Difference between revisions of "Team Fortress 2 Beta"

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(Weapons: condense icon and name cell into one (and remove 'unlock/craft' distinction), fix templates & alter column widths (damage range is still kinda messy))
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[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
The '''Team Fortress 2 Beta''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
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The '''Team Fortress 2 Beta''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from TF2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
*testing and tuning various class, item, and weapon changes
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* testing and tuning various class, item, and weapon changes
*testing map changes and variants
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* testing map changes and variants
*running higher level, game-wide experiments (like doubling player health)
+
* running higher level, game-wide experiments (like doubling player health)
*testing new technologies without the risk of breaking the game
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* testing new technologies without the risk of breaking the game
  
Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta weapons|closed beta]] from 2009.
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Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[Crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009.
  
 
== Changes ==
 
== Changes ==
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=== Maps ===
 
=== Maps ===
*[[Well|cp_well]]: Made the 2nd point defender spawn door one-way.
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* [[Well|cp_well]]: Made the 2nd point defender spawn door one-way.
  
 
== Patches ==
 
== Patches ==

Revision as of 21:31, 12 February 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from TF2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, Crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class scout.png
Scout
Mad Milk
Mad Milk
1 N/A

Pictogram info.png Any damage done to enemies covered in milk restores 60% of the damage to the player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.

Pictogram info.png Extinguishes fire on wielder and allied players.

Pictogram info.png Has a 24 second recharge time.

Leaderboard class soldier.png
Soldier
Equalizer
Equalizer
N/A N/A Base:

33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:
Pictogram plus.png Damage dealt and movement speed increase as user's remaining health decreases. (Damage formula has been tweaked.)
Pictogram minus.png Deals 50% less damage when user is at full health.
Pictogram minus.png Blocks healing and ÜberCharges by any friendly Medics. Suppresses Medic calling effect.
Leaderboard class pyro.png
Pyro
Backburner
Backburner
Fire:
200

Air blasts:

4

(same reserve)

N/A Base (Max):
153.5 / sec.

Crit (Max):

460.4 / sec.

Afterburn:

6 / sec. × 10 secs.1

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage.

Pictogram plus.png Guarantees Critical hits when attacking from behind.

Pictogram plus.png Deals 10% more damage.

Flare Gun
Flare Gun
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram info.png On hit, ignites enemy.

Pictogram plus.png Guarantees Critical damage on burning targets, regardless of the distance.

Flare Gun
Detonator
(New)
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram info.png On hit, ignites enemy.

Pictogram info.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players.

Pictogram plus.png Guarantees Critical damage on burning targets, regardless of the distance.

Pictogram minus.png 20% explosion damage vulnerability on wearer.

Powerjack
Powerjack
N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill: restores 75 health points and can overheal from maximum health.

Pictogram minus.png 20% more damage taken from melee sources while active.

Note: 25% damage bonus removed and random critical hits enabled.

Leaderboard class demoman.png
Demoman
Loch-n-Load
Loch-n-Load
2 16 On direct hit:
Base: 114–122
Crit: 342–367

Pictogram info.png Grenades explode on contact with an enemy.

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram plus.png +20% Damage done.

Pictogram plus.png +25% Projectile speed.

Pictogram minus.png Launched bombs shatter on surfaces.

Pictogram minus.png -60% Clip size.

Pictogram minus.png +25% Damage done to self.

Eyelander
Eyelander
N/A N/A Base: 49
Crit: 146

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png Deals 25% less damage.

Note: random critical hits enabled.

Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
N/A N/A Base: 49
Crit: 146

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png No taunt.

Note: random critical hits enabled.

Claidheamh Mòr
Claidheamh Mòr
N/A N/A Base: 49
Crit: 146

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png 0.5 Sec. increase in charge duration.

Pictogram minus.png Lowers maximum health by 15 points.

Pictogram minus.png Deals 25% less damage.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Note: random critical hits enabled.

Ullapool Caber
Ullapool Caber
N/A N/A Base: 26 (149) 1

Crit: 79 (300) 1

Pictogram info.png On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.

Pictogram minus.png Deals only 26 damage after exploding.

Note: random critical hits enabled.

Leaderboard class heavy.png
Heavy
Dalokohs Bar
Dalokohs Bar
1 N/A

Pictogram info.png Restores 60 health points over about 4 seconds.

Pictogram info.png Raises maximum health by 50 points for 30 seconds.

Note: removed cooldown.

Fists of Steel
Fists of Steel
N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png 40% less damage taken from ranged sources while active.

Pictogram minus.png 20% slower weapon switch.

Pictogram minus.png 100% more damage taken from melee sources while active.

Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
N/A N/A Base: 49

Crit: 146

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Pictogram plus.png Increases maximum health by 25 points.

Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.

Pictogram minus.png Deals 25% less damage.

Note: random critical hits enabled.

Southern Hospitality
Southern Hospitality
N/A N/A Base: 49

Crit: 146

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram plus.png On hit causes opponent to bleed for 5 seconds.

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png Raises fire vulnerability by 20%.

Note: random critical hits enabled.

Leaderboard class medic.png
Medic
Medigun
Quick-Fix
(New)
N/A N/A N/A

Pictogram info.png Über effect: Megaheal

Pictogram info.png Heal rate increased 3x on heal target
Pictogram info.png Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 50%

Pictogram plus.png ÜberCharge rate increased 50%

Pictogram minus.png Not able to overheal

Pictogram plus.png Match the speed of any faster heal target

Vita-Saw
Vita-Saw
N/A N/A Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.

Pictogram plus.png Allows the Medic to see the enemy's health.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
1 25 Base:
45-50 (0% charge)
130-160 (100% charge)

Pictogram info.png Charges while zoomed.

Pictogram plus.png On hit at 50% charge or greater, applies Jarate effect to the target for 8 seconds.

Pictogram plus.png 25% faster charge.

Pictogram minus.png Headshots do not Crit.

Pictogram minus.png No random critical hits.

Note: Entries in bold show the changes with the official version.

Maps

  • cp_well: Made the 2nd point defender spawn door one-way.

Patches

Main article: Patches (Beta)

Bugs

  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
  • An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.

See also

External Links