn door one-way
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous closed beta.